您不再需要塔來使用前驅石板,現在可以將石板放入地圖裝置中,將其獎勵直接添加到您的地圖上。 You no longer need Towers to use Precursor Tablets, instead, Tablets can now be placed into the Map Device to add their bonuses directly to your Map.
平板電腦現在有固定的使用次數,這由其隱式修飾符所描述。 Tablets now have a fixed number of uses, as described by its Implicit Modifier.
每次你在運行地圖時使用平板電腦,平板電腦的剩餘使用次數就會減少。一旦剩餘次數達到零,平板電腦將被摧毀。 Each time you use a Tablet while running a Map, the number of remaining uses on the Tablet decreases. Once it reaches zero, the Tablet is destroyed.
您可以在每個地圖上使用最多 3 個平板電腦,但可用插槽的數量取決於地圖擁有的修飾符數量。執行具有 6 個修飾符的地圖將啟用地圖裝置上的所有 3 個平板電腦插槽。 You can use up to 3 Tablets with each Map, but the number of slots available is based on how many modifiers the Map has. Running a Map with 6 Modifiers will enable all 3 of the Tablets slots on the Map Device.
藥片不能應用於已經嘗試過的區域。 Tablets cannot be applied to areas that have already been attempted.
塔樓仍然可以用來在大陸上獲得可見度,完成這些塔樓後還會額外掉落一個先驅平板作為獎勵。 Towers can still be used to gain visibility on the Atlas, and they will also drop an extra Precursor Tablet as a reward for completing them.
非唯一的平板現在有 10 次使用次數(之前為 12 到 18 次),而監督者的平板現在也有 10 次使用次數(之前為 2 到 4 次)。 Non-Unique Tablets now have 10 uses (previously 12 to 18), or in the case of the Overseer's Tablet it now has 10 uses (previously 2 to 4).
- 豐饒:現在的值為15到40(之前為10到15)。 - 繁殖:現在的值為4到10(之前為3到7)。 - 充盈:現在的值為15到40(之前為10到15)。 - 收藏者的:現在的值為10到30(之前為7到10)。 - 提升:現在的值為5到20(之前為5到10)。 - 掠奪:現在的值為4到10(之前為3到7)。 - 眾多:現在的值為25到70(之前為15到25)。 - 財政官的:現在的值為1到3(之前為1)。 - 古老惡魔的:現在的值為15到40(之前為10到15)。 - 隔間的:現在的值為1到2(之前為1)。 - 征服的:現在的值為20到80(之前為20到40)。 - 水晶的:現在的值為1到2(之前為1)。 - 嫉妒的:現在的值為8到24(之前為3到8)。 - 永恆的:現在的值為6到12(之前為3到6)。 - 裂縫的:現在的值為10到30(之前為5到10)。 - 凍結時間的:現在的值為2到5(之前為2)。 - 奉獻的:現在的值為-30到-20(之前為-15到-10)。 - 儲藏的:現在的值為10到20(之前為10到15)。 - 知識的:現在的值為10到30(之前為5到10)。 - 預兆的:現在的值為25到70(之前為15到25)。 - 發狂的:現在的值為10到30(之前為5到10)。 - 鏡子的:現在的值為10到30(之前為5到10)。 - 通道的:現在的值為10到30(之前為5到10)。 - 迫害的:現在的值為10到30(之前為5到10)。 - 恐懼的:現在的值為10到30(之前為5到10)。 - 祈禱的:現在的值為1到3(之前為1)。 - 遺物的:現在的值為6到18(之前為3到6)。 - 符文的:現在的值為10到30(之前為5到10)。 - 裂變的:現在的值為4到10(之前為2到4)。 - 犧牲的:現在的值為10到30(之前為5到10)。 - 靈魂的:現在的值為50到100(之前為30到50)。 - 聖壇的:現在的值為50到100(之前為30到50)。 - 重箱的:現在的值為50到100(之前為30到50)。 - 財寶的:現在的值為20到60(之前為15到20)。 - 事業的:現在的值為1到2(之前為1)。 - 維里西姆的:現在的值為10到30(之前為5到10)。 - 煙霧的:現在的值為1到2(之前為1)。 - 崇拜的:現在的值為1到2(之前為1)。 - 呼籲的:現在的值為15到40(之前為10到15)。 - 製圖者的:現在的值為20到50(之前為10到20)。 - 指揮官的:現在的值為1到2(之前為1)。 - 教派的:現在的值為15到40(之前為10到15)。 - 拆解的:現在的值為10到30(之前為5到10)。 - 引爆器的:現在的值為10到30(之前為5到10)。 - 教條的:現在的值為-30到-20(之前為-15到-10)。 - 領域的:現在的值為10到30(之前為5到10)。 - 本質的:現在的值為50到100(之前為30到50)。 - 流亡者的:現在的值為25到50(之前為15到25)。 - 閃光的:現在的值為10到30(之前為5到10)。 - 孤兒的:現在的值為25到70(之前為15到25)。 - 手的:現在的值為1到3(之前為1)。 - 部落的:現在的值為25到70(之前為15到25)。 - 入侵的:現在的值為4到10(之前為4到6)。 - 幽靈的:現在的值為300到600(之前為100到300)。 - 追求的:現在的值為10到30(之前為5到10)。 - 摹擬的:現在的值為10到30(之前為5到10)。 - 文獻的:現在的值為1到2(之前為1)。 - 無盡的:現在的值為-30到-20(之前為-15到-10)。 As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets: Bountiful: Now has a value of 15 to 40 (previously 10 to 15). Breeding: Now has a value of 4 to 10 (previously 3 to 7). Brimming: Now has a value of 15 to 40 (previously 10 to 15). Collector's: Now has a value of 10 to 30 (previously 7 to 10). Elevated: Now has a value of 5 to 20 (previously 5 to 10). Plundering: Now has a value of 4 to 10 (previously 3 to 70. Teeming: Now has a value of 25 to 70 (previously 15 to 25). Treasurer's: Now has a value of 1 to 3 (previously 1). of Ancient Fiends: Now has a value of 15 to 40 (previously 10 to 15). of Compartments: Now has a value of 1 to 2 (previously 1). of Conquering: Now has a value of 20 to 80 (previously 20 to 40). of Crystals: Now has a value of 1 to 2 (previously 1). of Envy: Now has a value of 8 to 24 (previously 3 to 8). of Eternity: Now has a value of 6 to 12 (previously 3 to 6). of Fissuring: Now has a value of 10 to 30 (previously 5 to 10). of Freeze Time: Now has a value of 2 to 5 (previously 2)). of Devotion: Now has a value of -30 to -20 (previously -15 to -10). of Hoards: Now has a value of 10 to 20 (previously 10 to 15). of Knowledge: Now has a value of 10 to 30 (previously 5 to 10). of Omens: Now has a value of 25 to 70 (previously 15 to 25). of Madness: Now has a value of 10 to 30 (previously 5 to 10). of Mirrors: Now has a value of 10 to 30 (previously 5 to 10). of Pathways: Now has a value of 10 to 30 (previously 5 to 10). of Persecution: Now has a value of 10 to 30 (previously 5 to 10). of Phobia: Now has a value of 10 to 30 (previously 5 to 10). of Prayers: Now has a value of 1 to 3 (previously 1). of Relics: Now has a value of 6 to 18 (previously 3 to 6). of Runes: Now has a value of 10 to 30 (previously 5 to 10). of Rupturing: Now has a value of 4 to 10 (previously 2 to 4). of Sacrifice: Now has a value of 10 to 30 (previously 5 to 10). of Spirits: Now has a value of 50 to 100 (previously 30 to 50). of Shrines: Now has a value of 50 to 100 (previously 30 to 50). of Strongboxes: Now has a value of 50 to 100 (previously 30 to 50). of Treasure: Now has a value of 20 to 60 (previously 15 to 20). of Undertaking: Now has a value of 1 to 2 (previously 1). of Verisium: Now has a value of 10 to 30 (previously 5 to 10). of Wisps: Now has a value of 1 to 2 (previously 1). of Worship: Now has a value of 1 to 2 (previously 1). of the Appeal: Now has a value of 15 to 40 (previously 10 to 15). of the Cartographer: Now has a value of 20 to 50 (previously 10 to 20). of the Commander: Now has a value of 1 to 2 (previously 1). of the Cult: Now has a value of 15 to 40 (previously 10 to 15). of the Demolition: Now has a value of 10 to 30 (previously 5 to 10). of the Detonator: Now has a value of 10 to 30 (previously 5 to 10). of the Dogma: Now has a value of -30 to -20 (previously -15 to -10). of the Domain: Now has a value of 10 to 30 (previously 5 to 10). of the Essence: Now has a value of 50 to 100 (previously 30 to 50). of the Exile: Now has a value of 25 to 50 (previously 15 to 25). of the Flash: Now has a value of 10 to 30 (previously 5 to 10). of the Foundling: Now has a value of 25 to 70 (previously 15 to 25). of the Hand: Now has a value of 1 to 3 (previously 1). of the Horde: Now has a value of 25 to 70 (previously 15 to 25). of the Invasion: Now has a value of 4 to 10 (previously 4 to 6). of the Occult: Now has a value of 300 to 600 (previously 100 to 300). of the Pursuit: Now has a value of 10 to 30 (previously 5 to 10). of the Simulacrum: Now has a value of 10 to 30 (previously 5 to 10). of the Writings: Now has a value of 1 to 2 (previously 1). of the Unending: Now has a value of -30 to -20 (previously -15 to -10).
豐饒:目前的值為15到40(之前為10到15)。 Bountiful: Now has a value of 15 to 40 (previously 10 to 15).
繁殖:現在的數值為 4 到 10(以前為 3 到 7)。 Breeding: Now has a value of 4 to 10 (previously 3 to 7).
Brimming:現在的數值為 15 到 40(以前為 10 到 15)。 Brimming: Now has a value of 15 to 40 (previously 10 to 15).
收藏者版:現在的價值為 10 至 30(之前為 7 至 10)。 Collector's: Now has a value of 10 to 30 (previously 7 to 10).
提高:現在的數值範圍為 5 到 20(之前為 5 到 10)。 Elevated: Now has a value of 5 to 20 (previously 5 to 10).
掠奪:現在的值為4到10(之前為3到70)。 Plundering: Now has a value of 4 to 10 (previously 3 to 70.
繁盛:現在的數值為 25 至 70(之前為 15 至 25)。 Teeming: Now has a value of 25 to 70 (previously 15 to 25).
財務主管:現在的價值為 1 到 3(之前為 1)。 Treasurer's: Now has a value of 1 to 3 (previously 1).
古代惡魔的價值:現在的範圍為 15 到 40(之前為 10 到 15)。 of Ancient Fiends: Now has a value of 15 to 40 (previously 10 to 15).
隔間的值:現在的值為 1 至 2(之前為 1)。 of Compartments: Now has a value of 1 to 2 (previously 1).
征服:現在的價值為 20 到 80(以前為 20 到 40)。 of Conquering: Now has a value of 20 to 80 (previously 20 to 40).
水晶的價值:現在的值為 1 到 2(之前為 1)。 of Crystals: Now has a value of 1 to 2 (previously 1).
嫉妒:現在的值為 8 至 24(之前為 3 至 8)。 of Envy: Now has a value of 8 to 24 (previously 3 to 8).
永恆:現在的價值為6到12(之前為3到6)。 of Eternity: Now has a value of 6 to 12 (previously 3 to 6).
裂縫的價值:現在的值為10到30(以前是5到10)。 of Fissuring: Now has a value of 10 to 30 (previously 5 to 10).
冷凍時間:現在的值為2到5(之前為2)。 of Freeze Time: Now has a value of 2 to 5 (previously 2)).
奉獻的價值:現在為 -30 到 -20(之前為 -15 到 -10)。 of Devotion: Now has a value of -30 to -20 (previously -15 to -10).
目前的價值為 10 到 20(之前為 10 到 15)。 of Hoards: Now has a value of 10 to 20 (previously 10 to 15).
知識:現在的值為10到30(以前為5到10)。 of Knowledge: Now has a value of 10 to 30 (previously 5 to 10).
預兆:現在的價值範圍為 25 到 70(之前為 15 到 25)。 of Omens: Now has a value of 25 to 70 (previously 15 to 25).
瘋狂:現在的值範圍是10到30(之前是5到10)。 of Madness: Now has a value of 10 to 30 (previously 5 to 10).
鏡子的價值:現在的價值為 10 到 30(之前為 5 到 10)。 of Mirrors: Now has a value of 10 to 30 (previously 5 to 10).
的道路:現在的值為10至30(之前為5至10)。 of Pathways: Now has a value of 10 to 30 (previously 5 to 10).
迫害的情況:現在的數值為10到30(之前為5到10)。 of Persecution: Now has a value of 10 to 30 (previously 5 to 10).
恐懼症:現在的數值範圍是10到30(之前是5到10)。 of Phobia: Now has a value of 10 to 30 (previously 5 to 10).
祈禱的價值:現在為 1 至 3(之前為 1)。 of Prayers: Now has a value of 1 to 3 (previously 1).
的遺物:現在的價值為6到18(之前為3到6)。 of Relics: Now has a value of 6 to 18 (previously 3 to 6).
符文:現在的數值為 10 到 30(之前為 5 到 10)。 of Runes: Now has a value of 10 to 30 (previously 5 to 10).
破裂的值:現在的範圍是 4 到 10(之前是 2 到 4)。 of Rupturing: Now has a value of 4 to 10 (previously 2 to 4).
犧牲的價值:現在為 10 到 30(之前為 5 到 10)。 of Sacrifice: Now has a value of 10 to 30 (previously 5 to 10).
靈魂:現在的價值為 50 至 100(之前為 30 至 50)。 of Spirits: Now has a value of 50 to 100 (previously 30 to 50).
神社的價值:現在為 50 到 100(之前為 30 到 50)。 of Shrines: Now has a value of 50 to 100 (previously 30 to 50).
強箱的價值:現在的範圍是 50 到 100(之前是 30 到 50)。 of Strongboxes: Now has a value of 50 to 100 (previously 30 to 50).
寶藏:現在的價值為20到60(之前為15到20)。 of Treasure: Now has a value of 20 to 60 (previously 15 to 20).
承諾的價值:現在的價值為1至2(之前為1)。 of Undertaking: Now has a value of 1 to 2 (previously 1).
Verisium 的價值現在為 10 到 30(之前為 5 到 10)。 of Verisium: Now has a value of 10 to 30 (previously 5 to 10).
的微光:現在的值為 1 到 2(之前為 1)。 of Wisps: Now has a value of 1 to 2 (previously 1).
崇拜的價值:現在的價值為1到2(之前為1)。 of Worship: Now has a value of 1 to 2 (previously 1).
上訴的內容:現在的價值為 15 至 40(之前為 10 至 15)。 of the Appeal: Now has a value of 15 to 40 (previously 10 to 15).
地圖製作者的數值:目前為 20 至 50(之前為 10 至 20)。 of the Cartographer: Now has a value of 20 to 50 (previously 10 to 20).
指揮官的價值:現在為1到2(之前為1)。 of the Commander: Now has a value of 1 to 2 (previously 1).
邪教的:現在的價值為15到40(之前為10到15)。 of the Cult: Now has a value of 15 to 40 (previously 10 to 15).
拆除的價值:現在的值為10到30(之前為5到10)。 of the Demolition: Now has a value of 10 to 30 (previously 5 to 10).
引爆器的數值:現在為 10 到 30(之前為 5 到 10)。 of the Detonator: Now has a value of 10 to 30 (previously 5 to 10).
根據教條:現在的值為 -30 到 -20(之前為 -15 到 -10)。 of the Dogma: Now has a value of -30 to -20 (previously -15 to -10).
該範圍的值現在是 10 到 30(之前是 5 到 10)。 of the Domain: Now has a value of 10 to 30 (previously 5 to 10).
本質的價值:現在的價值為50至100(之前為30至50)。 of the Essence: Now has a value of 50 to 100 (previously 30 to 50).
流亡者:現在的價值為 25 到 50(之前為 15 到 25)。 of the Exile: Now has a value of 25 to 50 (previously 15 to 25).
閃電的數值:現在的範圍為10到30(之前是5到10)。 of the Flash: Now has a value of 10 to 30 (previously 5 to 10).
孤兒的:現在的價值為 25 到 70(之前是 15 到 25)。 of the Foundling: Now has a value of 25 to 70 (previously 15 to 25).
手的價值:現在的價值為1到3(之前為1)。 of the Hand: Now has a value of 1 to 3 (previously 1).
部落:現在的價值為 25 到 70(之前為 15 到 25)。 of the Horde: Now has a value of 25 to 70 (previously 15 to 25).
入侵的:現在的值為 4 到 10(之前為 4 到 6)。 of the Invasion: Now has a value of 4 to 10 (previously 4 to 6).
神秘學:現在的價值為 300 到 600(之前為 100 到 300)。 of the Occult: Now has a value of 300 to 600 (previously 100 to 300).
追逐的價值:現在的範圍是 10 到 30(之前是 5 到 10)。 of the Pursuit: Now has a value of 10 to 30 (previously 5 to 10).
模擬物的價值:現在的價值為10到30(之前為5到10)。 of the Simulacrum: Now has a value of 10 to 30 (previously 5 to 10).
文獻的:現在的值為 1 到 2(之前為 1)。 of the Writings: Now has a value of 1 to 2 (previously 1).
無盡之物:現在的值為 -30 到 -20(之前為 -15 到 -10)。 of the Unending: Now has a value of -30 to -20 (previously -15 to -10).
我們也新增了 7 個平板修飾詞: Azmeri 的:區域內包含 1 個額外的 Azmeri 精靈 結晶化:區域內包含額外的精華 放逐的:區域內居住著 1 個額外的流亡者 召喚者的:區域內包含一個額外的召喚圈 古物收集者的:區域內包含一個額外的強化箱 忠誠者的:區域內包含一個額外的神殿 召喚的:區域內有 25% 到 50% 提高的機率包含一個召喚圈 We've also added 7 new Tablet modifiers: Azmeri's: Area contains 1 additional Azmeri Spirit Crystallised: Area contains an additional Essence Exiled: Area is inhabited by 1 additional Rogue Exile Summoner's: Area contains an additional Summoning Circle of the Antiquarian: Area contains an additional Strongbox of the Devoted: Area contains an additional Shrine of the Summoning: Area has 25 to 50% increased chance to contain a Summoning Circle
結晶化:該區域包含額外的精華 Crystallised: Area contains an additional Essence
流亡:該區域有 1 名額外的流亡者(潛行者)居住。 Exiled: Area is inhabited by 1 additional Rogue Exile
召喚者:該區域包含一個額外的召喚法陣 Summoner's: Area contains an additional Summoning Circle
古籍收藏家的區域包含一個額外的保險箱 of the Antiquarian: Area contains an additional Strongbox
「忠誠者的:該區域包含一個額外的神殿」 of the Devoted: Area contains an additional Shrine
召喚區域的召喚圓圈出現幾率提高25%至50%。 of the Summoning: Area has 25 to 50% increased chance to contain a Summoning Circle
所有地圖現在都包含了地圖首領(除了某些獨特地圖和藏身處)。完成一張地圖只需要擊殺首領,您不再需要擊殺任何稀有生物,而您可以根據自己的喜好選擇進行地圖的其餘部分的探索,無論多或少。 All Maps now contain Map Bosses (except for some Unique Maps and Hideouts). To complete a Map you are only required to kill the Boss, you no longer have to kill any Rares and you can do as much or as little of the rest of the Map as you please.
目前顯示地圖首領的圖示,現在則表示該區域包含一個強大的地圖首領,這個首領更加具挑戰性且獎勵豐厚。 The existing icons that currently indicate there is a Map Boss now instead signify the area contains a Powerful Map Boss that is extra challenging and rewarding.
以下地圖首領圖鑑被動技能現在需要在地圖中存在一個強大的首領:超越現實、晶體領域、定向崇拜、吸引光明、老海盜的詭計以及組織力量。 The following Map Boss Atlas Passive Skills now require a Powerful Boss to be present in the Map: Beyond Reality, Crystal Realm, Directed Worship, Drawn To Light, Old Pirate's Trick, and Organised Forces.
地圖區域現在會隨機生成1到3個額外內容,包括突破、狂亂、儀式、遠征、神龕、強化箱、精華、光球、流亡者和召喚圓陣。 Map Areas now generate with 1 to 3 extra random content, including Breach, Delirium, Ritual, Expedition, Shrines, Strongboxes, Essences, Wisps, Rogue Exiles, and Summoning Circles.
這些內容將會在您的平板電腦和地圖修改器所添加的內容之外進行添加,並且會在之後進行選擇。如果您有一個修改器可以添加一次探險遭遇,而在某個區域內不能有超過1次,則會選擇其他類型的額外內容。 This content will be added in addition to the content added by your Tablets and Map Modifiers, and selected afterwards. If you have a Modifier that adds an Expedition Encounter, which cannot have more than 1 in an area, a different type of extra content is selected instead.
破解、癲狂、儀式和探險的內容圖示已從地圖中移除。 Content icons for Breach, Delirium, Ritual and Expedition have been removed from the Atlas.
以下地圖區域的大小已被縮小:監獄、瓦爾城、通道、巴士底、格林黑文、碑文、綠洲、預兆、隱秘洞窟、濕地、薩凡納、繁花田、破裂、光滑,以及堡壘。 The size of the following Map Areas has been reduced: Penitentiary, Vaal City, Channel, Bastille, Grimhaven, Epitaph, Oasis, Augury, Hidden Grotto, Wetlands, Savannah, Blooming Field, Rupture, Slick, and Fortress.
在較低階層地圖中的魔物包數量已減少約 30%。隨著你進入更高的階層,魔物包的數量會增加,因此到達第 15 階層時,數量將恢復到之前的水平。 The number of Monster Packs in lower-Tier Maps has been reduced by roughly 30%. As you proceed through the tiers, the number of Monsters Packs will increase so that by Tier 15 it is the same as it was before.
調整了地圖中所有自然生成的怪物包的組成。這導致出現更多小型的怪物包,但地圖中的怪物總數大致保持不變。 Adjusted the composition of all naturally spawning Monster Packs in Maps. This results in more packs of a smaller number of Monsters, but roughly the same total amount of Monsters in a Map.
「冰」、「閃電」和「火焰」地面效果的地圖修飾器現在在1到5級傳送石上覆蓋的地圖面積減少了75%,在6到10級傳送石上減少了68%,在11級或以上的傳送石上減少了62%。 The Ground Effects for the "of Ice", "of Lightning", and "of Flames" Map Modifiers now cover 75% less of the Map on Tier 1 to 5 Waystones, 68% less on Tier 6 to 10 Waystones, and 62% less on Tier 11 or higher Waystones.
將城堡產生的機率提高了66%。 Increased the chance of Citadels spawning by 66%.
「大計畫獨特前驅者平板現在添加輻射,而不是移除它。」 The Grand Project Unique Precursor Tablet now adds Irradiated rather than removing it.
與封印金庫相連的圖集地圖在地圖完成時現在可以產生瓦爾信標,當點擊該信標時會掉落埃斯塔宗提的偶像。之前,這個物品是從最後的稀有怪物或地圖首領掉落的。 Atlas Maps connected to a Sealed Vault can now spawn a Vaal Beacon on map completion, which when clicked will drop an Idol of Estazunti. Previously, this item dropped from the final Rare monster or Map Boss.
在地圖附近的寶庫、沙塵暴和漩渦周圍的圖集上添加了視覺效果,以幫助指導玩家。 Added visual effects to the Atlas around maps near to Vaults, Sandstorms, and Maelstroms to help guide players.
更新了先驅塔的任務,當您啟動先驅塔並與多里亞尼交談後,任務將結束。 Updated the Precursor Towers Quest to end once you've spoken to Doryani after activating a Precursor Tower.
更新了多位多瑞亞尼的對話內容,以反映對前驅塔和碑文所做的更改。 Updated various Doryani dialogue lines to reflect changes made to Precursor Towers and Tablets.
從聖水庫地圖中刪除了行走序列。 The walking sequence from the Sacred Reservoir Map has been removed.
靈魂之井現在顯示了更詳細的描述,說明揭示的修改選項將影響哪些類型的被動技能節點。 The Well of Souls now shows a more detailed description for the type of Passive Skill nodes the revealed modifier options will affect.
靈魂之井現在根據您達到的最高章節所施加抵抗懲罰,而不再僅限於第二章。 The Well of Souls now applies the resistance penalty of your highest reached Act rather than strictly Act 2.
深淵裂縫的圖示在超出範圍時不再顯示在小地圖的邊緣。 Icons for Abyss cracks no longer display on the edge of the minimap when out of range.
啟用了「靈魂噴發」深淵稀有怪物修改器。 Enabled the Eruption of Souls Abyssal Rare Monster Modifier.
已將深淵添加到亞特拉斯地圖圖例中。 Added Abyss to the Atlas Map Legend.
在計算對玩家或其隨從的命中機率時,我們現在使用以下公式:命中機率 = 1 - (0.95 * defender_evasion) / (defender_evasion + 4 * attacker_accuracy) When calculating chance to Hit vs Players or their Minions, we now use the following formula: Chance to Hit = 1 - (0.95 * defender_evasion) / (defender_evasion + 4 * attacker_accuracy)
對於怪物的命中機率公式沒有變化。 The chance to hit formula vs Monsters is unchanged.
玩家不再根據等級獲取迴避評級的增益。玩家的基礎迴避評級現在是7(之前是27)。這將導致所有職業在1級時沒有裝備的情況下都擁有5%的基本迴避機率。 Players no longer receive Evasion Rating scaling with level. Player base Evasion Rating is now 7 (previously 27). This will result in all classes having a 5% chance to evade baseline at level 1 with no equipment.
怪物準確度評級的調整已稍微調整,以符合上述變更。 Monster Accuracy Rating scaling has been adjusted slightly to account for the above changes.
所有殘留物的基本拾取半徑已增加約 50%。 The base pickup radius for all Remnants has been increased by approximately 50%.
風暴編織者的殘留物範圍卓越被動技能現在有「殘留物可以從遠20% 的距離收集」(之前為30%)。 The Stormweaver's Remnant Range Ascendancy Passive Skills now have "Remnants can be collected from 20% further away" (previously 30%).
主要注入顯著被動技能現在有「殘留物可以從更遠20%處收集」(之前為15%)。 The Principal Infusion Notable Passive Skill now has "Remnants can be collected from 20% further away" (previously 15%).
小型被動技能提供的殘渣拾取範圍現在的數值為15%(之前為10%)。 Small Passive Skills that provide Remnant Pickup Range now have values of 15% (previously 10%).
和諧遺跡支援 I 和 II 現在的效果是「由支援技能創造的遺跡可以從35%更遠的距離收集」(之前是100%)。 Harmonic Remnants Support I and II now have "Remnants created by supported Skills can be collected from 35% further away" (previously 100%).
Siphon Elements 現在可以在魔 gem 等級 8-20 時,從 14-38% 更遠的距離收集由支援技能創造的殘餘物(之前為 17-47%)。 Siphon Elements now has Remnants created by Supported Skills can be collected from 14-38% further away at gem levels 8-20 (previously 17-47%).
您現在無法同時激活超過 10 個祖先戰士圖騰。 You are now unable to have more than 10 Ancestral Warrior Totems currently active at once.
對Parry的行為進行了改進,以減少看起來應該被格擋卻沒有格擋的次數。 Made improvements to Parry's behaviour to reduce the number of times it looks like a hit should be Parried but isn't.
降低玩家在閃避攻擊時獲得的重擊暈眩累積約30%。 Reduced the Heavy Stun buildup a player gains when Parrying a hit by approximately 30%.
減少在非常低級別時怪物施加的重擊眩暈累積量。 Reduced the amount of Heavy Stun buildup applied by monsters at very low levels.
虛空幻影技能現在可以與空心掌的物理傷害修正效果一起使用。 The Void Illusion Skill now works with Hollow Palm's Physical Damage modifier.
來自 Vine Arrow 的植物現在只能受到盟友的毒素傷害。 The plants from Vine Arrow can now only take poison damage from allies.
持續的增益技能必須在所有武器設定中保持激活,現在已經描述了這個要求。 Persistent buff skills that must be active in all weapon sets now describe this requirement.
旋風 assaults 現在使用尋路系統來避免障礙物。 Whirling Assault now uses pathfinding to avoid obstacles.
您現在可以在魔法物品上使用煉金圓球。當用於魔法物品時,原始的修飾詞將不會保留。 You can now use Orbs of Alchemy on Magic items. When used on Magic items the original modifiers are not retained.
已啟用 Romira 的報應和 Kalisa 的漸起血統支援寶石,這些寶石之前錯誤地無法掉落。現在它們已在全球掉落池中。 Enabled the Romira's Requital and Kalisa's Crescendo Lineage Support Gems, which were mistakenly not able to drop. They are now in the global drop pool.
新增了779個更多的箔裝獨特物品選項,夜幕聖物庫可以產生這些選項。 Added 779 more foiled Unique Item options that the Twilight Reliquary can yield.
Elzarah,位於塞爾卡里聖所的眼鏡蛇領主,現在會一次性保證掉落一枚 Djinn Barya,若您尚未獲得第三組提升點數,則可以使用它來獲得。這對於新角色和已有角色都會掉落,無論他們是否已經擊殺過 Elzarah。 Elzarah, the Cobra Lord in Sel Khari Sanctuary now drops a one-time guaranteed Djinn Barya that can be used to obtain your third set of Ascendancy Points if you have not already acquired them. This will drop for new and existing characters, regardless of whether they have already killed Elzarah.
更新了「烏札爾寶藏」任務步驟,使其對於在同一聯盟中已經完成「烏札爾寶藏」任務的角色來說,在「熔岩寶庫」中擊敗鍛造大師時能更加清晰明瞭。 Updated the Treasures of Utzaal quest steps to be more clear for characters that were defeating the Forgemaster in The Molten Vault after having already completed the Treasures of Utzaal quest on another character in the same league.
在Kingsmarch新增了城裡的報信人雅各,隨著你在第四幕的進展,他會更新城鎮的旅程狀況。 Added Jacob, the Town Crier to Kingsmarch, who will update the town on your journey as you progress through Act 4.
角色面板對於玩家的準確度、護甲和閃避的估算現在使用的最大怪物等級為82(之前是84級)。 Character Panel estimations for player Accuracy, Armour and Evasion now use a maximum Monster level of 82 for calculations (previously level 84).
Stash 和商人介面現在會記住您先前輸入的搜尋詞。 The Stash and Merchant UI will now remember your previously entered search terms.
將會正確地突顯可重投的褻瀆修飾符,來做為削減的預兆。 Omen of Whittling will now correctly highlight Desecrated modifiers if they can be rerolled.
不滅的仇恨現在對不穩定的褻瀆有了一個關鍵字描述,明確指出保存的頭蓋骨貨幣物品有著逐漸增加的機會來摧毀該物品。 Undying Hate now has a keyworded description for Unstable Desecration, clarifying that Preserved Cranium currency items have an increasing chance to destroy the item.
更新了 Zenith II 支援的描述,以澄清只有法力成本會被回收。 Updated the description of Zenith II Support to clarify that only mana costs are recouped.
已更新怪物的冰凍、電擊和釘住狀態描述。 Updated descriptions of Freeze, Electrocute and Pin buildup on monsters.
調整了在卡里交叉點和吉馬的包裝密度和間距。 Adjusted the density and spacing of packs in The Khari Crossing and Qimah.
將 Salvage 和 Reforge 工作臺新增至 The Khari Bazaar。 Added the Salvage and Reforge benches to The Khari Bazaar.
添加了第二種衝刺動畫,以適應更高的移動速度。 Added a second sprint animation for higher movement speeds.
新增了更適合的十字弓慢速重新裝填動畫。 Added more appropriate crossbow reload animations for very slow reloads.
更改了一些對於閃光手雷和閃電瞬移的建議支援,因為它們不正確。 Changed some suggested supports that were incorrect for Flash Grenade and Lightning Warp.
減少了樹人污秽投射技能的傷害和彈藥數量。 Reduced the damage and the projectile count of the Treant Foulspawn barrage skill.
血竊女王怪物不再可以被馴服或束縛為幽靈。 The Bloodthief Queen Monster can no longer be Tamed or bound as a Spectre.
啟用了現有的黑碎片盔甲套裝、頭巾和頭盔配件微交易,供《流亡黯道2》使用。 Enabled the existing Darkshard Armour Set, Hood, and Helmet Attachment microtransactions for use in Path of Exile 2.
啟用了現有的古代恐懼盔甲套裝和原始恐懼頭盔附件的微交易,以供在《流亡黯道 2》中使用。 Enabled the existing Ancient Dread Armor Set and Primordial Dread Helmet Attachment microtransactions for use in Path of Exile 2.
啟用了現有的暗晶斗篷和暗晶翅膀的微交易,以便在《流亡黯道 2》中使用。 Enabled the existing Darkshard Cloak and Darkshard Wings microtransactions for use in Path of Exile 2.
啟用了現有的「太陽騎士盔甲」套裝微交易,供《流亡黨 2》使用。 Enabled the existing Solar Knight Armour Set microtransactions for use in Path of Exile 2.
已對音響系統進行調整。這可能有助於改善音訊性能,以及某些可能導致音訊中斷的情況。 Made adjustments to the audio system. This may help with audio performance, as well as some situations where audio could cut out.
改善了 Trampletoe 獨特靴子中的過度爆炸效果的性能。 Improved the performance of the overkill explosion effect from the Trampletoe Unique Boots.
改善了深淵裂縫和坑洞的表現。 Improved the performance of Abyss cracks and craters.
改善了燒焦農田的性能。 Improved the performance in the Scorched Farmlands.
在國王行軍中提高了性能。 Improved the performance in Kingsmarch.
鍛造錘的餘震不再靜默。 Forge Hammer aftershocks are no longer silent.
修正了一個導致在瘋狂狀態下無法生成破碎鏡子的錯誤。 Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
修正了一個錯誤,之前在獨特怪物上的額外怪物修正器未正確應用某些屬性,例如最大生命值或物品稀有度。 Fixed a bug where additional Monster Modifiers on Unique Monsters were not applying some stats correctly, such as Maximum Life or Item Rarity.
修正了一個問題,某些地圖首領未受到提升的難度加成影響。 Fixed an issue where some Map Bosses were not benefiting from increased difficulty modifiers.
修正了一個問題:在戰鬥中變形的某些地圖首領不會受到增加的難度修正影響。 Fixed an issue where some Map Bosses that changed form during the fight would not benefit from increased difficulty modifiers.
修正了一個錯誤,當你擊殺了血祭司佐林後,再返回該地區時,他會重新復活並變得無敵。 Fixed a bug where Zolin, Blood Priest could re-animate and become invulnerable if you killed them and then returned to the area.
修正了阿沙爾沙母和類似首領可以跳出其戰鬥場地的問題。 Fixed a bug where Ashar the Sand Mother and similar Bosses could leap out of their arenas.
修正了 Karash, The Dune Dweller 在沉默洞穴獨特地圖中能夠逃離競技場的錯誤。 Fixed a bug where Karash, The Dune Dweller could escape the arena in The Silent Cave Unique Map.
修正了一個錯誤,讓奧瑞利安,大審判者的首領戰鬥不受地圖難度影響。 Fixed a bug where the Aurelian, the Grand Adjudicator Boss fight was not affected by Map Difficulty.
修正了在廢棄大廈地圖中,艾薇琳(Withered Rose)有時會忽視你並繼續在周圍跳舞而不與你戰鬥的錯誤。 Fixed a bug where Avelyne, the Withered Rose could sometimes ignore you and continue to dance around not fighting you in the Derelict Mansion Map.
修正了一個錯誤,導致黑烏鴉地圖首領在戰鬥中可能無法過渡到第二階段。 Fixed a bug where The Black Crow Map Boss could fail to transition to the second phase of the fight.
修正了在潛入水中後,Diamora, 死亡之歌可能無法返回她的競技場的情況。 Fixed some cases where Diamora, Song of Death could fail return to her arena after diving into the water.
修正了一個錯誤:在第4幕最後一個首領戰鬥開始後,無法重新進入第二個競技場。 Fixed a bug where you could not re-enter the second arena of the final Act 4 boss fight after the fight begins.
修正了一個錯誤,該錯誤導致在最後的第二幕首領階段變化中,寬限期被過早移除。 Fixed a bug where the grace period during the phase change of the final Act 2 boss was removed too early.
修正了一個問題,導致獨特敵人無法從某些攻擊中獲得適當的重擊眩暈積累。 Fixed an issue that would prevent Unique enemies from receiving the appropriate Heavy Stun Buildup from some hits.
修正了一個與祖先戰士圖騰有關的錯誤,該錯誤允許其他圖騰繞過其限制。 Fixed a bug with Ancestral Warrior Totem that allowed other Totems to bypass their Limit.
修正了一個錯誤,該錯誤導致持續性傷害會立即保留所有黑暗。 Fixed a bug where Damage over Time would reserve all Darkness immediately.
修正了一個錯誤,當骸骨掠奪者的狂怒在存活足夠長的時間後不再對自己造成傷害。 Fixed a bug where Skeletal Reaver's Enrage would stop dealing damage to themselves if they survived long enough.
修正了一個錯誤,該錯誤造成當技能寶石在部署時被修改時,鍛造鎚可能會無限持續存在。 Fixed a bug where Forge Hammers could persist indefinitely if the Skill Gem was modified while deployed.
修正了一個錯誤,修正了「審議支援」無法支援「凍結突擊」的問題。 Fixed a bug that prevented Deliberation Support from being able to support Freezing Salvo.
修正了一個錯誤:雖然不再消耗點燃,但火風暴仍然無法造成點燃效果。 Fixed a bug where Firestorm was still unable to inflict ignite despite no longer consuming ignite.
修正了一個錯誤:在擋格時被打斷後,你可能會無限制地受到敵人攻擊造成的重擊暈眩累積。 Fixed a bug where you could receive Heavy Stun build up from enemy hits indefinitely after being interrupted while Parrying.
修正了一個問題,之前您可以觀察到遠征瓦爾狂熱者,現在他們已被他們的非遠征版本所取代。 Fixed an issue where you could spectre the Expedition Vaal Zealots, they now are replaced by their non-expedition versions.
修正了一個問題,即某些由強箱生成的第四章怪物在作為幽魂綁定時無法正常運作。 Fixed an issue where some Act 4 Monsters that were spawned by Strongboxes did not function correctly when bound as a Spectre.
修正了一個錯誤,觸發的活電並不具有冷卻類型,這導致無法支援冷卻恢復支援。 Fixed a bug where Triggered Living Lightning did not having the Cooldown type, which prevented supportability for Cooldown Recovery Support.
修正了 Forge Hammer 的衝擊未產生 Aftershocks 的錯誤。 Fixed a bug where Forge Hammer's impact was not creating Aftershocks.
修正了一個錯誤,當打擊錘受到祖先增強時,無法視覺上顯示其衝擊效果。 Fixed a bug where Forge Hammer's impact was not visually displaying when it was Ancestrally Boosted.
修正了一個錯誤,部分提供最大火焰抗性被動技能未能應用於卡提瓦鍛造之焰升華被動技能。 Fixed a bug where certain Passive Skills that granted Maximum Fire Resistance were not applying to the Smith of Kitava's Forged in Flame Ascendancy Passive Skill.
修正了一個在閒置時可能錯誤報告網路延遲的錯誤,特別是在高延遲的情況下。 Fixed a bug where network latency could be reported incorrectly when idle, particularly at high latencies.
修正了一個錯誤:在以下地圖中,強箱未能生成怪物:熔岩盆地、懸崖、漂浮物、破裂、陷洞、要塞或迷途島。 Fixed a bug where Strongboxes did not spawn monsters in the following Maps: Caldera, Cliffside, Flotsam, Rupture, Sinkhole, Stronghold, or Wayward Isle.
修正了一個錯誤,之前由腐爛拆遷者怪物創造的桶會阻擋玩家。 Fixed a bug where the barrels created by the Rotting Demolitionist Monster could block players.
修正了一個問題,某些移動技能無法在聖水庫地圖的首領競技場中使用。 Fixed an issue where some movement skills were not able to be used in the Boss arena of the Sacred Reservoir Map.
修正了一個錯誤,讓閃避滾動無法躲避由盜賊流亡者的查尤拉之手所賦予的詛咒。 Fixed a bug where Dodge Roll was not avoiding Curses granted by Rogue Exile's Hand of Chayula.
修正了一個導致盜賊流亡者無法閃避滾動的錯誤。 Fixed a bug that prevented Rogue Exiles from dodge rolling.
修正了一個錯誤,導致地圖裝置介面有時不顯示來自輻射亞特拉斯圖示的怪物等級+1。 Fixed a bug where the Map Device UI didn't display the +1 to Monster Level from Irradiated Atlas Icons sometimes.
修復了一個錯誤,即由液體偏執和稀釋液體怒火應用於地圖的修飾符沒有顯示在地圖區域修飾符列表中。 Fixed a bug where the modifiers applied to Maps by the Liquid Paranoia and Diluted Liquid Ire did not display in the Map Area modifiers list.
修正了一個錯誤,該錯誤導致重擊暈眩計量器無法正確顯示怪物在暈眩動畫中進展的程度。 Fixed a bug where the Heavy Stun meter was not correctly showing how far through the stun animation a monster was.
修正了一個錯誤,導致目標游標瞄準模式選項在某些引導技能中無法正常運作。 Fixed a bug where the Target Cursor Aiming Mode Option would not function correctly with some channelled skills.
修正了一個錯誤,當玩家配置了黑約定基石時,施加於玩家的點燃效果顏色為紫色。 Fixed a bug where Ignites applied to players were purple if they had the Black Covenant Keystone allocated.
修正了在嚎叫洞穴中檢查點無法正常運作的錯誤。 Fixed a bug where the checkpoints in Howling Cave were not functioning correctly.
修正了一個錯誤,該錯誤導致在「清除阻礙任務」中獲得的專業書不正確地完成了在咆哮洞穴中「可怕雪人」的世界地圖圖示。 Fixed a bug where the Specialisation Book obtained for the Clearing the Way Quest incorrectly completed the world map icon for The Abominable Yeti in the Howling Caves.
修正了一個錯誤,修復了「不屈者亞克的獨特身體盔甲」在搭配插槽護符時未正確運作的問題。 Fixed a bug where the Morior Invictus Unique Body Armour was not working correctly with socketed Talismans.
修正了一個問題,導致一些音樂(尤其是Una的音樂)無法播放。 Fixed a bug where some music, most notably Una's, was not playing.
修正了一個錯誤:當使用手把在騎乘 Rhoa 時,如果沒有瞄準敵人,使用某些技能會將目標設置為地面。 Fixed a bug where using some Skills while mounted on a Rhoa when using a Controller would target the ground if you were not targeting an enemy.
修正了一個錯誤,當你使用控制器且將技能綁定到復活按鈕時,可能會無法復活其他玩家。我們還新增了一個選項,可以啟用以優先復活而非使用技能,該選項可以在遊戲選項標籤下的控制器選項中找到。 Fixed a bug where you could be unable to revive another player when using a Controller if you had a Skill bound to the Revive button. We've also added an Option that can be enabled to prioritise reviving over using Skills, this can be found under Controller in the Game Options tab.
修正了一個錯誤,該錯誤導致控制器上的互動按鈕在與強化箱互動後可能停止工作。 Fixed a bug where the interact button on Controller could stop working after interacting with a Strongbox.
修正了一個問題,當使用控制器時,Spirit 計算可能會錯誤地考慮無效的技能。 Fixed an issue where Spirit calculation could be incorrectly taking invalid Skills into account when using a Controller.
修正了一個錯誤,當使用控制器時,聯盟遷移選項被隱藏。 Fixed a bug where the league migration option was hidden when using a Controller.
修正了在 PlayStation 上玩遊戲時,玩家可能會遇到音效刺耳或音量會突然中斷的問題。 Fixed an issue where players on PlayStation could experience crackling audio or had the audio cut out.
修正了一個錯誤,即當從另一個武器配置使用物品時,應用於武器的微交易並未隨之轉移。 Fixed a bug where Microtransactions applied to Weapons were not carrying over when the item was used from another weapon set.
修復了一個錯誤,涉及「神聖之光」權杖皮膚的微交易,該微交易會替換你裝備的權杖的2D藝術。 Fixed a bug where the Light of Divinity Sceptre Skin microtransaction was replacing the 2D art of your equipped Sceptre.
修正了與「叢生石像鬼傳送效果」微交易相關的視覺錯誤。 Fixed a visual bug with the Overgrown Gargoyle Portal Effect microtransaction.
修正了一個可能導致客戶端在團隊遊玩中重生後進入新區域時凍結的問題。 Fixed an issue that could cause the client freeze when entering a new area after respawning in party play.
修正了幾種情況,當 DirectX 12 渲染器可能會崩潰時。 Fixed some situations where the DirectX 12 renderer could crash.
修復了可能在 PlayStation 上發生的客戶端崩潰問題。 Fixed a client crash that could occur on PlayStation.