深淵怪物現在可以被束縛為幽靈。 Abyssal Monsters can now be bound as Spectres.
Kulemak 的傳送猛擊的容器現在無法再被避開,並且它造成的傷害已被減少。 The Vessel of Kulemak's Teleport Slam can no longer be avoided, and the damage it deals has been reduced.
改善了庫雷馬克(Kulemak)競技場範圍劈砍的訊息提示。在戰鬥的最後部分,劈砍也變得更容易躲避。 Improved the telegraphing for the Vessel of Kulemak's arena-wide cleave. The cleave has also been made easier to dodge in the final part of the fight.
「該地區被深淵生物佔據」地圖修飾符現在會將深淵坑洞擴散到更大範圍的區域。 The "Area is overrun by the Abyssal" Map Modifier now spreads Pits over a larger amount of the area.
坑道行者的槍擊現在有全球冷卻時間,當你遠離一定距離時,他們現在不再用風暴技能追蹤你。 The Strider of the Pit's Spear Slam now has a global cooldown, and they now stop tracking you with their Storm skill when you are far enough away.
減少了深淵掙扎者所使用的水晶牆的傷害。 Reduced the damage of the Crystal Wall used by Abyssal Stranglers.
減少了深淵牧羊者的移動速度,並降低了他們地面效果造成的傷害。 Reduced the movement speed of the Shepherd of the Pit, and reduced the damage dealt by their ground effect.
額外的彈藥現在為無光的畸變體增加了正確數量的彈藥。 Additional projectiles now adds the correct amount of projectiles for the Lightless Abomination.
改善了無光鯡的無敵視覺效果。其陰影形態爆炸的點燃機率和傷害也已降低。 Improved the invulnerability visual effect for the Lightless Moray. The ignite chance and damage from its shade form explosion has also been reduced.
深淵怪物現在在前三個行動中引入一些技能,而不是從第一行動開始就能使用所有技能。 Abyssal Monsters now introduce some of their skills over the first 3 Acts instead of being able to use all of their skills from Act 1.
移除了在深淵坑道關閉時播放的動態模糊效果。 Removed the motion blur effect played when Abyssal Pits closed.
新增了將升級為高級標籤的儲物欄轉換為商人標籤的功能。這僅適用於在 0.3.0 發佈之前升級為高級儲物欄的儲物標籤。0.3.0b 補丁部署後,您可以在此處進行轉換。 Added the ability to convert Stash Tabs that were upgraded to Premium Tabs to Merchant's Tabs. This only applies for Stash Tabs that were upgraded to Premium Stash Tabs prior to the 0.3.0 launch. You can convert these here after the 0.3.0b patch has been deployed.
在活動中找到的一次性稀有怪物在被用作馴服的野獸或幽靈時,將不再擁有固定的隱藏修飾符。 One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres.
您在衝刺時將不再保持鎖定於敵人的狀態。這改善了在衝刺逃離敵人後,無意中轉身使用針對該敵人的技能的情況。 You will no longer remain locked onto enemies while sprinting. This improves cases where you would sprint away from an enemy then unintentionally turn around to use a skill targeting that enemy.
您現在可以在按鈕上使用實例管理器(Ctrl+點擊)來跳入靈魂之井。 You can now use Instance Manager (Ctrl+click) on the button to jump in the Well of Souls.
您現在可以從靈魂之井使用 /hideout 和類似的指令。 You can now use /hideout and similar commands from the Well of Souls.
沒有地圖首領的地圖不再產生只有稀有怪物包的首領競技場。 Maps without a Map Boss no longer spawn a boss arena with only a rare monster pack.
供應商視窗現在會根據每個 NPC 記住您輸入的搜尋文字,直到您退出到角色選擇畫面。 Vendor windows will now remember any search text you've entered on a per NPC basis, until you exit to character selection.
雙頭首領的戰鬥現在應該可以在玩家在擊敗一個首領後於檢查點復活時正確地從開始重啟。 Boss fights with two bosses should now correctly restart from the beginning when a player Resurrects at Checkpoint after killing just one boss.
靈魂吸取者怪物修飾符已經被重新設計。內圈現在會減少造成的傷害,而外圈則會在你站在內圈內每次使用技能時減少技能施放速度。兩個環圈都會造成隨時間發生的物理傷害(之前兩個環圈會阻止法力恢復、耗盡法力並隨時間造成閃電傷害)。 The Soul Siphoner monster modifier has been reworked. The inner ring now reduces damage dealt, and the outer ring reduces Skill Speed for each time you use a Skill while standing in it. Both rings deal Physical Damage over Time (previously both rings prevented Mana recovery, drained Mana and dealt Lightning Damage over time).
夢之殼獨特護甲現在使用的瓶子充能減少50%,而不是50%機率使您使用的瓶子不消耗充能。這影響到該物品的現有版本。 The Husk of Dreams Unique Body Armour now has 50% less Flask Charges used instead of 50% chance for Flasks you use to not consume Charges. This affects existing versions of the item.
Forge Hammer 在用來召回 Hammer 時不再消耗魔力,其他技能如 Warcries 也無法增強該用途。 Forge Hammer no longer costs mana when used to recall the Hammer, and other skills such as Warcries cannot empower that use.
Doedre的黑暗設計現在由Doedre的撤銷輔助觸發,造成的傷害改為法術傷害,而不是次要傷害。 Doedre's Dark Design, triggered by the Doedre's Undoing Support, now deals Spell Damage instead of Secondary Damage.
新增了缺失的持續時間和地面效果類型,以便他的犯規冒出技能能與相關的支援寶石正常運作。 Added missing Duration and Ground Effect types to the His Foul Emergence Skill to allow it to function with relevant support gems.
暫時禁用以下流亡者:無情的陶瓦、受苦的烏爾弗瑞德、炮手德魯西安,以及靈巧的多蘭。 Temporarily disabled the following Rogue Exiles: Taua, the Ruthless, Ulfred, the Afflicted, Drusian, the Artillerist, and Doran, the Deft.
廢棄大廈地圖的首領競技場不再需要尋找卷冊來開啟。 The Derelict Mansion Map Boss arena no longer requires finding a tome to open.
在荒廢宅邸地圖中,老闆戰鬥場現在會在你首次開啟後,即使死亡也會保持開放。 The boss arena in Derelict Mansion Map will now be open if you die to the bosses after opening it once.
被夷平的田野地圖在開始後不再阻止你進入首領區域。 The Razed Fields Map no longer stops you from entering the boss arena after it has been started.
在阿拉斯塔斯教堂外的障礙無法再提前突破。 The barrier outside the church in Arastas can no longer be broken early.
您無法從冰川潭返回克里亞村。 You can no longer return to Kriar Village from Glacial Tarn.
改善了白山(Yama the White)未來視技能的預告效果。 Improved the telegraphing of Yama the White's future sight skill.
增加了 Torvian, 救世之手 的某些技能的冷卻時間。其反彈斧技能的彈道速度已被降低,並且在受到黃昏秩序的劍增益效果影響時,Torvian 所造成的冰凍積累量也已減少。 Increased the cooldown for some of Torvian, Hand of the Saviour's skills. The projectile speed of their bouncing axe skill has been reduced, and the amount of freeze build up Torvian causes when under the effects of the Twilight Order's Sword buff has been reduced.
天災之翼的鳥暴風技能無法再被閃避。 The Scourge of the Skies bird storm skill can no longer be avoided.
克魯托克,親族之主的重擊連擊技能已無法被迴避。 The slam combo skill used by Krutog, Lord of Kin can no longer be avoided.
一些大白鯊所使用的技能已經無法再被避免。 Some of the skills used by Great White One can no longer be avoided.
阿茲馬迪(Azmadi),法里敦王子(三重撕裂技能)的追蹤現在變得更為寬鬆。 The tracking of Azmadi, the Faridun Prince's triple lacerate skill is now more lenient.
您現在可以在擊敗迷霧之刃西奧拉後使用傳送門。 You can now use portals after defeating Siora, Blade of the Mists.
奧斯溫,恐懼守衛,現在在被擊殺時會移除他對玩家施加的所有減益效果。 Oswin, the Dread Warden now removes all the debuffs he has applied to the player when he is killed.
降低了樹怪污種在行走時發射投射物的可能性。 Reduced the likelihood of Treant Foulspawns firing projectiles whilst walking.
減少了針甲蟹的針刺飛彈的傷害。 Reduced the damage of Quill Crab's quill projectiles.
更新了生命汲取輔助的描述,以澄清它是將支持技能的法力成本轉換為生命成本,而不是簡單地表述為「一部分」。 Updated the description of Lifetap Support to clarify it turns a Supported Skills Mana cost into a Life cost, rather than stating "a portion of".
更新了塔巴納支柱的世界地圖圖示,以正確描述它所提供的好處。 Updated the Tabana's Pillar World Map Icon to correctly describe the benefits it provides.
更新了 Navali's Rest 世界地圖圖標,以顯示它提供了永久的好處。 Updated the Navali's Rest World Map Icon to indicate it provides a permanent benefit.
修正並簡化了Meditate的描述。這純粹是描述上的變更。 Corrected and simplified Meditate's description. This is purely a description change.
已澄清《地獄狂嘶》的技能描述,以表明它僅增強近戰攻擊。 Clarified the Skill Description for Infernal Cry to indicate that it only Empowers Melee Attacks.
雷霆跳躍的描述不再不準確地提到它僅能引爆矛技能。與任何引爆技能一樣,它會引爆任何可以被引爆的物品。 Thunderous Leap's description no longer inaccurately mentions that it only detonates spear skills. As with any detonator skill, it detonates anything that is capable of being detonated.
修正了一個問題,即由「戰爭召喚者的回答」這項特殊被動技能所賦予的祖靈未能成功召喚祖靈隨從。 Fixed an issue where Ancestral Spirits, granted by the Warbringer's Answered Call Notable Passive Skill, was failing to summon Ancestral Spirit Minions.
修復了一個錯誤,當你部分被包圍時無法躲避滾動穿過敵人。 Fixed a bug where you were unable to dodge roll past enemies when you were partially surrounded.
修正了一個漏洞,修建中的角色在達到第四章之前無法訪問貨幣兌換,即使你已經在同一聯盟的另一個角色中解鎖了貨幣兌換。 Fixed a bug where newly created characters could not access the Currency Exchange until they reached act 4 even if you had already unlocked the Currency Exchange with another character in the same league.
修正了一個錯誤,之前「區域內的深淵坑洞總是有獎勵」的修飾詞未能正常運作。 Fixed a bug where the "Abyssal Pits in Area always have Rewards" modifier was not functioning correctly.
修正了一個錯誤,Whirling Slash 的移動距離將不再根據你的攻擊速度而改變。 Fixed a bug where Whirling Slash's travel distance could no longer change based on your attack speed.
修正了一個錯誤,讓靈體和馴化野獸在戰鬥中也能受益於所有持續召喚物的戰鬥外生命再生效果。 Fixed a bug where Spectres and Tamed Beasts could benefit from the out-of-combat life regeneration common to all persistent minions while in combat.
修正了一個錯誤,當交叉弓在武器切換時重新裝填可能會失敗。 Fixed a bug where reloading could fail on Crossbows, most noticeably when weapon swapping.
修正了一個錯誤,當變形為惡魔形態時,無法啟用持久技能。 Fixed a bug where Persistent Skills could not be activated when shapeshifted into Demon Form.
修正了一個錯誤,即布魯圖斯的腦力支援使受支援的小兵不受傷害,依然在“來自你可受傷伴侶生命的傷害”這個效果下生效,該效果來自斯塔孔傑的獨特防頭盔。 Fixed a bug where the Brutus' Brain Support which causes supported Minions to take no damage, still worked with the Damage from hits is taken from your Damageable Companion's Life before you, from the Starkonja's Head Unique Helmet.
修正了一個錯誤,該錯誤導致寒冰炸彈上限的增加與法術級聯支援無法正常運作。 Fixed a bug where increases to Frost Bomb limit was not functioning correctly with Spell Cascade Support.
修復了無法獲得安的要塞支援的問題。 Fixed an issue where the Ahn's Citadel Support was not obtainable.
修正了一個錯誤,之前「Defy II 支援」僅禁止「法力不足」影響受支援的近戰攻擊,而不是任何受支援的攻擊。 Fixed a bug where Defy II Support was only disallowing Insufficient Mana from preventing the use of supported Melee Attacks rather than any supported Attacks.
修正了一個問題,雙弓的攻擊速度不小心高於其他擁有相同隱含屬性的弓(雙弦弓和雙子弓)。現在的攻擊時間為1.1秒(之前為1.2秒)。 Fixed an issue where the Twin Bow's Attack Speed was unintentionally higher than other Bow base types with the same implicit (Dualstring Bow and Gemini Bow). It now has an Attack time of 1.1 seconds (previously 1.2).
修正了一個錯誤,當 Ember Fusillade 在 Wildshards 支援下,能夠通過完全中斷其射擊來“保留” Wildshards 發動後的額外子彈。 Fixed a bug where Ember Fusillade when supported by Wildshards would be able to "keep" the additional projectiles from a Wildshards proc by interrupting it fully firing.
修正了一個錯誤,導致共鳴護盾、盾牆和增強呐喊的沖擊波未能根據區域傷害修飾符進行調整。 Fixed a bug where Resonating Shield, Shield Wall, and Fortifying Cry's shockwaves did not scale with area damage modifiers.
修正了一個問題,部分“注入持續時間”小被動技能被標記為“注入傷害”。女巫起始區域的一個顯著技能也已從“注入法術傷害”更名為“主要注入”。 Fixed an issue where some Infusion Duration small passives were labelled as "Infusion Damage". A Notable in the Sorceress starting area has also been renamed from "Infused Spell Damage" to instead be "Principal Infusion".
修正了「他的篩選火焰技能」中,Grisly Pyre未描述對敵人消耗點燃效果所造成的傷害的bug。 Fixed a bug where Grisly Pyre from the His Winnowing Flame Skill did not describe how much damage it was dealing from consuming ignites on enemies.
修復了一個錯誤,該錯誤允許在應該無法使用的情況下使用鍛造槌。 Fixed a bug which allowed Forge Hammer to be used in cases where it should be unusable.
修復了一個錯誤,即結局地圖可能因顯示「區域無法訪問」錯誤而無法打開。 Fixed a bug where endgame Maps could fail to open with the "Area is inaccessible" error.
修正了一個錯誤,該錯誤導致一些地圖設備的微交易在從地圖返回時將你放置在地圖設備內部,而其他的則缺少可互動的物件。 Fixed a bug where some Map Device microtransactions would place you inside the Map Device when returning from a Map, and others were missing their interactable object.
修正了一個錯誤:白色的 Yama 沒有複製處於惡魔形態的地獄使者的克隆。 Fixed a bug where Yama, the White was not making clones of Infernalists that were in Demon Form.
修正了一個漏洞:在擊敗第四幕最終 Boss 後於檢查點復活會重新開始戰鬥。 Fixed a bug where resurrecting at checkpoint after defeating the final Act 4 Boss would restart the fight.
修正了一個錯誤,最終的第四幕 Boss 在戰鬥中可能會產生重複版本。 Fixed a bug where the final Act 4 Boss could spawn a duplicate version during the fight.
修正了在阿茲馬迪(Azmadi),法里敦王子(Faridun Prince)的首領競技場中無法使用旅行技能的錯誤。 Fixed a bug where Travel Skills could not be used in Azmadi, the Faridun Prince's Boss arena.
修正了一個錯誤,導致迷途島地圖有時無法完成。 Fixed a bug where the Wayward Isle Map sometimes could not be completed.
修復了一個錯誤,該錯誤導致西奧拉(Siora,霧之刃)和薇拉(Thariel,幽影鬼魂)持續受到傷害減免增益。 Fixed a bug where Siora, Blade of the Mists, and Thariel, the Umbral Wraith had a lingering damage reduction buff.
修正了在翡翠島地圖中擊敗被選中的馬諾基卻無法完成地圖的錯誤。 Fixed a bug where defeating Manoki, the Chosen in The Jade Isles Map did not complete the Map.
修正了一個錯誤,濕地地圖的首領無法攻擊,因為它們不斷試圖前往一塊不存在的岩石。 Fixed a bug where the Wetlands Map Boss was not attacking as they were constantly trying to path to a rock that doesn't exist.
修復了一個錯誤,導致您無法進入提升領域地圖中的Boss競技場。 Fixed a bug where you could be unable to enter the Boss arena in the Razed Fields Map.
修正了一個錯誤,該錯誤導致在擊敗首領後,有時無法在濕地、巍峨山頂、荒廢大廈和華麗房間地圖的首領競技場中使用傳送門。 Fixed a bug where the Wetlands, Lofty Summit, Derelict Mansion, and Ornate Chambers Maps sometimes did not allow you to use a portal in the Boss arena after defeating the Boss.
修正了一個問題,部分強大銀拳的攻擊未正確顯示它們是無法閃避的。 Fixed an issue where some of the Mighty Silverfist's attacks were not correctly telegraphing that they were unavoidable.
修正了一個錯誤,導致稀有怪物群會在 Rugosa 和 Hidden Grotto 地圖的無效位置生成。 Fixed a bug where rare monster packs could spawn in invalid locations in the Rugosa and Hidden Grotto Maps.
修正了一個漏洞:在已經揭示物品的褻瀆修飾符後,深淵回聲的預兆仍然可以使用。 Fixed a bug where the Omen of Abyssal Echoes was able to be used after already revealing Desecrated modifiers on an item.
修正了一個錯誤,Skeletal Cobras 和 Tawhoa Mystic 怪物缺少其怪物類別。 Fixed a bug where Skeletal Cobras and Tawhoa Mystic monsters were missing their Monster Categories.
修正了在儀式遭遇中出現無敵石兵和野獸之親的錯誤。 Fixed a bug where invulnerable Stone Soldiers and Feral Kin could appear in Ritual encounters.
修正了一個錯誤,原本在孤獨禁閉中的水源所造成的減速 debuff 未受到減速效力的影響,這次是真的修好了。 Fixed a bug where the slowing debuff from the water in Solitary Confinement was not affected by Slow Potency, for reals this time.
修正了一個錯誤,導致塔霍灣塔盾、黃金圓盾、黑鋼紋章盾和沙漠小盾的基本類型沒有任何格擋機率,也沒有為相應的基本類型提供舉盾或招架的效果。此更改不適用於現有物品。 Fixed a bug where the Tawhoan Tower Shield, Golden Targe, Blacksteel Crest Shield and Desert Buckler basetypes did not have any block chance, or grant Raise Shield or Parry for the respective basetype. This change does not apply to existing items.
修正了一個問題,該問題會阻止您完成「大任務」(任務)以及獲得前兩個探險技能點,如果您在與丹尼格對話並獲得獎勵之前已經持有日志。 Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
修正了一個錯誤,修道十字路口的流動商人在擊敗周圍的怪物後有時不會出來。 Fixed a bug where the travelling merchant in the Khari Crossing sometimes did not come out of hiding after killing the surrounding monsters.
修正了一個錯誤,您無法在瘋狂藏匿欄中儲存超過300個模擬碎片。 Fixed a bug where you were unable to store more than 300 Simulacrum Splinters in the Delirium Stash Tab.
已修正一個錯誤,未切割的寶石在寶石儲藏中無法正確排序。 Fixed a bug where Uncut Gems would not be sorted correctly in the Gem Stash.
修正了一個錯誤,導致在 0.3.0 中引入的獨特物品無法存放在獨特儲藏格中。 Fixed a bug where Unique Items introduced in 0.3.0 could not be stored in the Unique Stash Tab.
修正了一個錯誤,即在過場動畫中進入終局時,無法播放過場動畫。 Fixed a bug where the cutscene for entering Endgame from the Interludes was not playing.
修正了玩家2在沙發合作模式中無法與靈魂之井互動的錯誤。 Fixed a bug where Player 2 was unable to interact with The Well of Souls in Couch Co-Op.
修正了在與修理台互動後,沙發合作模式中UI導航的錯誤。 Fixed a bug with UI navigation in Couch Co-Op after interacting with the salvage bench.
修正了使用控制器時無法從傳送點前往 Ziggurat Refuge 的錯誤。 Fixed a bug where you were unable to travel to The Ziggurat Refuge from a waypoint when using a controller.
修正了一個錯誤,使用控制器時,應用瓦爾寶珠到精華後遊戲並不總是會解除暫停。 Fixed a bug where the game would not always unpause after applying a Vaal Orb to an Essence when using a controller.
修正了一個錯誤,Amanamu的虛空減益效果缺少描述。 Fixed a bug where the Amanamu's Void debuff was missing a description.
修正了一個錯誤,導致賭徒出售的物品有時未清楚標示基本類型提供了護甲、閃避評級或能量護盾。 Fixed a bug where items for sale at the Gambler were sometimes not detailing whether the base type provided Armour, Evasion Rating, or Energy Shield.
修正了一個錯誤,您無法在遊戲內的交易市場中使用負數進行篩選。 Fixed a bug where you could not filter using negative numbers in the in-game Trade Market.
修正了一個錯誤,即某些玩家在登錄不同平台後不會擁有選定的藏身處。 Fixed a bug where some players would not have a selected Hideout after logging into a different platform.
修正了一個錯誤,某些無法直接購買的微交易項目可能會顯示在微交易商店的「新品」區域。 Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section.
修正了在化妝品視窗中,「僅顯示可用項目」選項在未取消勾選後再重新勾選之前無法正常運作的錯誤。 Fixed a bug where the "Show only Available" option in the Cosmetics window did not work until you un-ticked and re-ticked it.
修正了一個錯誤,當使用控制器的右側面板模式時,部分被動技能樹無法顯示。 Fixed a bug where part of the Passive Skill Tree was not visible when using right-panel mode on controller.
修正了在特定情況下 Forge Hammer 可能導致不同步的錯誤。 Fixed a bug where Forge Hammer could cause desync in specific circumstances.
修復了放置圖騰時可能發生的不同步問題。 Fixed desync that could occur when placing a totem.
修正了可能在裂地技的使用中發生的不同步問題。 Fixed desync that could occur with Earthshatter.
修復了在控制器輸入模式下,當某些物品放入精華儲存格的工藝槽時可能出現的客戶端崩潰問題。 Fixed a client crash that could occur on controller input mode when certain items were placed into the crafting slot of the Essence Stash Tab.
修復了在裝備服務獎勳獨特盾牌時可能發生的客戶崩潰問題。 Fixed a client crash that could occur when equipping the Merit of Service Unique Shield.
修復了在派對遊玩時可能因 Tempest Bell 而發生的客戶端崩潰問題。 Fixed a client crash that could occur with Tempest Bell in party play.
修復了可能因風暴之矛導致的客戶端崩潰問題。 Fixed a client crash that could occur with Storm Lance.