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0.3.0c Patch Notes

  • 現在在衝刺開始時會有一個短暫的寬限期,在此期間被擊中不會造成重擊暈眩。這個時間等於最短的衝刺持續時間,因此你再也不會因為意外衝刺而被暈眩。最短衝刺持續時間已略微增加以支持這一變更。
    There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change.
  • 不死意志怪物的修飾詞不再影響其他擁有不死意志的稀有怪物。
    The Undying Will Monster modifier no longer affects other Rare Monsters with Undying Will.
  • 玩家在擁有被竊取的庫爾卡爾的最後一息修飾器時死亡,將無法復活。
    Players can no longer revive if they die while having a stolen Kurgal's Last Gasp modifier.
  • 受感染的屍體和黑血長觸手深淵怪物所造成的地面效果持續時間已減半。
    The duration of the ground effects from the Infested Cadaverand Blackblooded Proboscite Abyssal Monsters has been halved.
  • 澤莉娜,血祭司不再從攻擊玩家隨從的技能中恢復生命。
    Zelina, Blood Priestess no longer heals from her attacks that hit player minions.
  • 環繞著救世主之手托爾維安的競技場的巫師們現在有了視覺指示,顯示他們何時在積極增強托爾維安的力量。
    The sorcerers surrounding Torvian, Hand of the Saviour's arena now have visuals indicating when they are actively empowering Torivan.
  • 被囚者使用的各種技能現在成為紅色閃光能力。
    Various skills used by The Prisoner are now red-flash abilities.
  • 改善了庫勒馬克之器的冷光束在團隊遊戲中的運作。
    Improved how the Vessel of Kulemak's cold beams function in party play.
  • Draiocht Hengestones、Karui Beacons 和 Temporal Tether 現在在地圖完成時會根據玩家的位置動態生成。
    Draiocht Hengestones, Karui Beacons, and Temporal Tether all now dynamically spawn near the player on Map completion.
  • 許多第四幕的怪物現在可以被束縛為幽靈。
    Many Act Four Monsters can now be bound as Spectres.
  • 祖先戰士圖騰現在會使用其指定的武器組中的武器,並且在切換到無效武器或武器組時不再消失。
    Ancestral Warrior Totem now uses the weapon in the Weapon Set it has been assigned to, and no longer disappears if swapping to an invalid weapon or Weapon Set.
  • 寶石小兵的聯軍整合效率被動技能現在實際上會通過修改每個技能來生效,這意味著這些修改也會應用於那些技能的隨從。描述已更新,以澄清在輔助技能與技能一起插槽於元寶石中的情況下,這些加成也會生效。
    The Gemling Legionnaire's Integrated Efficiency Passive Skill now actually applies by modifying each skill, which means those modifications also apply to minions from those skills. The description has been updated to clarify that the bonuses also apply in the case where supports and skills are socketed together in meta gems.
  • 在彈藥轉換支援寶石和被動技能樹中,不消耗弩箭彈藥的機率現在根據每次消耗的彈藥來計算,而不是每次技能使用計算一次,這意味著它們可以正確地與冰雹彈技能互動。其措辭已相應更新。
    Chance to not consume crossbow ammo stats found on Ammo Conversation support gems and the Passive Skill Tree now roll their chance per ammo spent instead of once per skill use, meaning they interact correctly with the Hailstorm Rounds skill. Their wording has been updated accordingly.
  • 火山裂縫的裂縫限制現在已顯示,並可以通過+的來源進行修改以設定限制。
    Volcanic Fissure's fissure limit is now displayed and can be modified by sources of + to limit.
  • 有毒領域現在需要使用弓、矛或弩。
    Toxic Domain now requires a Bow, Spear, or Crossbow to use.
  • 由「未出生的巫妖獨特法杖」賦予的他的分散災厄技能現在具有「發射井精的間隔為1.2秒」,這可以受到技能效果持續時間的修飾影響。
    The His Scattering Calamity Skill granted by The Unborn Lich Unique Staff now has "Duration between Launching Wellsprites is 1.2 seconds", which can be affected by modifiers to Skill Effect Duration.
  • 「將時鐘向前撥」這個顯著被動技能再次提供20%的投射物速度提升。
    The Turn the Clock Forward Notable Passive Skill once again provides 20% increased Projectile Speed.
  • Fairgraves 的詛咒獨特弓現在可以再次獲得。
    The Fairgraves' Curse Unique Bow can once again be obtained.
  • 在角色選擇畫面中新增了一個按鈕,可以讓你的角色登錄到城鎮/藏身處,而不是最後一個區域。這與目前的行為相同,你可以按住 Ctrl 鍵點擊登錄按鈕。
    Added a button to the character selection screen to have your character be logged into town/hideout instead of the last area. This is identical to the existing behaviour where you can Ctrl + Click on the login button.
  • 波爾德螞蟻不再被視為野獸,並已被暫時禁用作為幽靈。
    Boulder Ants are no longer considered beasts, and have been temporarily disabled as a Spectre.
  • 更新了「主權的預兆」、「領主的預兆」和「黑血者的預兆」的文字,以澄清它們只能與武器和珠寶一起使用。
    Updated the wording on Omen of the Sovereign, Omen of the Liege and Omen of the Blackblooded to clarify that they can only be used with Weapons and Jewellery.
  • 已更新熔爐神殿的世界地圖圖標,以顯示它提供永久加成。
    Updated the Molten Shrine world map icon to indicate that it provides a permanent bonus.
  • 改善了一些深淵怪物技能效果的表現。
    Improved the performance of some Abyssal Monster skill effects.
  • 改進了某些深淵怪物技能的音效傳遞。
    Improved audio telegraphing for some Abyssal Monster skills.
  • 改善了一些深淵怪物修飾詞的性能。
    Improved the performance of some Abyssal Monster modifiers.
  • 改善了「烏托邦的第一先知」班尼迪克特斯首領戰鬥的表現。
    Improved the performance of the Benedictus, First Herald of Utopia boss fight.
  • 改善了烏托邦第一先驅本尼迪克圖斯的迷宮技能的傳遞方式。
    Improved the telegraphing of Benedictus, First Herald of Utopia's maze skills.
  • 改善了 Qimah 的七根支柱世界地圖圖標的可見性。
    Improved the visibility of The Seven Pillars world map icon for Qimah.
  • 使用控制器時,改進了儲藏和儲藏設定的導航。
    Improved stash and stash settings navigation when using a controller.
  • 敵意收購任務現在可以透過與你任何藏身處的安琪對話完成。之前,這個任務只能透過在岸邊藏身處與安琪對話來完成。
    The Hostile Takeover Quest can now be completed by speaking to Ange in any of your Hideouts. Previously, this quest could only be completed by speaking to Ange in Shoreline Hideout specifically.
  • 在金字塔避難所中,贮藏室和公會贮藏室已經交換了位置。
    The Stash and Guild Stash in The Ziggurat Refuge have swapped locations.
  • 閃避滾動效果和升級效果現在在外觀面板的「額外」選項卡中獨立列出。
    Dodge Roll Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel.
  • 重新啟用魔焰火焰彈的微交易。
    Re-enabled the Demonfire Ember Fusillade microtransaction.
  • 「需要時刻」的音效在藏身處區域不再播放。
    Time of Need's audio no longer plays in hideout areas.
  • 修正了一個錯誤,即選擇「移動時保持衝刺」選項後,會無法從衝刺中閃避滾動。
    Fixed a bug where you could be unable to dodge roll out of sprinting with the "Keep Sprinting While Moving" option selected.
  • 修正了一個在疾跑時無法瞄準物件的錯誤。
    Fixed a bug where you could not target objects while sprinting.
  • 修正了一個錯誤,即在重新加載按鈕過早釋放時,十字弓偶爾會卡住並忽略重新加載/射擊輸入。
    Fixed a bug where Crossbows occasionally jammed and ignored reload/shoot inputs when the reload button was released too soon.
  • 修正了與瘟疫使者相關的錯誤,當任何導致持續增益重新計算的情況發生時,例如改變預留數量,會使其再次將基礎擴散半徑添加到自身。
    Fixed a bug with Herald of Plague where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base spread radius to itself again.
  • 修正了 Berserk 的一個錯誤,以前任何導致持續增益重新計算的情況,例如改變保留量,都會使其再次將基礎屬性加到自身上。
    Fixed a bug with Berserk where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base stats to itself again.
  • 修正了一個錯誤,該錯誤導致「肉之盛宴」技能在吞噬屍體時未能提供任何恢復。
    Fixed a bug where the Feast of Flesh Skill was not granting any recovery on consuming a corpse.
  • 修正了一個錯誤,該錯誤導致以下技能未能隨面積傷害的修正而增強:毒性生長、熔岩屏障、旋風槍(僅限旋風)、冰凍標記、電壓標記和獵血者的標記。
    Fixed a bug where the following skills were not scaling with modifiers to area damage: Toxic Growth, Magma Barrier, Whirlwind Lance (whirlwind only), Freezing Mark, Voltaic Mark, and Bloodhound's Mark.
  • 修正了一個錯誤,該錯誤會導致在未滿足靈魂要求後,「褻瀆」在武器組中無限禁用。
    Fixed a bug which caused Blasphemy to become indefinitely disabled in a weapon set after you failed to meet the Spirit requirements for it.
  • 修正了一個錯誤,即由圖騰透過字體支持施加給你的吸血效果比應有的要高,因為它沒有受到敵人的吸血減少影響。
    Fixed a bug where leech applied to you by totems via the Font supports was much higher than it should be due to not being affected by enemy leech reduction.
  • 修正了一個錯誤,即由圖騰透過字體支援施加給你的吸血效果在組隊遊玩中未考慮到等級縮放。
    Fixed a bug where leech applied to you by totems via the Font supports did not account for level scaling in party play.
  • 修正了一個錯誤,修煉閃電支援在毒雲爆炸後未正確觸發的問題。
    Fixed a bug where Living Lightning Support was not triggering correctly after the explosion of a Poison Cloud.
  • 修正了一個錯誤,之前「快速施法 III」並未對過去八秒內施放的每個不同法術提供增加的施法速度。
    Fixed a bug where Rapid Casting III was not providing increased Cast Speed for each different Spell you had Cast in the last eight seconds.
  • 修正了一個錯誤,即在移動時觸發某些技能可能會重新應用之前使用的技能所帶來的移動速度懲罰。這在使用屍蹤獨特靴子時最為明顯。
    Fixed a bug where triggering some skills while moving could reapply movement-speed penalties from previously used skills. This was most noticeable with the Corpsewade Unique Boots.
  • 修正了一個錯誤:當使用熔岩爆破技能的祖先戰士圖騰在雙持戰錘時,將不會造成任何傷害。
    Fixed a bug where Ancestral Warrior Totem using Molten Blast would deal no damage if you are dual wielding Maces.
  • 修正了一個錯誤,完美支援的增益無法累積超過一層,且未正確移除。
    Fixed a bug where Perfection Support's buff couldn't accumulate more than one stack and wasn't being removed properly.
  • 修正了一個錯誤,即如果 Encase in Jade 沒有提供任何護盾,則不會消耗翡翠堆疊。
    Fixed a bug where Encase in Jade didn't consume Jade stacks if it didn't grant any Guard.
  • 修正了一個問題,即過大的範圍效果可能會導致無法與安的城堡血脈支援一起使用盾牆。
    Fixed an issue where too much Area of Effect could prevent Shield Wall from being used with the Ahn's Citadel Lineage Support.
  • 修正了一個漏洞,該漏洞導致在橫幅技能上提供的品質效果未正確運作。
    Fixed a bug where the benefits provided by Quality on Banner Skills were not functioning correctly.
  • 修正了一個錯誤,當為每個武器配置分配相同的武器並使用巨人之血基石時,可能導致你的第二個武器配置在區域過渡後變為無效。
    Fixed a bug where allocating the same weapon for each weapon set with the Giant's Blood Keystone allocated could cause your second weapon set to become invalid after area transitions.
  • 修正了一個錯誤,這個錯誤造成因為「戰鬥狂熱」技能獲得的充能未被視為來自該技能,因此未受到應用於「戰鬥狂熱」的部分支援技能的影響。
    Fixed a bug where charges gained because of the Combat Frenzy skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain.
  • 修正了一個問題,之前「風暴之球」和「太陽之球」無法被「釋放」技能所支援。這些技能仍然無法被「魔咒回音」和「魔咒漩渦」意外地支援——這將在稍後修正。
    Fixed an issue preventing Orb of Storms and Solar Orb from being supported by Unleash. These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date.
  • 修正了一個錯誤,導致封印金庫有時無法在附近生成埃斯塔宗提的偶像。
    Fixed a bug where Sealed Vaults could sometimes fail to spawn an Idol of Estazunti nearby.
  • 修正了一個錯誤,導致無法獲得豬、狐狸、牛和兔子的護符。
    Fixed a bug where the Boar, Fox, Ox, and Rabbit Talismans could not be obtained.
  • 修復了一個錯誤,即可用於盔甲的精華無法應用於法杖和小型盾牌。
    Fixed a bug where Essences that can be applied to Armour could not be applied to Foci and Bucklers.
  • 修正了一個錯誤,修復了癔病之精華無法應用於小盾的問題。
    Fixed a bug where the Essence of Hysteria could not be applied to Bucklers.
  • 修正了一個錯誤,該錯誤導致在第四幕最終BOSS戰中,一個競技場阻擋物沒有在正確時間禁用。
    Fixed a bug where one of the arena blockers in the final Act 4 boss fight wasn't being disabled at the correct time.
  • 修正了一個錯誤:在擊倒玩家後,最後的第四幕首領可能無法繼續戰鬥。
    Fixed a bug where the final Act 4 boss could fail to progress the fight after knocking the player down.
  • 修正了一個錯誤,玩家可以透過在區域邊緣繞行來跳過托維安,救贖之手的首領戰鬥。
    Fixed a bug where you could skip the Torvian, Hand of the Saviour boss fight by skirting around the edge of the area.
  • 修正了一些情況,當「死亡之歌」的戴亞莫拉潛入水中後可能無法返回她的競技場。
    Fixed some cases where Diamora, Song of Death could fail to return to her arena after diving into the water.
  • 修正了一個錯誤,當 Kulemak 之容器的三重光束被減速時,其視覺效果可能會顯示不正確。
    Fixed a bug where the visuals of the Vessel of Kulemak's triple beam could become incorrect when slowed.
  • 修正了 Krutog, Kin 之主,在他踐踏技能期間可能會失去仇恨的錯誤。
    Fixed a bug where Krutog, Lord of Kin, could lose aggro during his stomp skill.
  • 修正了一個錯誤,導致在漂流物地圖中的某些地形有時無法進入。
    Fixed a bug which caused some terrain in the Flotsam Map to sometimes be inaccessible.
  • 修正了一個錯誤,該錯誤有時會導致玩家無法打開廢棄大廈和神聖水庫地圖。
    Fixed a bug that sometimes prevented players opening the Derelict Mansion and Sacred Reservoir Maps.
  • 修正了一個錯誤,導致通往荒廢大廈的靈光有時未正確顯示。
    Fixed a bug where the Wisps leading to the Derelict Mansion sometimes did not display correctly
  • 修復了一個錯誤:如果玩家在戰鬥中死亡並復活,則無法達到 Kulemak 船之戰的最後部分。
    Fixed a bug where it was not possible to reach the final part of the Vessel of Kulemak fight if a player had died and revived during the fight.
  • 修正了一個錯誤,當主動阻擋Rakkar創造的雪球時,有時無法防止傷害。
    Fixed a bug where active blocking the snowball created by Rakkar, the Frozen Talon could sometimes fail to prevent the damage.
  • 修正了一個視覺錯誤,導致滑動地圖區域的特效過度亮化。
    Fixed a visual bug where effects in the Slick Map area could become over-brightened.
  • 已修復一個問題,Xbox玩家可能會失去音效音頻,這種情況會持續到重新啟動遊戲。我們仍在調查PlayStation用戶的類似問題。
    Fixed an issue where players on Xbox could lose sound effect audio, which persisted until relaunching the game. We're still investigating similar issues for PlayStation users.
  • 修正了一個錯誤,Navali 會不請自來地出現在你的隱藏處,並拒絕離開你的傳送點。
    Fixed a bug where Navali would show up in your hideout uninvited and refused to leave your waypoint.
  • 修正了一個問題,當角色在該聯賽的高難度版本中死亡時,無法在標準模式(或該聯賽的標準版本)中獲得卡瑪薩之錘。
    Fixed an issue where The Hammer of Kamasa was unobtainable in Standard (or the Standard version of a league) on a character that had died in the Hardcore version of that league.
  • 修正了一個問題,當你在與 Dannig 交談並獲得獎勵之前持有日誌時,會導致無法完成「大任務」以及無法獲得前兩個探險技能點。
    Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
  • 修復了一個問題:在打開掉落破碎地圖碎片的寶箱後於檢查點重生時,該任務物品在新實例中未掉落。
    Fixed an issue where Respawning at Checkpoint after opening a chest that dropped a Torn Map Piece didn't drop that quest item in the new instance.
  • 修正了一個錯誤,當在檢查點重生後,已打開的強化箱不會在視覺上顯示為已打開的狀態。
    Fixed a bug where opened strongboxes would not visually appear open after respawning at a checkpoint.
  • 修正了一個問題:如果你在普通難度下等級不足進入第四幕,商人將不會有任何第四幕的物品可供購買。
    Fixed an issue where if you entered Act Four underleveled from normal the Vendors wouldn't have any Act Four items available for purchase.
  • 修正了一個罕見的問題,玩家有可能在金字塔營地被「有頭巾者」卡住。
    Fixed a rare issue where players could get stuck behind The Hooded One in the Ziggurat Encampment.
  • 修正了一個問題,您錯誤地被告知是 Alva 完成了您的其中一個貨幣兌換訂單,而實際上是 Ange。Ange 應該因她的努力而獲得該功勞!
    Fixed an issue where you were incorrectly told that Alva has completed one of your Currency Exchange orders instead of Ange. Ange deserves the credit for her hard work!
  • 修正了一個錯誤,導致地圖節點和傳送石的描述在適用時未顯示經驗值或金幣增益。這些增益依然有效,只是未顯示出來。
    Fixed a bug where Map Node and Waystone descriptions were not displaying increased Experience or Gold gain when applicable. These were still applying, just not displayed.
  • 修正了在擊殺某些地圖首領時,會計算為擊殺其活動變體的問題,導致世界區域中的某些地圖圖釘顯示為您在活動中已經擊殺了它們。
    Fixed an issue where killing some Map Bosses counted as killing their campaign variants, causing some Map Pins on the World Area to be marked as if you had killed them in the campaign.
  • 修正了一個錯誤,修改召喚物持續時間的效果在技能資訊面板上未正確顯示。這純粹是顯示上的修正,實際上,它們已經正確應用。
    Fixed a bug where modifiers to minion duration would not be correctly reflected on the skill information panel. This is purely a display fix, as they were already being applied correctly in practice.
  • 修正了一個問題,Magma Barrier 的持續時間標籤已過時且具誤導性。
    Fixed an issue where Magma Barrier had an outdated, misleading Duration tag.
  • 修正了一個問題,部分小型被動技能名稱未更新為0.3.0版本中的新功能。
    Fixed an issue where some small Passive Skill names had not been updated to the new function they have in 0.3.0.
  • 修正了一個錯誤,該錯誤導致「霧之王」的膿瘤效果的動態剔除過於激進。
    Fixed a bug where the dynamic culling for the King of the Mists' pustules effect was too aggressive.
  • 修正了一個錯誤,Amanamu的Void地面效果的動態剔除過於激進。
    Fixed a bug where the dynamic culling for the Amanamu's Void ground effect was too aggressive.
  • 修正了一個錯誤,Rog 總是不斷邀請你來他的商店拜訪。
    Fixed a bug where Rog constantly invited you to come visit his shop sometime.
  • 修正了一個錯誤,當使用控制器時,在某些畫面比例下,庫存用戶界面可能會延伸到螢幕外。
    Fixed a bug where the stash user interface could extend off-screen in some aspect ratios when using a controller.
  • 修正了一個錯誤:當技能與互動按鈕綁定到相同的按鍵時,在控制器上靠近風暴鐘時無法使用技能。
    Fixed a bug where you could fail to use skills near a Tempest Bell on controller if the skill was bound to the same button as interact.
  • 修正了導致您在使用控制器時無法應用皮膚轉換的錯誤。
    Fixed a bug that caused you to be unable to apply Skin Transfers when using a controller.
  • 修正了一個錯誤,一些無法直接購買的微交易項目可能會顯示在微交易商店的「新商品」區域。
    Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section.
  • 修復了一個客戶端崩潰的問題,該問題可能在使用庫雷馬克深淵巫妖顯著被動技能時發生。
    Fixed a client crash that could occur with the Steward of Kulemak Abyssal Lich Notable Passive Skill.
  • 修復了另外5個客戶端崩潰的問題。
    Fixed 5 other client crashes.
  • 修復了 4 個實例崩潰的問題。
    Fixed 4 instance crashes.