將儀式儲物格引入微交易商店。這些將在修補程式部署後不久開始出售。 Introduced the Ritual Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
在微交易商店中引入了 Socketables 存放格。這些商品將在補丁發布後不久上架出售。 Introduced the Socketables Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
Flask Stash Tab 現在可以存放魅力物品。 The Flask Stash Tab can now store Charms.
更新了寶石庫藏標籤中的寶石排序。 Updated sorting of Gems in the Gem Stash Tab.
新增了支持批量移動貨幣堆的功能,可以從一個庫存移動到另一個庫存。使用鍵盤和滑鼠時,突出顯示貨幣並使用「CTRL + 右鍵點擊」,在手把上則按住三角形按鈕或 Y 按鈕。 Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y.
新增了可選的鍵位綁定,用於快速分配多選屬性被動技能,適用於鍵盤和滑鼠。一旦綁定後,您可以在點擊被動技能時按住所選的綁定鍵來快速分配屬性。該功能的手把支援將在稍後推出。 Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate Attributes by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date.
新增了「未識別物品等級」作為物品過濾器的篩選選項。 Added "UnidentifiedItemTier" as a filter option for Item Filters.
在強箱和被囚禁在精華中的怪物中新增了快速使用的貨幣按鈕。這些按鈕僅在您的背包中擁有貨幣物品時可見。 Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
為探險箱、前驅者平板和探險日誌的標籤添加了輪廓。 Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition Logbooks.
在世界地圖使用者介面中,當與傳送點互動時新增了快速傳送到城鎮的按鈕。你可以在螢幕的右側找到這個按鈕。 Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen.
大幅提高了大珠寶匠之球和完美珠寶匠之球的掉落率。 Significantly buffed the drop rates of Greater and Perfect Jeweller's Orbs.
降低了20級未切割技能寶石和精神寶石開始掉落所需的等級。這是它們掉落頻率如此低的主要原因,因此在運行高級結局地圖時,您應該會看到更多的掉落。 Reduced the required level for Level 20 Uncut Skill and Spirit gems to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps.
Azmeri 精靈的春天野兔和狐狸現在大約是以前的三倍常見。 Azmeri Spirits of the Spring Hare and Fox are now approximately three times more common.
禁用貪婪和腐敗神殿。 Disabled the Greed and Corruption Shrines.
調整了流星神殿的傷害時間以匹配視覺效果。 Adjusted the damage timing on Meteoric Shrine to match visuals.
將以下神廟的增益持續時間調整為60秒:流星、冰凍、暴風和陰霾。 Adjusted the buff durations for the following Shrines to 60 seconds: Meteoric, Freezing, Tempest and Gloom.
將以下神龕的增益持續時間調整為90秒:加速、尋找、大量、補充、啟蒙、抵抗和鑽石。 Adjusted the buff durations for the following Shrines to 90 seconds: Acceleration, Seeking, Massive, Replenishing, Enlightening, Resistance and Diamond.
增加了鑽石和神聖神廟的產生速度。 Increased the rate at which the Diamond and Divine Shrines could spawn.
改善了破壞者怪物在狹窄和緊湊區域的生成行為。 Improved the behavior of Breach monster spawning in narrow and tight areas.
改善了破碎怪物的產生行為,這應該會顯著提高遭遇的最低經驗值,特別是在那些有狹窄通道或走廊的區域。 Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the encounter especially in areas that had tight corridors or hallways.
現在,突破(Breach)的最小遭遇時間為20秒(從12秒增加)。在遭遇中延長時間的速率現在會考慮到被擊殺的突破惡魔的怪物力量(Monster Power)。這意味著如果在突破期間殺死魔法(Magic)或稀有(Rare)敵人,將比殺死普通(Normal)怪物延長更多時間。 The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.
在遭遇期間掉落的裂隙碎片現在會在裂隙結束時自動收集並掉落在您所在的位置。如果您在隊伍中,將會隨機分配多個堆疊。每當收集到一個裂隙碎片時,您角色上方會顯示一個小通知,類似於金幣的通知。 Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
流亡者在進入戰鬥後將顯示小地圖圖標。 Rogue Exiles now have a Minimap Icon once they enter combat.
改善了《潛行者流亡者》的燈光,使它們在較暗的區域中更易於辨識。 Improved the lighting on Rogue Exiles to make them easier to spot, especially in darker areas.
修正了一個問題,流亡者會經常從畫面外與玩家開始戰鬥。 Fixed an issue where Rogue Exiles would frequently begin combat with a player from off-screen.
提升了《灰燼的仲裁者》之火焰走廊技能的視覺效果。具體來說,增強了亮度和時機,使其更加明顯且反應更快。 Improved the visual effects of The Arbiter of Ash's Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker.
在已經追蹤一個阿茲梅里安幽靈的情況下,若再啟動第二個阿茲梅里安幽靈,第二個幽靈會跟隨與第一個相同的目標。 Engaging a second Azmerian Wisp while already following one will have the second Azmerian Wisp follow the same target as the first.
將「Spectre」和「Tame Beast」技能新增為「信仰之 prism」獨特珠寶的結果。 Added Spectre and Tame Beast skills as outcomes to the Prism of Belief Unique Jewel.
新增了132種更多的閃光獨特物品選項,供暮光聖物庫生成。 Added 132 more foiled Unique Item options that the Twilight Reliquary can yield.
修正了社交面板的多個錯誤,這導致好友和公會成員的顯示不一致,並且在線或離線狀態不明確。 Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline.
調整了Jiquani的Machinarium中一個檢查點的位置,以防止跳過該區域的任務要求。 Adjusted the location of a checkpoint in Jiquani's Machinarium to prevent skipping the areas quest requirements.
修正了一個錯誤,該錯誤導致難度所影響的生命縮放未能調整怪物的耐性閾值。 Fixed a bug where life scaling applied by difficulty didn't scale poise threshold of monsters.
修正了一個錯誤,某些終局地圖無法生成寶箱。 Fixed a bug where some Endgame Maps couldn't spawn chests.
修正了一個錯誤,導致綠洲地圖有時無法完成。 Fixed a bug where Oasis Map sometimes could not be completed.
修正了一個錯誤,導致 Rustbowl 地圖有時無法完成。 Fixed a bug where Rustbowl Map sometimes could not be completed.
修正了一個罕見的情況,Atlas的某些部分可能無法加載。 Fixed a rare case where parts of the Atlas could fail to load.
防止了 Gorian, The Moving Earth 在梅加利斯獨特地圖中生成,因為這可能會對隨後的首領波次造成問題。 Prevented Gorian, The Moving Earth, from spawning in the Megalith Unique Map as it could cause issues for subsequent boss waves.
修復了一個錯誤,讓“最終性”被動顯著技能無法被灌注到魔力項鍊上。 Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets.
修正了一個錯誤:在艾佐美特巨石地圖中,如果您在與強化符文互動之前離開了該區域,則強化符文將變得無法互動。 Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them.
修正了一個錯誤,技能速度的修飾符未受到爬行催化劑的影響。 Fixed a bug where modifiers to Skill Speed were not affected by Skittering Catalysts.
修正了當將滑鼠懸停在寶石上時,過於強大的存在的屬性未顯示的問題。 Fixed Overwhelming Presence's stats not being displayed when hovering over the gem.
修正了一個問題,切換知識之書錯誤顯示其授予五點 Atlas 被動技能點。實際上,每本書使用時始終授予兩點 Atlas 被動技能點。 Fixed an issue where Books of Unique Knowledge incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used.
修復了一個漏洞,當在進入區域後立即使用技能時,可能會導致該技能無法正確執行。 Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly.
修正了寶石收藏夾中的一個錯誤,某些寶石會錯誤地顯示在「等級 1」類別中。 Fixed a bug in the Gem Stash Tab where some gems would be incorrectly found in the 'Level 1' category.