我們修改了正常物品不再掉落的稀有度值。這意味著,獨特首領將不會掉落正常物品,除了遊戲早期的少數幾個。 We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game.
我們已經將「稀有金幣」掉落的數量減半。這意味著如果你獲得一件稀有物品,你將獲得更多的稀有裝備或稀有貨幣,而不是金幣。稀有金幣堆現在變得更大,因此你平均還是能獲得與以前相同數量的金幣。 We have halved the amount of "Rare Gold" drops. This means that if you roll a Rare item you get more Rare Equipment or Rare currency instead of gold. Rare Gold piles are now twice as large so you still get the same amount of gold as before on average.
黃金、魔法貨幣、品質貨幣、藥水、魅力以及符文現在從高物品稀有度的怪物身上掉落的機率大幅降低。這三項變更一般會使稀有貨幣(如崇高寶珠、煉金寶珠、華麗寶珠等)的獲得量增加大約20-30%。 Gold, Magic Currency, Quality Currency, Flasks, Charms, and Runes are now much less likely to drop from monsters with high Item Rarity. These three changes generally result in around 20-30% more Rare Currency (Exalted Orbs, Orbs of Alchemy, Regal Orbs, etc).
二級稀有物品的掉落機率現在提高了四倍。三級至五級的掉落機率提高了30%。分級稀有物品的修飾詞也得到了改善,減少了更多低級修飾詞,使它們的整體品質比以前更好。 Tier 2 Rare items now drop 4x more often. Tiers 3 to 5 now drop 30% more often. The modifiers of Tiered Rares have also been improved by cutting out more low level modifiers making them better on average than before.
第二級及以上的魔法物品現在掉落的頻率大約提高了五倍。低級修飾符的篩選在分級魔法中已經顯著改善,第二級現在會篩選掉50%的修飾符範圍,並在此基礎上進一步改善。第五級魔法物品通常只會擲出給定類型的最高修飾符。這意味著分級魔法物品應該成為製作或重組的更好起點。 Tier 2 and higher Magic items now drop around 5x more often. The low level modifier culling of Tiered Magics has been significantly improved with Tier 2 now culling 50% of the modifier range, and improving from there. Tier 5 magic items will usually only roll the highest modifier available for a given type. This means that Tiered Magic items should be a much better starting point for crafting or Recombination.
除了在第一幕開始時的少數獨特首領外,所有獨特怪物將始終掉落一件稀有物品。 Except for a few Unique Bosses at the start of Act 1, all Unique Monsters will always drop a Rare item.
在活動中,您只有在第一次擊敗每個首領時才能獲得保證的稀有物品。在地圖中,您始終能獲得它。 In campaign, you only get the guaranteed Rare item the first time you kill each boss. In maps you always get it.
被阿茲梅瑞安微光所擁有的稀有怪物現在總是會掉落稀有物品。 Rare monsters possessed by Azmerian Wisps now always drop a Rare item.
修正了一個錯誤,Grelwood 中的第一個 Wisp 沒有其物品稀有度或數量統計。 Fixed a bug where the first Wisp in the Grelwood didn't have its Item Rarity or Quantity stats.
魔法寶箱大幅提高了物品稀有度和數量,並且至少保證會獲得一個魔法物品。它們的獎勵大致和之前的稀有寶箱相當。 Magic chests have drastically increased Item Rarity and Quantity, and also guarantee at least a Magic item. They are approximately as rewarding as Rare chests were before.
稀有寶箱的物品稀有度和數量也大幅增加,並保證至少會獲得一個稀有物品。 Rare chests also have drastically increased Item Rarity and Quantity, and guarantee at least a Rare item.
在殘酷困難模式下,寶箱的物品數量和物品稀有度進一步增加50%,在終局階段則增加100%,因此在那裡非常強大。 In Cruel Difficulty chests get a further +50% more Item Quantity and Item Rarity, and +100% more in Endgame making them very powerful there.
我們已經更改了地圖修飾符,將增加找到魔法和稀有寶箱的機率,改為增加固定數量的額外魔法或稀有寶箱。 We have changed the Map modifiers that increased the chance of finding Magic and Rare chests to instead add a fixed number of additional Magic or Rare chests.
強化箱增加了物品數量和物品稀有度,保證會獲得一件稀有物品,並在殘酷難度下再增加 +50% 的物品數量和物品稀有度,在終局難度下則增加 +100%。 Strongboxes have increased Item Quantity and Item Rarity, guarantee a Rare item as well as getting a further +50% more Item Quantity and Item Rarity in Cruel, and +100% more in Endgame.
研究者的寶箱現在將更有可能掉落稀有貨幣,而不是魔法貨幣。 Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency.
減少了強箱掉落物品數量的變異性。它們應該能更一致地掉落較多的物品。 Reduced the variance in the number of items Strongboxes dropped. They should more consistently drop a good number of items.
常規銅箱現在擁有與普通難度戰役中的稀有箱相同的基本平衡,包括保證獲得一個稀有物品。 Regular Bronze chests now have the same base balance as Rare chests do in the Normal Difficulty campaign, including guaranteeing a Rare Item.
銀箱和金箱將物品稀有度和物品數量提高到比以前高得多的數值。 Silver and Gold chests increase Item Rarity and Item Quantity by values significantly higher than before.
巫師的寶箱與研究者的強箱一樣,已經對掉落組合進行了相同的改進。 Arcanist's Chests have had the same improvements to drop composition as Researcher's Strongboxes.
秘法師的寶箱(貨幣)和皇家寶箱(珠寶)更加常見。 Arcanist's Chests (Currency) and Royal Chests (Jewels) are much more common.
獲得銀色和金色鑰匙作為房間獎勵的機會已顯著增加,而不是銅色鑰匙。 The chance of getting Silver and Gold keys as room rewards instead of Bronze keys has been significantly increased.
隨著你不斷提升挑戰混沌的關卡,腐化的稀有物品將從獎勵中淘汰,而稀有貨幣的堆疊將逐漸引入。 As you continue to increase the level you play the Trial of Chaos, corrupted Rares are phased out from the rewards, and Rare Currency stacks are phased in.
來自試煉中的怪物掉落的物品不再有機會變成腐化品。 Items that drop from monsters in the Trial no longer have a chance to be Corrupted.
探險魔法箱和稀有箱的基本平衡現在與其他終局魔法箱和稀有箱相同。 Expedition Magic and Rare chests now have the same base balance as other endgame Magic and Rare chests.
普通探險寶箱也已經得到提升。 Normal expedition chests have also been improved.
我們還修正了一個錯誤,該錯誤導致探險遺物增加的箱子物品稀有度與箱子原有的物品稀有度未正確相乘。這些遺物現在將有更大的效果。 We also fixed a bug where Increased Chest Item Rarity from Expedition Remnants was not multiplying correctly with the Chest Item Rarity the chest already had. These Remnants will now have a greater effect.
提升了大多數探險殘骸模組的獎勵。 Buffed the rewards from most Expedition Remnant mods.
將探險文物的掉落數量增加了一倍。 Doubled the number of Expedition Artifacts that drop.
將外國貨幣掉落的數量增加50% Increased the amount of Exotic Coinage that drops by +50%
探險遺跡的正向修正一般都已經增強。 Expedition Remnant upside modifiers have generally been buffed.
幾項探險殘留的缺點已進行調整。 Several Expedition Remnant downsides have been adjusted.
遠征餘韻的修飾詞使得怪物有 100% 的機率避免被冰凍、凍結、點燃和震懾,已被一個新的修飾詞取代,該修飾詞提高了它們的元素異常閾值。 The Expedition Remnant modifier that caused Monsters to have 100% chance to Avoid being Chilled, Frozen, Ignited, and Shocked has been replaced with a new modifier that increases their Elemental Ailment Threshold.
已新增兩個新的探險殘骸上升修正器,這些可以在地圖區域中找到。 Two new Expedition Remnant upside modifiers have been added, these can be found in Map areas.
在癲狂遭遇戰中,隨著深度的增加,物品稀有度的數量也有所提高。現在的數量大約是之前的2.5倍。 Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before.
在《模擬夢境》中,隨著波數增加的癲狂比例已被減少。每波現在增加5%的癲狂(之前為10%),在難度零時最多可達75%(之前為100%),在難度4時最高可達115%(之前為140%)。 The Delirious percentage scaling with waves in Simulacrum has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%).
許多模擬物的修飾符對癲狂怪物所提供的利益已被減少。 Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced.
減少了完成你的亞特拉斯被動樹所需的腐敗核心數量。每個腐敗核心現在提供 5 點技能點,使你能夠更快地完成這項任務。 Reduced the number of Corrupted Nexus' you need to complete your Atlas Passive Tree. Each Corrupted Nexus now grants 5 skill points allowing you to complete this task much faster.
增加了腐化連結的可見度,以便你可以從更遠的地方看到它們。 Increased the visibility of Corrupted Nexus' so that you can see them from further away.
Atlas 被動技能點已經向後補發。在某些情況下,更新後您可能會擁有更少的 Atlas 被動技能點。在這種情況下,您的 Atlas 技能已被重置。 Atlas Passive Skill Points have been retroactively granted. There are a few scenarios where you will have fewer Atlas Passive Skill Points after the patch. In this case, your Atlas Skills have been reset.
「違界碎片的掉落率已提高50%。」 Breach splinter drop rates have been increased by +50%.
脫序碎片掉落率已提高80%。 Delirium splinter drop rates have been increased by +80%.
在儀式中找到與國王會面的機會增加了50%。 The chance of finding Audiences with the King in Ritual is increased by +50%.
Trinity 現在在寶石等級 14-20 時,每 30 點共鳴提供 3-6% 的攻擊元素傷害加成(之前為每 50 點共鳴提供 7-10%)。在用攻擊命中造成元素傷害時,現在會獲得 10-13 來自最高元素傷害類型的共鳴,並失去 3 來自其他類型的共鳴(之前為獲得 7-10,並失去 2)。如果在過去 8 秒內沒有獲得該類型的共鳴,你現在會每秒失去 10 點特定類型的共鳴(之前為每秒失去 5 點共鳴)。質量現在在總共鳴超過 250 時提供 0-15% 的攻擊速度加成,而不是每 50 點任意類型的共鳴下增加 0-2% 的攻擊元素傷害。這使得平均傷害保持不變,但更容易累積。 Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
比拉的痛苦熄滅咒語在敵人存在任何機率受到致命一擊的情況下,將不再保證造成致命一擊。在這些情況下,現在會正常進行致命一擊機率的擲骰。 Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.
大多數沒有魔法消耗且不是你自己施放的技能現在也擁有一個隱藏的無技能消耗屬性,防止它們獲得額外的消耗,例如來自巫妖的「異界增強」顯著被動技能。舉例來說,包括「元素釋放」、「迫近毀滅」的「毀滅爆破」和「閃現」。你自己施放的法術(來自法杖和權杖)仍然可以獲得額外的消耗。 Most Skills that have no mana cost which you don't cast yourself are now also granted a hidden no skill cost stat preventing them from gaining additional costs, such as from Lich's Eldritch Empowerment Notable Passive Skill. Examples include Elemental Discharge, Impending Doom's Doom Blast and Blink. Spells you cast yourself granted from Wands and Staves will still be able to get additional costs.
爆破瘟疫現在將每秒造成的毒素傷害的100%轉化為瘟疫(之前是200%)。它現在最多儲存敵人最大生命值的20%作為瘟疫(之前是10%)。 Bursting Plague now adds 100% of damage per second from Poison as Plague (previously 200%). It now stores up to a maximum of 20% of the Enemy's maximum Life as Plague (previously 10%).
Starkonja's Head 獨特頭盔現在會讓你從可被傷害的夥伴的生命中承受來自攻擊的傷害,而之前也包括不可被傷害的夥伴。 The Starkonja's Head Unique Helmet now causes Damage from Hits to be taken from your Damageable Companion's Life before you (previously also non-Damageable Companions).
閃電箭的基本半徑現在是0.8米(之前是0.5米)。 Lightning Bolt's base radius is now 0.8 metres (previously 0.5 metres).
對玩家施加的穿刺技能現在持續4秒(之前是永續的)。對非玩家施加的穿刺技能不受此變更影響。 Impale inflicted on players now lasts 4 seconds (previously never expired). Impale inflicted on non-players is not affected by this change.
閃光手榴彈不再能使使用者或其盟友失明。 Flash Grenade can no longer blind the user or their Allies.
Battershout的觸發爆炸現在被視為一種戰吼技能。 Battershout's triggered explosion now counts as a Warcry skill.
重新武裝所產生的危險將不再計入該危險類型的最大容許量。 Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
已經無法獲得的現有晶體核心已被刪除。 Existing Crystalline Cores that are no longer obtainable have been deleted.
權杖、法杖和法器現在可以正確地作為腐化結果隨機獲得額外的符文插槽。 Sceptres, Wands, and Staves can now correctly roll an additional Rune Socket as a Corruption outcome.
在混沌試煉區域中,65級以下的怪物數量已減少。 The number of Monsters in Trials of Chaos areas below level 65 has been reduced.
Bladelash 超越者的近戰傷害已被減少,攻擊距離也已調整。 Bladelash Transcendent's melee damage has been reduced, and their attack distance has been adjusted.
由邪惡小鬼和出土海膽使用的跳躍重擊技能現在可以被閃避、擋住和迴避。 The Leap Slam skill used by Vile Imps and Unearthed Urchins can now be dodged, blocked, and evaded.
Urnwalker 的甲蟲雲技能現在造成傷害的頻率降低了。 Urnwalker's scarab cloud skill now deals damage less frequently.
法里杜恩·瘟疫使者的“引爆死者”技能傷害稍微降低了,視覺效果也得到了改善。 Faridun Plaguebringer's detonate dead skill has had its damage slightly lowered, and the visual effects improved.
改善了追蹤膿泡怪物的視覺效果。 Improved the visual effects of the Stalking Pustule monsters.
暫時禁用瓦爾執法者怪物。 Temporarily disabled the Vaal Enforcer Monster.
改善了地圖之間連結的可見度,特別是在沙漠生態區。 Improved the visibility of connections between maps on the Atlas, especially in the desert biome.
新增了在泰坦洞窟、德沙爾和馬杜恩採石場找到的地標房間的迷你地圖圖標。 Added minimap icons for the Landmark Rooms found in The Titan Grotto, Deshar and Mawdun Quarry.
在泰坦洞穴中為《泰坦的墮落》新增了一個世界地圖圖示。 Added a World Map icon for The Titan's Fall in The Titan Grotto.
在扭曲領域新增了檢查點。 Added checkpoints to the Twisted Domain.
修復了當召喚時可能會觸發「刺針之路」的刺針的錯誤。 Fixed bug where invocations could trigger caltrops from Trail of Caltrops.
修復了一個問題,使得靜默洞穴地圖有時無法完成。 Fixed a bug where the Silent Cave Map could sometimes be uncompletable.
修正了一個錯誤,該錯誤會導致 Atlas 有時顯示不正確的 Atlas 狀態。 Fixed a bug where the Atlas could sometimes display the incorrect Atlas state.
修復了一個導致在癲狂中無法生成破碎鏡子的錯誤。 Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
修復了一個錯誤,該錯誤可能會導致堡壘地圖中的檢查點將您放置在無法行走的地形上。 Fixed a bug where a checkpoint in the Fortress Map could sometimes place you in unwalkable terrain.
修復了一個錯誤,導致在衰退地圖中有些地形有時無法進入。 Fixed a bug which caused some terrain in the Decay Map to sometimes be inaccessible.
修正了「壓倒性存在」未受到光環效果修飾符影響的錯誤。「壓倒性存在」現在將敵方的眩暈閾值和元素異常閾值降低最多可達90%。 Fixed a bug where Overwhelming Presence was not being affected by modifiers to Aura effect. Overwhelming Presence now reduces Enemy Stun Threshold and Elemental Ailment Threshold up to a maximum of 90%.
修正了一個問題:當顯現武器受到傷害時會消失。 Fixed a bug where Manifested Weapons died when taking damage for you.
修正了一個錯誤:在不平坦地形上使用支援火力的指令「上方死亡」時會失效,導致無法使用。 Fixed a bug where Supporting Fire's Command: Death from Above would fail when used on uneven terrain, becoming unusable.
修正了一個錯誤,該錯誤使得 Waistgate 獨特腰帶允許在瓶子裝備槽中裝備護身符。 Fixed a bug where the Waistgate Unique Belt allowed Charms to be equipped in Flask equipment slots.
修正了一個錯誤:在受到時間鎖鏈影響時使用儀式犧牲不會讓你獲得被犧牲的稀有怪物的增益效果。 Fixed a bug where Ritual Sacrifice would not grant you modifiers from Sacrificed Rare Monsters if you used it while affected by Temporal Chains.
修復了一個視覺錯誤,當使用「刻劃之兆」、「邪惡抹除之兆」或「正義抹除之兆」在破損物品上進行製作時,可能會高亮顯示錯誤的修飾詞。 Fixed a visual bug where crafting on a fractured item with an Omen of Whittling, an Omen of Sinistral Erasure, or an Omen of Dextral Erasure could highlight the wrong modifiers.
修正了一個錯誤,某些持久技能在受到應該增加消耗的支援影響時,可能會出現不正確的精神消耗。 Fixed a bug where some Persistent Skills could have an incorrect Spirit cost when affected by Supports that should increase the cost.
修正了一些情況,當武器切換時持久性隨從未正確移除的問題。 Fixed some instances where persistent minions were not being removed correctly when weapon swapping.
修正了一個錯誤,之前馴服的野獸可以在不符合相關屬性或精神要求的武器設定中啟動。 Fixed a bug where Tamed Beasts could be active in a weapon set that did not have the appropriate attribute or spirit requirements met.
修正了一個錯誤:在荒廢地圖中,深淵之主未受到地圖首領難度修正的影響,並且無法掉落征服者的知識之書。 Fixed a bug where the Lord of the Pit in the Deserted Map was not being affected by modifiers to Map Boss Difficulty, and were unable to drop a Vanquisher's Book of Knowledge.
修正了一個錯誤,幽 plague 帶者的新星未被視為範圍傷害。 Fixed a bug where Plague Bearer's Nova was not considered to be area damage.
修正了一個錯誤,當擊殺紅海灘圖中的地裂者拉特爾籠時,有時不會掉落任何物品。 Fixed a bug where Rattlecage, the Earthbreaker in the Crimson Shores Map would sometimes drop no items when slain.
修復了一個錯誤,該錯誤阻止了核心守衛 Zicoatl 使用牆壁激光技能。 Fixed a bug that prevented Zicoatl, Warden of the Core from using their wall laser skill.
修正了一個錯誤,即帶有「孤獨之重」修飾詞的強化箱有時會未能掉落獨特物品。 Fixed a bug where Strongboxes with the "of Singularity" modifier would sometimes fail to drop an Unique item.
修正了一個錯誤,在儀式遭遇中某些怪物在復活後可能再次出現。 Fixed a bug where certain monsters could re-emerge after being revived during a Ritual encounter.
修正了一個錯誤,紅色 Boss 競技場邊界阻擋器在「蒸汽噴泉」、「埋葬沼澤」和「生鏽碗」地圖中未能正確移除。 Fixed a bug where the red Boss arena perimeter blockers were not being removed correctly in the Steaming Springs, Burial Bog and Rustbowl Maps.
修正了一個錯誤,導致被動技能樹上的比較功能無法正常運作。 Fixed a bug where the compare feature on the Passive Skill Tree was not functioning correctly.
修復了兩個客戶端崩潰的問題。 Fixed two client crashes.
修復了影響某些角色在主機上崩潰的兩個客戶端問題。 Fixed two client crashes that were affecting some characters on Consoles.