重新進行一次升華試煉現在允許你重新選擇在升華裝置上所選擇的升華職業,但只有當該試煉能給予你目前所擁有的點數數量時才可以。 Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
為了重新分配你的上升職業,你必須在該職業上沒有分配任何點數,但你現在可以與 Balbala 或試煉大師交談以獲得被動點數退款。 In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to Balbala or The Trialmaster to Refund Passive Points.
動亂試煉(Trials of Chaos)擁有7個房間,因此可以獲得最多4個升華被動技能點,現在可以從55級開始嘗試,較之前的60級降低。 Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60.
混沌試煉現在可以在65級時嘗試,而以前則需75級。這些試煉有10個房間,並可獲得最多6個昇華被動技能點。 Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75.
腰帶等級30及以上現在擁有隱性修飾詞,具備1-2個魅力槽,而腰帶等級60及以上現在擁有隱性修飾詞,具備1-3個魅力槽。這僅影響在該補丁部署後找到的新腰帶。 Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed.
在腰帶上的額外魅力插槽的顯式修飾器不再能夠掉落。 The explicit modifiers for additional Charm Slots on Belts can no longer roll.
Zerphi的創世和靈巧獨特腰帶不再擁有額外的魅力插槽修飾符,但現有版本的這些物品不受影響。 The Zerphi's Genesis and Ingenuity Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected.
Bijouborne 有意暫時保留其額外的魅力槽,因為未來我們將擴展最大的魅力槽數量至 6 個。 Bijouborne has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6.
大量增加了使用護身符時恢復生命、魔法或提供防護的前綴值。您可以使用神聖寶珠將現有物品更新為新值。 Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine Orb.
除了金色咒語之外,所有的咒語的最大充能數量和每次使用的充能數量都減半,使它們能更快地重新充滿。 All Charms but the Golden Charm have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
石頭魅力的基礎持續時間也由2.5秒增加至3秒。 The base duration of Stone Charm has also been increased from 2.5 seconds to 3 seconds.
The translation of "Socketables" to Traditional Chinese (zh-TW) is "插座配件". Socketables
碎片(包含平板和試用鑰匙) Fragments (includes Tablets and Trial Keys)
The translation of "Breach" to Traditional Chinese (zh-TW) is "違反" or "破裂" depending on the context. If you have a specific context in mind, please let me know for a more accurate translation! Breach
The translation of "Expedition" to traditional Chinese (zh-TW) is "探險". Expedition
The translation of "Ritual" to Traditional Chinese (zh-TW) is "儀式". Ritual
新增了在地圖上標記位置的功能,以便日後更輕鬆地找到它們。 Added the ability to bookmark locations on your atlas to find them easily later.
右鍵點擊一個節點將允許你選擇一個圖示來建立書籤,並可以選擇性地添加你可以輸入的標籤。 Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in.
您可以同時擁有最多 16 個書籤。 You can have up to 16 bookmarks at a time.
它們將作為圖標出現在螢幕的外圍,並帶有一個方向,讓您輕鬆地滾動到它們的位置,或者您可以點擊它們立即帶您到那裡。 They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there.
您也可以在圖例下查看書籤列表,並點擊它們以前往該位置。 You can also view a list of bookmarks under the legend and click them to go there.
巔峰首領現在在難度0下擁有無限重生次數。 Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
塔樓和藏身處地圖現在有了更高的稀有怪物最小生成數量。在塔樓和藏身處地圖中擊敗的最後一隻稀有怪物將會掉落與您正在進行的同一等級的地圖(前提是您有足夠的傳送石機會)。在塔樓地圖中擊敗最後一隻稀有怪物仍然不是完成塔樓地圖的必要條件。 Tower and Hideout Maps now have a higher minimum number of Rare monsters that can spawn. The final Rare monster defeated in Tower and Hideout Maps will now drop a Map of the same tier you are running (as long as you have enough Waystone Chance). Defeating the final Rare monster in Tower Maps is still not required to complete a Tower Map.
在獨特地圖、塔樓地圖和隱藏地圖中新增了罕見與獨特怪物的 UI 追蹤功能。 Added UI tracking for Rare & Unique Monsters in Unique Maps, Tower Maps and Hideout Maps.
隨著每個新的符文等級解鎖,我們將從掉落池中移除較低級的符文。這樣做是為了防止在高級別時你獲得過多低等符文。 As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels.
低級符文不再在31級以上掉落。 Lesser Runes no longer drop past level 31.
(中等)符文在52級以上不再掉落。 (Medium) Runes no longer drop past level 52.
整體來說,在超過52級後,您將掉落比目前更多的更高級符文,但較低級符文和符文將不再掉落。 Overall past level 52 you will now drop more Greater Runes than currently, but Lesser Runes and Runes will no longer drop.
流亡者將始終在掉落物品中嵌入與其物品等級相符的適當等級符文。 Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels.
權杖現在可以帶有寶石插槽,我們新增了一套權杖的護符修飾詞,以便讓你的隨從在中後期遊戲中進行升級。 Sceptres can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game.
所有圖騰技能現在自大約寶石等級13開始獲得元素抗性和混沌抗性,並隨著技能等級提升而增強。在寶石等級20時,它們對所有元素抗性有+75%,對混沌抗性有+35%。 All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
鐵木支援現在也會使被支援技能召喚的圖騰獲得所有最大元素抗性+10%。 Ironwood Support now also grants Totems summoned by supported skills +10% to all Maximum Elemental Resistance.
適度降低了怪物對你造成輕微眩暈的能力,特別是在殘酷和終局內容中,通過降低它們造成的眩暈傷害量,並提高它們造成的最低傷害以使你輕微眩暈。此外,元素、混沌和遠程的眩暈傷害進一步受到懲罰,因此你不太可能被隨機的飛彈和類似的東西眩暈。這些更改不會影響玩家造成的輕微眩暈。 Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players.
我們在混沌免疫附近的被動技能樹中新增了一個叢集,讓你可以根據能量護盾來大量投資於眩暈和異常狀態閾值。我們稍後會在樹的周邊添加更多的眩暈減免,特別是在靈巧部分。 We've added a cluster to the Passive Skill Tree near Chaos Inoculation that allows you to invest into a heavy amount of Stun and Ailment Threshold based on your Energy Shield. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section.
碎片拾荒者除了目前的效果外,現在還能為你所有的手榴彈恢復一個冷卻使用次數,並提供一個持續2秒的增益效果,使你的十字弓攻擊不消耗弩箭。 Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.
震波圖騰的基礎攻擊時間現在為 1.5 秒(之前為 3 秒)。震波圖騰的重擊現在在寶石等級 3-20 之間造成 96-211% 的攻擊傷害(之前為 169-369%),而鋸齒地面噴發的傷害則沒有變化。品質現在提供 0 到 -0.2 秒的圖騰基礎攻擊時間(之前為 0 到 -0.55 秒)。 Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
Frozen Locus 現在可以在使用其他技能時使用,打斷你正在做的事情,類似於閃避滾動(但它不允許你閃避 incoming 的攻擊)。 Frozen Locus can now be used while using other skills to interrupt what you're doing, similarly to dodge roll (though it does not allow you to dodge incoming hits).
如果你在抵擋來自遠方攻擊者的攻擊後釋放舉盾,並且在盾擊範圍內有其他敵人,你現在將會進行盾擊。 You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
風暴長矛現在可以得到與地面效應相關的支援角色的支援。 Storm Lance is now able to be supported by ground effect-related Supports.
「提高盾牌」現在可以受到「集中效果」的支援。 Raise Shield is now able to be supported by Concentrated Effect.
火焰暴露和閃電暴露支持的措辭已進行調整,以明確其效果適用於任何目標,而不僅僅是敵人。這不是功能上的變更,只是措辭的澄清。 Fire Exposure and Lightning Exposure Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording.
旋風槍和旋風關鍵字的提示現在明確指出,旋風的崩潰會造成近戰傷害。 Whirlwind Lance and The Whirlwind keyword hover now clarify that the Whirlwind's collapse deals melee damage.
改善了Arc在擊中受到震懾目標時的爆炸視覺效果。 Improved the visual effects of Arc's explosions on hitting a shocked target.
冰川長矛現在可以連接地形。 Glacial Lance is now able to chain off terrain.
在寶石切割介面中新增了裝備寶石區域,以便更方便地升級跨職業技能寶石。 Added an Equipped Gems section to the Gemcutting interface to make levelling up cross-class skill gems more convenient.
新增了可從商販處購買物品的稀有度邊框。 Added rarity borders to items available to purchase from vendors.
大額奉獻符文現在在盔甲中插槽時提供1到100的雷電荊棘傷害(之前是1到10)。 Greater Rune of Tithing now provides 1 to 100 Lightning Thorns Damage when socketed in Armour (previously 1 to 10).
屬性符文現在對販售商的金價更為合適,並且可以重鑄為更高級別。 Attribute Runes now have a more appropriate gold value to vendors, and can be reforged into their higher tiers.
現在破碎之手在所有等級可以掉落木屑。掉落的數量從低開始,並隨著區域等級的提高而增加,類似於怪物掉落的木屑。 Breach hands now can drop splinters at all levels. This amount starts low and increases with area level, similar to splinter drops from monsters.
神社現在更容易點擊。 Shrines are now easier to click on.
某些最終戰怪物在攻擊期間,如果你移動得太遠而無法打中,就無法再中斷攻擊,會不斷追逐你。 Some Endgame Monsters can no longer interrupt their attacks if you move too far out of range during the attack to relentlessly chase you.
Zarokh,時間之主不再對場上有任何玩家隨從時進行積極攻擊。 Zarokh, the Temporal no longer aggressively targets player minions if any are present.
囚禁的憤怒現在不太可能以小兵為目標,並且他們的地面效果在死亡後應該能更可靠地被移除。 The Immured Fury is now less likely to target minions, and their ground effects should now more reliably be removed after death.
Azak 大猩猩、Azak 撞擊者、Azak 潛行者,以及亡靈瓦爾衛兵的技能使用頻率,例如地面重擊,已減少並且技能冷卻時間已增加。 Azak Brutes, Azak Maulers, Azak Stalkers, and Undead Vaal Guards have had the frequency they use their skills such as ground slams reduced and the cooldowns increased.
調整了賤狼吉諾爾所使用的180度劈砍技能的行為,以防止他們連續多次使用該技能。 Adjusted the behaviour of the 180 degree cleave skill used by Geonor, the Putrid Wolf to prevent them using the skill multiple times sequentially.
在吉克瓦尼的聖所、阿卡羅特和尤札爾的怪物包組合已進行調整,以減少在這些區域對玩家發動的遠程技能數量。對於可以出現於地圖區域的受影響包版本也進行了相同的調整。 The composition of Monster packs in Jiquani's Sanctum, Aggorat, and Utzaal have been adjusted to reduce the amount of ranged skills being hurled at players in these areas. The same adjustment has been made for the versions of affected packs that can appear in Map areas.
調整了神殿中的冰片螺旋連射的頻率和傷害。 Adjusted the frequency and damage of the ice shard spiral volley from Shrines.
調整了毒蟹、毒蟹母族和束縛噴射者的行為。 Adjusted the behaviour of Venomous Crabs, Venomous Crab Matriarchs, and Constricted Spitters.
Vaal 形態變化者在變身形態下的傷害減免已減少。 Vaal Formshifter now has less damage reduction when in shapeshifted form.
被束縛的蜘蛛淨化怪物現在死亡時爆炸的頻率降低了。 The Fettered Spider Cleansed monster now explodes on death less often.
調整了戈利亞和瓦爾戈利亞怪物造成的傷害。 Adjusted the damage dealt by Goliath and Vaal Goliath Monsters.
調整了石 sentinel 的重擊技能的傷害。 Adjusted the damage of Stone Sentinel's Slam skill.
減少了無限怪物修飾符的傷害。 Reduced the damage of the Essence of the Infinite Monster modifier.
降低了瓦爾執法者的傷害,使其更符合攻擊次數。 Lowered the damage of Vaal Enforcer to be more appropriate for how many times it hits.
降低了重建者閃電爆發技能的傷害。 Lowered the damage on Reconstructor's lightning burst skill.
輕微減少了貪饞扭曲者的弧形技能傷害。 Slightly reduced the damage of Ravenous Misshapen's Arc skill.
修正了一個錯誤,該錯誤導致玩家在任何時候都獲得其閃避評級的1%作為護甲。這也修正了一個錯誤,即鐵反射關鍵被動技能和將軍的束縛顯著被動技能未提供正確的護甲值。 Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amount of Armour.
修正了一個錯誤,Ripwire Ballista 和 Dark Effigy 在技能面板中未顯示特定於圖騰的統計數據,如圖騰生命值。 Fixed a bug where Ripwire Ballista and Dark Effigy were not displaying totem specific stats, such as totem life, in the skill panel.
修正了一個漏洞,當使用腐化技能寶石捕捉或釋放幽靈或馴服的獸類時,會導致寶石失去腐化屬性。 Fixed a bug where capturing or releasing a spectre or tamed beast with a Corrupted skill gem would cause the gem to lose Corruption.
修正了一個錯誤,當綁定或馴服時,腐化modifier對綁定幽靈或馴獸寶石的等級可能會遺失。 Fixed a bug where Corruption modifiers to the level of Bind Spectre or Tame Beast Gems could be lost upon binding or taming.
修正了一個錯誤,以前「敵人受到你攻擊的冰凍會增加寒冷程度所造成的傷害」這個修飾詞在《窒息之怒》獨特箭袋上反而導致敵人受到減少的傷害。 Fixed a bug where the "Enemies chilled by your Hits increase damage taken by Chill Magnitude" modifier on the Asphyxia's Wrath Unique Quiver was instead causing enemies to take reduced damage.
修正了一個錯誤,當您配置了“巫妖的永恆生命”昇華被動技能,並且在滿生命狀態下經受持續傷害時,黑色懷疑獨特護甲會扣除魔力。 Fixed a bug where The Black Doubt Unique Body Armour would remove Mana if you were on full life with the Lich's Eternal Life Ascendancy Passive Skill allocated and were taking damage over time.
修正了一個錯誤:當被格擋的敵人在技能效果範圍內受到其他震波的影響時,「解除」技能可能無法觸發震波。 Fixed a bug where Disengage could fail to trigger a shockwave from parried enemies in its area of effect if those enemies were hit by other shockwaves from the same use of the skill.
修正了一個錯誤,導致「吞噬疾病」沒有賦予被消耗疾病的免疫力,並且未觸發其他消耗效果,如「碎片拾取者」。 Fixed a bug where Drain Ailments was not granting immunity to the consumed ailment, and was not triggering other consumption effects like Shard Scavenger.
修正了一個漏洞,當目標身上有多個相同的疾病效果時,"排洩疾病輔助"僅會消耗一個所選疾病效果的情況。 Fixed a bug where Drain Ailments Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them.
修正了一個錯誤,即 Embitter 支援未應用於作為原始類型的額外傷害所獲得的傷害。 Fixed a bug where Embitter support didn't apply to damage that was gained as extra damage of the same type as it originally was.
修正了一個錯誤,導致 Firestorm 在消耗點燃時未觸發碎片掠奪者。 Fixed a bug where Firestorm was not triggering Shard Scavenger when consuming Ignites.
修正了當震盪圖騰的重擊用在火山裂縫上時,未能引發餘震的錯誤。 Fixed a bug where Volcanic Fissures did not cause an aftershock when Shockwave Totem's Slam was used on it.
修正了一個錯誤,讓「搖擺掌」無法與「衝擊震波支援」一起運作。 Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
修復了一個問題,即鏈接和返回彈藥的起始位置可能會不同步。 Fixed an issue where Chaining and Returning Projectiles starting positions could desync.
修正了一個錯誤,之前在使用特定技能消耗「基塔瓦鐵匠的氣息」武器技能的最後一次充能時,會造成多次爆炸。 Fixed a bug where the last charge of the Smith of Kitava's Temper Weapon skill was able to cause multiple explosions when consumed by specific skills.
修正了一個錯誤,讓冰霜之槍的爆炸不會隨著範圍傷害而增強。 Fixed a bug where Glacial Lance's explosions did not scale with area damage.
修正了一個錯誤,即冥想可以被非傷害性攻擊中斷。 Fixed a bug where Meditate could be interrupted by a non-damaging hit.
修正了一個錯誤,聚集風暴未被視為法杖技能。 Fixed a bug where Gathering Storm was not considered a Quarterstaff Skill.
修正了折射支持無法正常運作的錯誤。 Fixed a bug where Refraction Support was not working correctly.
修正了一個錯誤:當你死後並在檢查點重生時,通過地圖修飾器施加的詛咒不會被重新施加。 Fixed a bug where Curses applied through Map modifiers were not being reapplied if you died and respawned at checkpoint.
修正了一個錯誤,屬性符文無法插入到法杖和權杖中。 Fixed a bug where Attribute Runes could not be socketed in Wands and Staves.
修正了無法獲得獨特魅力的錯誤。 Fixed a bug where Unique Charms could not be chanced.
修正了一個錯誤,之前「熊之靈」的阿茲梅瑞靈魂可以被鎖定並受到傷害。不要傷害那隻熊 :( Fixed a bug where the Spirit Of The Bear Azmeri Spirit was targetable and could be damaged. Don't hurt the bear :(
修正了一個錯誤:當阿札克薩滿怪被束縛成鬼影時,不會使用大部分技能。 Fixed a bug where the Azak Shaman monster would not use most of their skills when bound as a Spectre.
修正了史密斯的精練升華顯著被動技能的退款費用錯誤。 Fixed a bug where the Smith's Masterwork Ascendancy Notable Passive Skill had a refund cost.
修正了一個錯誤,該錯誤導致由符文提供的增益在魔杖和法杖上未顯示。 Fixed a bug where modifiers provided by Runes were not being displayed on Wands and Staves.
修正了一個錯誤,該錯誤可能會導致你在灰燼仲裁者死後若在檢查點重生時無法進行《力量在等待你》任務。 Fixed a bug that could prevent you from progressing the Power Awaits You quest if you respawned at checkpoint after The Arbiter of Ash died.
修正了一個錯誤,即由奧甘遺產獨特強箱生成的怪物必須被殺死才能完成「擊殺所有稀有怪物」地圖任務。 Fixed a bug where monsters spawned by the Ogham's Legacy Unique Strongbox were required to be slain in order to fulfill the Kill all Rares Map objective.
修正了一個錯誤,當戰鬥開始時,薩凡納地圖的 Boss 場地未被封閉。 Fixed a bug where the Savannah Map Boss arena wasn't being sealed off when the fight began.
修復了一個漏洞,即在擊敗第三幕最終 boss 後,通往出口的樓梯不會重新出現,此修復同樣適用於地圖 boss 版本。 Fixed a bug where the stairs to exit the Act 3 final boss arena wouldn't reappear after defeating the boss, this fix also applies to the Map Boss version.
修正了一個錯誤,當技能「旋風斬」創造的風暴在寶石升級後仍然顯示在畫面上。 Fixed a bug where Storms created by Whirling Slash visually remained when the Gem was levelled up.
修正了一個錯誤,導致閃電幽靈(Lightning Wraith)怪物造成的傷害低於預期。 Fixed a bug where Lightning Wraith monsters were dealing less damage than intended.
修正了凍結之春的拉菲克(Rafiq)的一個攻擊造成的傷害遠超預期的問題。 Fixed an issue where one of Rafiq of the Frozen Spring's attacks was dealing significantly more damage than intended.
修正了一個錯誤,以前骷髏精靈會只是推你,而不是實際使用近戰攻擊。 Fixed a bug where Skeleton Spriggans would just push you instead of actually using their melee attack.
修正了一個錯誤,導致奇美拉沼澤有時會出現阻塞的路徑。 Fixed a bug where the Chimeral Wetlands could sometimes have a blocked path.
修正了一個錯誤,當在殘酷難度下使用寶石殼骷髏後,地圖上的伊格納杜克(沼澤女巫)地圖釘未能正確更新。 Fixed a bug where the Map Pin for Ignagduk, the Bog Witch did not update properly on the World Map after using the Gemcrust Skull in Cruel Difficulty.
修正了「球形閃電」無法被「連鎖幫助技能」支持的錯誤。 Fixed a bug where Ball Lightning could not be supported by Chain support.
修正了一個錯誤,解決了永恆充能無法支援旋風長槍的問題。 Fixed a bug where Perpetual Charge was unable to support Whirlwind Lance.
修正了一個錯誤,當施放冥想時會顯示不相關的增益圖示。 Fixed a bug where channelling Meditate would show an unrelated buff icon.
修正了一個錯誤,在這個錯誤中,鋸齒地形使用了錯誤的減益圖標。 Fixed a bug where Jagged Ground used the incorrect debuff icon.