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0.2.1 Patch Notes

  • 新增了 22 個終局符文。
    Added 22 new Endgame Runes.
  • 新增了 7 個終局護符。
    Added 7 new Endgame Talismans.
  • 新增15個終局靈核。
    Added 15 new Endgame Soulcores.
  • 顯著增加了掉落的「神話」獨特物品數量
    Significantly increased the number of "Mythic" unique items that drop
  • 將獨特物品掉落計算更改為不再考慮物品的類別。這將使獨特戒指和護身符的掉落顯著增多。
    Changed uniques item drop calculation to no longer consider an items class. This will make unique rings and amulets significantly more common.
  • 減少在區域稀有度提升時掉落的「普通」獨特物品數量,從而使更好的獨特物品有更多掉落機會。
    Reduced the number of "Common" unique items that drop as Rarity on areas increase allowing more of the better uniques to drop instead.
  • 在組隊遊玩時,您獲得的獨特物品數量的獎勵明顯高於我們的預期,已經大幅降低。隨著其他獨特物品稀有度的變化,您仍然會在找到的稀有和神話獨特物品的數量上獲得顯著提升,但由於發現的普通和不常見物品較少,組隊遊玩的獨特物品總數將會減少。這應該能夠修正組隊遊玩在財富獲取上相對於單人遊玩的顯著優勢。
    The bonus to the number of uniques that you got while playing in a party was significantly higher than we intended and has been lowered significantly. With the other changes to unique rarity, you will still be getting a significant buff to the number of Rare and Mythic uniques you are finding, but the overall number of uniques in party play will be lower due to finding less Commons and Uncommons. This should fix the significant advantage that party play had over solo play for wealth acquisition.
  • 物品修飾符的等級編號已被反轉,因此較小的數字代表較強的修飾符,1 是該類型中可用的最佳修飾符。
    Item modifier tier numbering has been reversed so that smaller numbers represent stronger modifiers, with 1 being the best available modifier of that type.
  • 調整了所有預兆的外觀,出現的預兆數量保持不變,但出現的具體預兆已經大幅調整,讓稀有且更強大的預兆更頻繁地出現。例如,最稀有的預兆在儀式獻祭視窗中應該出現六倍以上的頻率。
    Adjusted the appearance of all Omens, the same number of Omens appear but which omens they are has been adjusted heavily to have the rare, and more powerful ones appear more frequently. The rarest ones should appear six-times more frequently in the Ritual Tribute Window as an example.
  • 在被動技能樹中新增了「退款所有被動」選項。只有在您能夠負擔退款所有分配點數的情況下,該選項才會出現。
    Added a 'Refund all Passives' option in the Passive Skill Tree. This will only appear if you're able to afford refunding every allocated point.
  • 大幅提高了腐化被困於精華中的怪物的機會,以將精華升級為更高級別,並將更高級別的精華升級為腐化形態。
    Massively increased the chance for Corrupting a monster trapped in essence to upgrade essences to greater, and greater to corrupted.
  • 改善了滑鼠和鍵盤上的被動技能樹搜尋功能。在搜尋欄中輸入後,按下 ENTER 鍵可讓被動技能樹在樹中移動,以顯示符合條件的節點。
    Improved the Passive Skill Tree search functionality on Mouse and Keyboard. After typing within the search field, press ENTER to have the Passive Skill Tree move around the tree to show you nodes which match.
  • 產生混沌易爆物的窒息儀式類型,其產生頻率已減半,並且傷害已降低。
    The Smothered Ritual type that spawns Chaos Volatiles has had it's spawn frequency halved and the damage lowered.
  • 修正了一個問題,之前不穩定植物的傷害超過預期的兩倍。
    Fixed an issue where Volatile Plants were dealing a little over double their intended damage.
  • 「賦能易變植物」的模組在稀有怪物上的傷害已經減少。
    Empowering Volatile Plants Mod on rare monsters has had it's damage reduced.
  • 易變植物和強化易變植物現在一次會產生 2 個易變體,而不是 3 個。
    Volatile Plants and Empowering Volatile Plants now spawn 2 volatiles at once instead of 3.
  • 易變植物與增强易變植物現在在生成它們的稀有怪物死亡後會消失。
    Volatile Plants & Empowering Volatile Plants now disappear when the rare monster that spawned them dies.
  • 被遺棄的礦工死亡動畫不再在他們的屍體上留下已引爆的手榴彈。
    Forsaken Miner's death animation no longer leaves a primed grenade on their corpse.
  • 被侵擾的儀式類型中的老鼠龍捲風的傷害和移動速度稍微降低了。
    Rat Tornadoes from the Infested Ritual type have had their damage and move speed reduced slightly.
  • 德拉文(Draven),永恆執政官的近戰傷害略微減少,他的投射物劈砍也有所降低。
    Draven, the Eternal Praetor's melee damage has been reduced slightly, his projectile cleave has also been reduced.
  • 改善了混沌揮發體的視覺效果。
    Improved the Visual Effects of Chaos Volatiles.
  • 閃電風暴強化箱的修飾詞現在會產生較少的閃電,而其閃電效果的視覺效果也有所改善。
    The Lightning Storms Strongbox modifier now causes fewer lightning bolts, and its lightning bolts have improved visuals effects.
  • 降低了探險中的「發掘符文施法者」的傷害。

    「發掘符文施法者」的投射物現在正確地造成火焰和冰冷傷害。

    Lowered the damage of the Unearthed Runecaster from expedition

    Unearthed Runecaster's projectile now correctly deals both fire and cold damage.
  • 大幅增加了最終遊戲地圖的種類。之前,有些地圖(例如隱藏的洞穴)出現的頻率遠高於其他地圖。現在,每種類型的地圖應該會大致以相同的頻率生成。
    Drastically increased the variety of endgame maps. Previously, some maps (like Hidden Grotto) spawned way more frequently than others. Now, each map type should spawn approximately as frequently as any other.
  • 減少了不同地圖生物群落中出現的怪物包的限制,這將顯著增加在最終遊戲地圖中出現怪物的多樣性。在所有生物群落中可用的幾種怪物包類型出現得過於頻繁,使得最終遊戲的戰鬥變得不如應該有的那麼有趣。
    Lessened the restrictions on which packs of monsters could appear in different atlas biomes, this will result in a significant increase to the variety of monsters appearing in Endgame Maps. The few monster pack types that were available in all biomes were appearing significantly more frequently than they should have, making endgame combat much less interesting than it should have been.
  • 您在大 atlas 的戰爭迷霧中能夠看見地圖特徵的距離現在是基於距離最近的已揭示地圖,這使得遊戲變得更加一致。這意味著您在尋找城堡時不再需要頻繁檢查未知距離的迷霧。這確實使得城堡稍微難以找到,因此我們也提高了它們的生成率。
    The distance that you can see features in the atlas fog of war is now based on the distance to the nearest revealed map making this much more consistent. This means you no longer have to frequently check an unknown distance in the fog when searching for citadels. This did make citadels slightly harder to find, so we increased the spawn rate of them also.
  • 目前,位於亞特拉斯的城市大多以松散的三個一組的方式生成,每組包含一種城市類型。
    Cities on the Atlas now mostly spawn in loose clusters of three, with one of each city type per cluster.
  • 終局石碑的修飾符現在將詛咒應用於區域,而是定期在玩家選定的地面區域施放相應的詛咒,與玩家施放的技能相同。
    Endgame Waystone modifiers that applied curses to the area now instead periodically cast the respective curse on ground targeted areas, the same as the player casted skills.
  • 禁用了「巨人」地圖修飾符,範圍效果修飾符。
    Disabled the ""of Giants"" map modifiers, Area of Effect modifier.
  • “分裂”地圖修飾符現在僅在6級及以上的地圖中出現,附加彈藥修飾符。
    The ""of Splitting"" map modifier now only appears in Tier 6+ maps ,additional projectiles modifier.
  • “穿透”的地圖修飾符不再有分級,現在的值為 10% 到 15%,減少自 15% 到 25%。
    The ""of Penetration"" map modifier no longer has tiers and has a value of 10% to 15%, reduced from 15% to 25%.
  • 在終局區域中的流亡者會有更高的機率生成獨特物品。
    Rogue Exiles in Endgame Areas have a much higher chance to spawn with Unique Items.
  • 該儀式修飾符所產生的混沌膿泡現在以較低的頻率生成,並且大小稍微增大,使其更為顯眼(這不影響其傷害範圍)。
    The Ritual modifier that spawned Chaos Pustules now spawns them at a much lower frequency and have been increased in size slightly so they are more visible (this does not affect their damaging area of effect).
  • 維里迪安荒林的獨特地圖現在包含更多敵人和更豐厚的遭遇。
    The Viridian Wildwood unique map now contains more enemies and more rewarding encounters.
  • 在翡翠野林獨特地圖中的奧門祭壇添加了視覺指示標誌,這些視覺效果在黑暗中也能看見。
    Added visual indicators to Omen Altars inside the Viridian Wildwood Unique Map, these visuals can also be seen behind the darkness.
  • 調整了翠綠野木中的預兆祭壇的頻率,以降低變異並提高每個地圖的平均數。
    Adjusted the frequency of Omen Altars inside the Viridian Wildwood to reduce variance and increase the average per map.
  • 扭曲領域現在平均掉落的催化劑顯著增加。
    The Twisted Domain now drops significantly more Catalysts on average.
  • 在扭曲領域中,從緊握之手掉落的破碎戒指現在始終為稀有等級。
    Breach Rings dropped from Clasped Hands in the Twisted Domain are now always Rare.
  • 扭曲領域中的怪物現在變得更有獎勵。
    Monsters in the Twisted Domain are now more rewarding.
  • 降低了在扭曲領域中""觀察者""怪物的數量。
    Lowered the number of ""It That Watches"" monster in the Twisted Domain.
  • 在扭曲領域中增加了稀有和魔法包的機率。
    Increased rare and magic pack chance in the Twisted Domain.
  • 爆炸物在日誌中的基礎半徑已增加25%。常規地圖遭遇不變。
    The base radius of explosives in Logbooks has been increased by 25%. Regular map encounters are unchanged.
  • 額外的日誌內容,如隱藏的洞穴,現已在所有等級中保證提供。
    Additional Logbook content such as hidden caves are now guaranteed at all levels.
  • 寒冷懸崖探險日誌區域現在會產生被冰封的獨特怪物。這些怪物可以用炸藥打破。
    The Frigid Bluffs Expedition Logbook area now spawns unique monsters encased in ice. These monsters can be broken out with explosives.
  • 在每個探險日誌區域中,特殊殘留物的出現頻率已超過兩倍。
    The frequency of Special Remnants in each Expedition Logbook area have been more than doubled.
  • 探險日誌中的殘留物數量已略有增加。
    The amount of Remnants in Expedition Logbooks has been slightly increased.
  • 在探險日誌區域中的特殊可摧毀物體(例如貧瘠環礁中的金箱)現在會更頻繁地出現。
    Special destructibles in Expedition Logbook areas (such as the Crates of Gold in Barren Atoll) now spawn more frequently.
  • 探險日誌區域會產生更多怪物,以及稍微提高稀有怪物的比例。
    Expedition Logbook areas spawn more monsters and a slightly higher proportion of rare monsters
  • 在探險日誌區域發現的許多寶箱現在保證會掉落一件稀有物品。
    Many chests found in Expedition Logbook areas are now guaranteed to drop a rare item.
  • Ezomyte 殘骸在荒蕪環礁探險日誌區域掉落更多的符文。
    Ezomyte Remnants in the Barren Atoll Expedition Logbook area drop larger amounts of Runes.
  • 在貧瘠環礁的探險日誌區域,金箱掉落的黃金數量顯著增加。
    Crates of Gold in the Barren Atoll Expedition Logbook area drop significantly more gold.
  • 荒蕪環礁探索日誌的區域現在有了更多數量和種類的埋藏箱,這些箱子現在在小地圖上有圖示。
    Barren Atoll Expedition Logbook areas now have a much larger quantity and variety of buried Strongboxes, and these Strongboxes now have minimap icons.
  • 替換了專屬於寒冷懸崖探險日誌區域的探險殘骸功能。
    Replaced the functionality of Expedition Remnants unique to the Frigid Bluffs Expedition Logbook area.
  • 新增了一種新型的遠征殘骸,可以出現在繁茂島的遠征日誌區域。
    Added a new type of Expedition Remnant that can appear in Lush Isle Expedition Logbook areas.
  • 專屬於每種日誌的探險殘骸的迷你地圖圖示,現在都有其獨特的圖示。
    The minimap icon for Expedition Remnants that are specific to each type of Logbook now have their own unique icon.
  • 探險日誌中各個興趣點現在都有自己的小地圖圖標。
    Various points of interest in Expedition Logbooks now have their own minimap icon.
  • 刻寫的最後通牒現在顯示將會遇到哪一位首領。
    Inscribed Ultimatums that lead to a boss now indicate which boss will be found.
  • 被囚怒火將不再嘗試在儀式戰鬥中重生,並防止戰鬥完成。
    The Immured Fury will no longer try to respawn in ritual encounters and prevent the encounter from completing.
  • 改善了瘋狂仇恨怪物的閃電球技能的視覺效果。
    Improved the Visual Effects of Delirium Spite Monsters Lightning Ball skill.
  • 新增了9個獨特物品。這些物品大多旨在為多種構建提供終局追逐獨特物品。
    Added 9 new Unique Items. Most of these are aimed at providing endgame chase uniques for a variety of builds.
  • 提升了幾個現有終局獨特物品的整體威力:
    Increased the overall power of several existing endgame Unique Items:
  • 獵頭者現在偷取敵方的增益效果持續60秒(之前是20秒)。這一變更將自動影響現有的物品。
    Headhunter now steals enemy modifiers for 60 seconds (previously 20 seconds). This change automatically affects existing items.
  • 信仰之錘獨特雙手錘的物理傷害現在增加了 250%–300%(之前為 200%–250%)。現有的物品可以使用神聖寶珠進行更新。現在,它還可以隨機提供 20 秒的神龕增益(之前為 10 秒)。這一變更將自動影響現有物品。
    The Hammer of Faith unique Two Handed Mace now has 250–300% increased Physical Damage (previously 200–250%). Existing items can be updated with a Divine Orb. It now also grants random Shrine Buffs for 20 seconds (previously 10 seconds). This change affects existing items automatically.
  • 導引掌獨特權杖已進行了重大更新。這些更改不會影響現有版本的這些物品,除了基礎傷害的變更,可以使用神聖寶珠進行更新:
    The Guiding Palm Unique Sceptres have received significant updates. None of these changes affect existing versions of these items other than the flat damage changes, which can be updated using a Divine Orb:
  • 火焰變體的引導之掌現在稱為「心之引導掌」。它現在為你身邊的盟友提供15–23到28–35的附加火焰傷害於攻擊(之前為4–6到7–10)。現在為所有屬性提供20–30力量,而不再是7–13。 它還會讓你獲得25%的傷害作為額外的火焰傷害,並且擁有一個永久的引導流星神廟增益,當你在敵人範圍內時會使流星從天而降。
    The Fire variant of Guiding Palm is now called Guiding Palm of the Heart. It now grants Allies in your Presence 15–23 to 28–35 Added Fire Damage to Attacks (previously 4–6 to 7–10). It now grants 20–30 Strength instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Fire damage, and a permanent Guided Meteoric Shrine buff that causes meteors to rain down around you when in range of enemies.
  • 冷屬性指引掌的變體現在稱為「眼之指引掌」。它現在為你範圍內的盟友提供15-23到28-35的額外冷傷害(之前為3-5到6-8)。它現在為所有屬性提供20-30的智力,而不是7-13。它現在將你造成的25%的傷害作為額外的冷傷害,並且在你能夠影響敵人時會提供一個持久的引導冰凍神殿增益,使得冰凍碎片在你周圍以螺旋狀發射。
    The Cold variant of Guiding Palm is now called Guiding Palm of the Eye. It now grants Allies in your Presence 15–23 to 28–35 Added Cold Damage to Attacks (previously 3–5 to 6–8). It now grants 20–30 Intelligence instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Cold damage, and a permanent Guided Freezing Shrine buff that causes freezing shards to fire around you in a spiral when in range of enemies.
  • 閃電變體的引導之掌現在稱為心靈引導之掌。它現在為你範圍內的盟友提供1至56-70點額外的閃電傷害到攻擊(之前為1至10-15)。它現在提供20-30點敏捷,而不是之前的7-13點所有屬性。它現在讓你獲得25%的傷害作為額外的閃電傷害,以及一個永久的引導風暴神龕增益,使閃電能夠在範圍內敵人周圍擊打地面。
    The Lightning variant of Guiding Palm is now called Guiding Palm of the Mind. It now grants Allies in your Presence 1 to 56–70 Added Lightning Damage to Attacks (previously 1 to 10–15). It now grants 20–30 Dexterity instead of 7–13 to all Attributes. It now grants you 25% of damage as extra Lightning damage, and a permanent Guided Tempest Shrine buff that causes lightning bolts to strike the ground around you when in range of enemies.
  • Mjölnir 獨特的單手錘現在有 250–350% 的物理傷害增益(之前是 150–200%),並且提供 +2–4 的雷電技能等級(之前是 +1)。現有物品可以使用神聖寶珠進行更新。
    The Mjölner unique One Handed Mace now has 250–350% increased Physical Damage (previously 150–200%) and grants +2–4 to Level of Lightning Skills (previously +1). Existing items can be updated using a Divine Orb.
  • Mjölnir 提供的近戰擊中元技能中的閃電法術已被重新命名為雷神的憤怒。現在,它使觸發的法術不消耗魔法並為其提供一個依賴技能等級的傷害增益,最高可達 200%(在技能等級 20 時)。
    The Lightning Spell on Melee Hit Meta Skill granted by Mjölner has been renamed to Thundergod's Wrath. It now causes Triggered Spells to cost no Mana and grants them a level-dependent amount of increased damage, up to 200% at Skill level 20.
  • Ire之尖的新獨特長矛的混沌傷害現在為167–201到267–333(之前為106–146到181–221),並且物理傷害的10–20%會轉化為生命(之前為6–10%)。現有物品可以使用神聖之球進行更新。
    The Spire of Ire unique Spear now has 167–201 to 267–333 Chaos damage (previously 106–146 to 181–221) and 10–20% of Physical damage Leeched as Life (previously 6–10%). Existing items can be updated using a Divine Orb.
  • Kaom的心臟現在的最大生命值增加到+1500(之前是1000)。現有的物品可以使用神聖寶珠進行升級。
    Kaom's Heart now has +1500 to maximum Life (previously 1000). Existing items can be updated with a Divine Orb.
  • 棱鏡守護者現在每 25 點最大生命值提供 1 點靈魂(之前是每 50 點)。現有物品可以使用神聖圓珠進行更新。
    Prism Guardian now grants 1 Spirit per 25 maximum Life (previously 1 per 50). Existing items can be updated with a Divine Orb.
  • Defiance of Destiny 現在會在受到攻擊之前回覆 10%–20% 的缺失生命值 (之前始終為 10%)。現有物品可以使用神聖寶珠進行更新。
    Defiance of Destiny now grants 10–20% of missing Life Recovered before being Hit (previously always 10%). Existing items can be updated with a Divine Orb.
  • 痛苦之轅現在讓敵人受到的傷害增加15%–20%,這是根據你施加在其上的每種元素異常狀態(之前為5%–10%),但同時現在也將點燃、震懾和寒冷的持續時間減少30%–40%(之前為20%–30%)。現有的物品可以透過神聖之珠進行更新。
    Yoke of Suffering now causes enemies to take 15–20% increased damage for each type of your Elemental Ailments on them (previously 5–10%), but also now reduces Ignite, Shock and Chill duration by 30–40% (previously 20–30%). Existing items can be updated with a Divine Orb.
  • 「帶來雨水」現在擁有100%增加的暴擊機率,此外還有其他修正。這一變更不會影響現有物品。
    Bringer of Rain now has 100% increased Critical Hit chance in addition to its other modifiers. This change does not affect existing items.
  • 在普通難度下擊敗巴爾巴拉的叛徒通道會掉落巴爾巴拉的巴利亞任務版本,前提是你目前沒有該任務物品或尚未從使用巴爾巴拉的巴利亞獲得你的升華點數。
    Defeating Balbala in Normal difficulty Traitor's Passage will drop a quest version of Balbala's Barya if you do not currently have the quest item or if you haven't already gotten your Ascendancy Points from using the Balbala's Barya).
  • 優化了Freythorn中發現的怪物的物理特性。
    Optimised the Physics of monsters found in Freythorn.
  • 為僧侶角色類別新增增量音效。
    Incremental Audio added for the Monk Character Class.
  • 各種怪物技能的音效增強。
    Incremental Audio improvements for various monster abilities.
  • 各種玩家技能的逐步音頻改進。
    Incremental Audio improvements for various player skills.
  • 在未剪輯的支援和技能寶石介面的搜尋篩選器現在在退出菜單時會被清除。
    Search Filters within the uncut Support and Skill Gem UI are now cleared when exiting the menu.
  • 在塞克哈馬斯的考驗中,造成你沒有能量護盾的煩惱現在改為適用 50% 減少的能量護盾,這樣當你進行混沌免疫時,它不會馬上就無法使用。
    The Affliction in Trial of the Sekhemas that caused you to have no Energy Shield now instead applies 50% less Energy Shield, so that it isn't immediately dead on arrival when you are Chaos Inoculation.
  • 在侵略遭遇中增加了「緊握雙手」的觸發範圍。
    Increased the trigger radius of Clasped Hands inside Breach Encounters.
  • 火風暴現在可以從你面前的屍體中吞噬點燃效果,而不僅限於活敵。
    Firestorm can now consume Ignites from corpses in front of you in addition to living enemies.
  • 任務獎勵現在可以在遊戲手把上快速移動。
    Quest rewards can now be quick-moved on Gamepad.
  • 將遊戲手把上的“接受交易”更新為 R1,適用於解魔窗口和玩家之間的交易,以使其與遊戲其餘部分更加一致。
    Updated 'accept trade' to R1 on Gamepad for disenchant window and player to player trade on Gamepad to be more consistent with the rest of the game.
  • 神社現在在使用遊戲手把時更加可靠地互動。
    Shrines are now much more reliably interacted with when using Gamepad.
  • 新增了一個寶石標籤「可彈幕」,用以表示可以重複施放的技能,以澄清「彈幕」及類似效果可以和不可以影響哪些技能。
    Added a new gem tag "Barrageable" to indicate Skills that can be made to repeat, to clarify which Skills Barrage and similar effects can and cannot affect.
  • 新增對一種新型微交易的支持:角色皮膚。
    Added support for a new type of Microtransaction: Character Skin.
  • 改善了獨特物品「毀滅之醒」的音效。
    Improved the audio of the Unique Item 'Wake of Destruction'.
  • 改善了在組隊中戰鬥時的無盡哀嘆拉克蘭的AI。
    Improved Lachlann of Endless Lament's AI when fought in a party.
  • 改良版的震籠,當與隊伍一起戰鬥時,地裂者的人工智慧。
    Improved Rattlecage, the Earthbreaker's AI when fought in a party.
  • 更改了一些箱子的分類,因此它們的標籤將始終顯示。
    Changed the classification of some chests so their labels are always shown.
  • 在遊戲選項中新增了一個選項,始終優先互動而非使用技能。此選項默認為啟用。
    Added an option in the Game Tab to always priortise interacting over using skills. This options is on by default.
  • 為遊戲手柄的選項、退出和更新日誌按鈕新增了彈出文字提示。
    Added popup text tips for Options, Exit and Patch Notes buttons on Gamepad.
  • 從遊戲內商店購買可裝備的微交易時,現在會顯示一個選項,可以立即將其裝備到您當前的角色上。
    Purchasing an equippable microtransaction from the in-game store now displays an option to equip it to your current character immediately.
  • 可插槽背包頁面已更新,新增了本次補丁中新增的插槽物品空間。
    The Socketable Stash Tab has been updated with spaces for the newly added socketables in this patch.
  • 修正了許多玩家或怪物不同步的重要案例,特別是在組隊遊玩時。
    Fixed many significant cases of players or monsters getting out of sync, especially in party play.
  • 修正了 4 個實例崩潰問題。
    Fixed 4 Instance Crashes.
  • 修復了 3 次客戶端崩潰。
    Fixed 3 Client Crashes.
  • 修正了一個錯誤,修正了德爾溫可能沒有合適目標讓阿茲梅里安光靈追逐的情況。
    Fixed a bug where Delwyn could have no viable target for Azmerian Wisps to chase.
  • 修正了一個錯誤,讓冰晶在判定暴擊時使用了不正確的數值,可能導致長時間出現相同的結果。
    Fixed a bug where Ice Shards could use incorrect values for determining critical hits, potentially resulting in long periods of the same outcome.
  • 修正了一個錯誤,使得 Blink 不能用來卸下 Rhoa 坐騎。
    Fixed a bug where Blink couldn't be used to dismount a Rhoa Mount.
  • 修正了一個問題,導致饑餓的獵手怪物無法與玩家互動。
    Fixed an issue where the Hungering Stalker monsters could fail to engage the player.
  • 修正了寶藏微交易的追蹤滾動功能無法正常工作的錯誤。
    Fixed a bug where the Tracking Scroll of Treasures microtransaction was not working correctly.
  • 修正了戰術家的大炮,準備好了!特別注意不再導致圖騰在您從某些技能(如冰雹風暴彈和攻城瀑布)向上發射攻擊彈丸時使用技能。
    Fixed Tactician's Cannons, Ready! notable not causing totems to use skill when you fired attack projectiles from some skills that fired projectiles upwards such as Hailstorm Rounds and Siege Cascade.
  • 修復了在禁用十字弓時可能出現的不同步問題。
    Fixed desync that could occur when disabling your crossbow.
  • 修復了一個錯誤,即泰坦庫存擴展中的預兆無法運作。
    Fixed a bug where Omens in Titan Inventory Expansion did not work.
  • 修正了一個錯誤,即近戰攻擊和血祭在使用後未能正確清除累積連擊計數器。
    Fixed a bug where melee attacks and blood hunt did not correctly clear the culmination combo counter after use.
  • 修正了一個問題,某些箭矢在發射時可能會隱形。
    Fixed a bug where some arrows could be invisible when fired.
  • 修正了一個錯誤,該錯誤導致六角爆發詛咒指示器在低持續時間詛咒觸發時不匹配。
    Fixed a bug where the Hexblast Curse indicator did not match when triggered by low duration curses.
  • 來自祖先援助支援的積木堆在支援技能提前取消時將不再消耗。
    Stacks of blocks from Ancestral Aid Support are no longer consumed if supported skills are cancelled early.
  • 修正了一個問題,使得在“鬼魂寶藏地標”房間中的稀有怪物能夠掉落物品並在死亡時提供經驗。
    Fixed an issue preventing the Rare Monster in the Haunted Treasure Landmark room from dropping any items or granting any experience on death.
  • 修正了一個漏洞,該漏洞允許玩家在試煉大師戰鬥開始時使用時間裂縫傳送回空的競技場。
    Fixed a bug that allowed players to warp back to an empty arena with Temporal Rift at the start of the Trialmaster fight.
  • 修正了在手動執行時,其他客戶端的彗星不同步的問題。
    Fixed Comet being de-sync for other clients when manually performed.
  • 修正了一個錯誤,導致幽靈在靈體形態中卡住。
    Fixed a bug where Spectres could get stuck in their wisp form.
  • 修正了一個互動問題,該問題可能導致武器切換時充能注入獲得錯誤的屬性增益。
    Fixed an interaction that could cause Charge Infusion to grant the wrong amount of stats when weapon swapping.
  • 修復了一個可能導致有效輔助寶石在製作輔助寶石時顯示為灰色的錯誤。
    Fixed a bug that could cause valid Support Gems to be greyed out when crafting Support Gems.
  • 修正了不消耗十字弓彈藥的固定機率,從而導致其他隊伍成員出現不同步的情況。
    Fixed chance to not consume crossbow ammo causing desyncs for other party members.
  • 修正了 Utzaal 中的一個錯誤,可能導致與 Viper Napuatzi 戰鬥的入口無法顯示。
    Fixed a bug in Utzaal that could cause the entranceway to the fight against Viper Napuatzi to not appear.
  • 修正了一個問題,即1個苦痛、1個契約、2個小福氣和1個大福氣出現的頻率比預期高出五十到一百倍。這通常導致每次聖所運行的前兩個小福氣和第一個大福氣都是這些。這些福氣也是最不有趣且最不強大的,因此現在您作為第一個獲得的福氣應該會更強大!
    Fixed an issue where 1 Affliction, 1 Pact, 2 Minor Boons and 1 Major Boon were all appearing fifty to one-hundred times more commonly than intended. This often resulted in the first two Minor Boons, first Major Boon of every Sanctum run to be these. These ones were also some of the least interesting, and least powerful, so overall you should now be getting more powerful boons as your first ones!
  • 修正了一個可能導致雙持時攻擊速度遠低於預期的錯誤。
    Fixed a bug that could cause Attack Speed to be much slower than intended while dual wielding.
  • 修正了一個錯誤,導致擁有內在能量護盾的怪物在被召喚為幽靈或馴獸時,能量護盾比預期的要少。
    Fixed a bug that caused monsters with inherent Energy Shield to have less Energy Shield than intended when summoned as Spectres or Tamed Beasts.
  • 修正了一個可能會導致水神哈拉尼重複對話的錯誤。
    Fixed a bug that could cause Halani, the Water Goddess to repeat her dialogue.
  • 修正了一個可能導致探險日誌區域無法生成的錯誤。
    Fixed a bug that could cause Expedition Logbook areas to fail to generate.
  • 修正了一個錯誤,讓被流亡者掉落的權杖可以插入無效的符文。
    Fixed a bug that allowed Sceptres dropped by Rogue Exiles to have invalid Runes socketed in them.
  • 修復了手把上的一個錯誤,您無法啟用多於一個不同怪物類型的馴服獸夥伴。
    Fixed a bug on gamepad where you could not enable more than one Tamed beast companion of a different monster type.
  • 修正了一個錯誤,隱蔽所地圖設備的狀態介面無法收合。
    Fixed a bug where hideout map devices stat interfaces could not be collapsed.
  • 修正了遊戲手把的化妝品菜單資訊彈出窗口。
    Fixed cosmetics menu info popups for Gamepad.
  • 修正了一個錯誤,玩家 2 在使用遊戲手把創建新角色時可能無法輸入角色名稱。
    Fixed a bug where player 2 could be unable to enter a character name when creating a new character on Gamepad.
  • 修正了一個在使用遊戲手把時無法顯示存在半徑的錯誤。
    Fixed a bug where Presence Raidus would not be displayed when playing on Gamepad.
  • 修正了遊戲手柄上的一個錯誤,寶石軍團的「寶石嵌入」顯著效果在遊戲手柄上無法正常運作。
    Fixed a bug on Gamepad where the Gemling Legionnaire's "Gem Studded" notable didn't work on gamepad.
  • 當嘗試在未滿足要求的情況下打開損壞的 Nexus 時,新增了缺失的控制器錯誤消息。
    Added missing error message on Gamepad when trying to open a Corrupted Nexus without meeting it's requirements.
  • 修正了在清理汙染的 Nexus 地圖後,Atlas 未能立即移除視覺上的損壞,直到您更改區域為止的問題。
    Fixed the Atlas not removing visual corruption after cleansing a Corrupted Nexus map until after you changed areas.
  • 修復了一個錯誤,某些微交易組合可能會導致武器周圍出現黑色方塊。
    Fixed a bug where some Microtransaction combinations could cause weapons to have Black Squares surrounding them.