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0.2.0e Patch Notes

  • 移除了淹沒城市中的死胡同,以及通往該區域的部分關卡。這樣大大縮小了該區域的整體面積,但更重要的是避免了走錯路而不得不回溯的令人沮喪的情況。
    Removed the dead end in The Drowned City as well as the part of the level that leads up to it. This reduces the overall size of the area quite a lot, but more importantly prevents the frustrating situation where you go the wrong way and have to backtrack.
  • Utzaal 遇到了與淹沒之城完全相同的問題,我們正在進行完全相同的修正,但此外,在此區域目前版本的寶藏庫入口處,還移除了第二具死亡角色。
    Utzaal had the exact same problem as the Drowned City and we are doing exactly the same fix, but in addition has had a second dead removed where the entrance to the Treasure Vault is located in the Present version of this area.
  • 《污垢的頂點》的佈局已更新,更像是線性流程,類似於《阿哥拉特》,讓它變得更小、更易於導航。
    The Apex of Filth has had the layout updated to resemble more of a linear flow, like Aggorat, making it smaller and faster to navigate.
  • 阿扎克沼澤現在變得更矩形,並且稍微小一些。
    The Azak Bog is now more rectangular, and slightly smaller.
  • 被感染的荒地現在有一個瓶頸,要求你必須經過靠近起點的馬特蘭水道入口,這意味著在這個區域你需要尋找的物品變少了。
    The Infested Barrens now has a bottleneck requiring you to go past the entrance to The Matlan Waterways near the start meaning that there are less things you need to try to find in this area.
  • 丛林遗迹通往感染荒野的出口已变得更加明显,并将检查点移得更远,以便您更容易看到它。该区域也略微缩小了。
    The Jungle Ruins exit to the Infested Barrens has been made more clear, and moved the checkpoint further so that you are more likely to see it. This area has also been made slightly smaller.
  • 一些變種的奇美拉濕地已經將混沌神廟和基夸尼的機械工坊的入口移得更近,以減少回頭路。
    Some variations of the Chimeral Wetlands have had the Temple of Chaos and Jiquani's Machinarium entrances moved closer together to reduce backtracking.
  • 為了減少找到它們所需的平均時間,將額外的靈魂核心添加到 Jiquani 的機械工廠和 Jiquani 的聖堂中。
    Added an extra Soul Core to both Jiquani's Machinarium and Jiquani's Sanctum to reduce the average amount of time it takes to find them.
  • 在 Jiquani 的 Machinarium 末端,檢查點已移至最後的石雕祭壇旁邊,這樣在找到靈魂核心後,你可以快速返回祭壇。
    The checkpoint at the end of Jiquani's Machinarium has been moved to be beside the final Stone Altar, so you can quickly return to the Altar upon finding the Soul Core.
  • 在馬特蘭水道的某些水域已經合併在一起,以減少需要拉動的總桿數。
    Some sections of water in The Matlan Waterways have been merged together to reduce the total amount of necessary levers to pull.
  • 增加了與側區域相連的區域的實例超時時間。這應該可以減少您從側區域返回時發現主區域已被重置的情況。
    Increased the instance timeout time for areas with side-ares off them. This should reduce how often you return from a side area and find the main area has been reset.
  • 在一些缺乏足夠檢查點的區域新增了幾個檢查點。
    Added a few more checkpoints to a handful of areas that didn't have sufficient checkpoints.
  • 區域的密度已經調整,以考慮此更新中關卡生成的變化。
    The density of areas has been adjusted to account for level generation changes in this patch.
  • 流血不再僅僅考慮對目標生命造成的傷害。對能量護盾(或法力)造成的傷害現在也可以引發流血效果。
    Bleeding no longer only considers damage dealt to the target's life. Damage dealt to energy shield (or mana) can now cause bleeding.
  • 混沌疫苗現在額外讓你對流血免疫。
    Chaos Inoculation now additionally makes you immune to bleeding.
  • 大多數被動技能樹的集群,原本根據你的最大能量護盾提供額外的眩暈閾值,現在也根據你的最大能量護盾提供額外的狀態異常閾值。
    Most Passive Skill Tree clusters that granted additional Stun Threshold based on your maximum Energy Shield now also grant additional Ailment threshold based on your maximum Energy Shield.
  • 新增了新的珠寶和失落時光珠寶修改器,根據您的最大能量護盾增加額外的異常閾值。
    Added new Jewel and Time-lost Jewel modifiers for additional Ailment threshold based on your maximum Energy Shield.
  • 該寶石修改器將根據您最大能量護盾增加的眩暈閾值現在的範圍為 5-15%(之前為 5-10%)。現有物品可以通過使用神聖寶珠提升至新的範圍。
    The Jewel Modifier for additional Stun Threshold based on your maximum Energy Shield now rolls 5-15% (previously 5-10%). Existing items can be improved to the new ranges by using a Divine Orb.
  • 時間遺失的珠寶修改器現在根據你的最大能量護盾增加額外的眩暈閾值,滾動範圍為 1-2%(之前為 1%)。現有物品可以通過使用神聖寶珠來提升到新的範圍。
    The Time-lost Jewel Modifier for additional Stun Threshold based on your maximum Energy Shield now rolls 1-2% (previously 1%). Existing items can be improved to the new ranges by using a Divine Orb.
  • 弧現在在擊中被震懾的敵人時會釋放傷害脈衝,但無法再造成震懾。這不會消耗震懾能量。弧現在在寶石等級1時造成9到51的傷害(之前是9到50),在寶石等級20時提升至82到462(之前是72到410)。脈衝在寶石等級1時造成5到31的電擊傷害,在寶石等級20時提升至49到277,並具有1.5米的半徑。
    Arc now releases damaging pulses when Shocked enemies are Hit, but can no longer Shock. It does not consume the Shock. The Arc now deals 9 to 51 at Gem level 1 (previously 9 to 50), scaling up to 82 to 462 at Gem level 20 (previously 72 to 410). The Pulse deals 5 to 31 Lighting Damage at Gem level 1, scaling up to 49 to 277 at Gem level 20, and has a radius of 1.5 metres.
  • 冬之眼現在在穿過其他元素球體時,如太陽球、風暴球或冰霜炸彈時,會獲得額外的元素傷害。
    Eye of Winter now gains bonus elemental damage when passing through other elemental orbs like Solar Orb, Orb of Storms or Frost Bomb.
  • 焚化的火焰暴露持續時間現在是 8 秒(之前是 2 秒)。
    Incinerate's Fire Exposure Duration is now 8 seconds (previously 2 seconds).
  • Mana Tempest 現在可以與所有法術一起使用,並已更改為使增強法術分裂至額外目標,而不是連鎖或分叉。
    Mana Tempest can now be used with all spells, and has been changed to cause empowered spells to split to additional targets instead of chaining or forking.
  • 霜火箭的爆炸半徑現在為2.4米(之前為1.6米)。
    Frostbolt's Explosion radius is now 2.4 metres (previously 1.6).
  • 冰霜新星(Ice Nova)在近距離施放冰錘(Frostbolt)時所產生的冰凍疊加(Freeze Buildup)現在已經一致。冰霜新星在1-20級寶石時的冰凍疊加增加了100-157%(之前只有在施放在冰錘上時增加50%)。
    The Freeze Buildup from Ice Nova and Ice Nova when cast near a Frostbolt are now matching. Ice Nova now has 100-157% more Freeze Buildup at Gem levels 1-20 (previously 50% only when cast on Frostbolt).
  • 冰霜炸彈現在的暴露持續時間為 8 秒(之前為 5 秒)。
    Frost Bomb now has an Exposure duration of 8 seconds (previously 5).
  • Mana Remnants 現在在擊殺受到元素異常影響的敵人時,有 25% 的機率產生殘留物(不再僅限於震盪)。現在在對受到元素異常影響的目標進行暴擊時會產生殘留物,且每 2 秒最多一次(不再僅限於震盪)。
    Mana Remnants now has a 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment (instead of only Shock). Now Spawns a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 second (instead of only Shock).
  • 擴散點燃,如來自野火支援或裂縫爬行者獨特戒指,現在在 1 秒的延遲後發生(之前是 2 秒)。
    Spreading ignites, such as from Wildfire Support or the Cracklecreep Unique Ring, now occurs after a 1 second delay (previously 2 seconds).
  • 野火支援現在會使點燃在1.5米的半徑內擴散至敵人(之前是2米)。
    Wildfire Support now causes ignite to spread to enemies within a 1.5 metre radius (previously 2 metre).
  • 格擋過的敵人將無法再閃避你的攻擊。
    Parried enemies can no longer evade your attacks.
  • 快速突擊的爆炸現在在擊中時會造成流血效果,範圍為2.4米(之前為2米)。在寶石等級5-20時,爆炸現在造成142-312%的攻擊傷害(之前為85-187%)。
    Rapid Assault's Explosion now inflicts Bleeding on Hit, and has a radius of 2.4 metres (previously 2 metres). The Explosion now deals 142-312% of Attack Damage at Gem levels 5-20 (previously 85-187%).
  • Spearfield 現在的矛持續時間為 10 秒(之前為 6 秒)。爆炸現在在寶石等級 5-20 時造成 17-49% 的攻擊傷害(之前為 17-37%)。
    Spearfield now has a Spear duration of 10 seconds (previously 6). The Explosion now deals 17-49% of Attack Damage at Gem levels 5-20 (previously 17-37%).
  • 血之傳令者不再摧毀稀有和獨特怪物爆炸時的屍體,允許你對稀有怪物使用儀式獻祭。
    Herald of Blood no longer destroys the corpses of Rare and Unique monsters when they explode, allowing you to use Ritual Sacrifice on the Rare monsters.
  • 由基塔瓦的「對抗鐵砧」昇華被動技能授予的「氣怒武器技能」,現在使每次鐵砧的打擊在引導時增強你接下來的3次近戰攻擊(之前為1次)。現在最多可以增強12次攻擊(之前為4次),且現在引導速度提高了25%。燃燒現在在寶石等級1-20時造成80-290%的攻擊傷害(之前為175-714%)。
    The Temper Weapon Skill, granted by the Smith of Kitava's Against the Anvil Ascendancy Passive Skill, now causes each strike of the anvil Empowers your next 3 Melee Attacks while Channelling (previously 1). Now has a maximum of 12 Empowered Attacks (previously 4), and now Channels 25% faster. Combust now deals 80-290% of Attack Damage at Gem levels 1-20 (previously 175-714%).
  • 盾牆現在可以被戰吼和重擊引爆。
    Shield Wall can now be detonated by Warcries as well as Slams.
  • 對玩家造成的護甲破壞持續時間現在為 4 秒(之前是 12 秒)。對非玩家造成的護甲破壞仍然持續 12 秒。
    Armour break inflicted on players now lasts 4 seconds (previously 12). Armour break inflicted on non-players still lasts 12 seconds.
  • 完全破損的盔甲對玩家不再造成額外的物理傷害。對於非玩家,完全破損的盔甲對受到的攻擊造成的物理傷害增加仍然維持在20%不變。
    Fully broken armour inflicted on players no longer causes the player to take increased physical damage. Fully broken armour on non-players remains unchanged at 20% increased physical damage taken from hits.
  • 風暴呼喚者箭矢的衝擊半徑現在在寶石等級3-20時為1.6-2.4米(之前是1.1-1.9米)。如果任何目標被風暴呼喚者箭矢擊中並受到震懾,現在也會在寶石等級3-20時震懾半徑1.7-3米內的敵人。
    Stormcaller Arrow's Bolt now has an impact radius of 1.6-2.4 metres at Gem levels 3-20 (previously 1.1-1.9 metres). If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20.
  • 閃電引導現在在寶石等級1-20時,造成的攻擊傷害為26-94%(之前為20-72%)。現在最大箭矢持續時間為20秒(之前為12秒)。
    Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12).
  • 閃電箭的瞄準範圍現在是3.2米(之前為2.4米)。
    Lightning Arrow's beam targeting radius is now 3.2 metres (previously 2.4).
  • 龍卷風射擊現在在所有寶石等級下的最大龍卷風持續時間為15秒(之前在11-20寶石等級下為7-7.9秒)。
    Tornado Shot now has a maximum Tornado duration of 15 seconds at all Gem levels (previously 7-7.9 at Gem levels 11-20).
  • 集結支持不再僅限於打擊或猛擊,現在可以支持您自己使用的任何近戰攻擊。
    Rally support is no longer restricted to Strikes or Slams, and can now support any Melee Attack you use yourself.
  • 榮耀(由神之錘和太陽神之矛使用)現在在使用技能時被打斷時不再消耗。
    Glory (used by Hammer of the Gods and Spear of Solaris) is now no longer consumed if you are interrupted while using the skill.
  • 我們新增了一個名為「抑制器」的支持寶石,該寶石可以防止消耗充能,但會使支持技能的傷害每種類型的充能增加 4%。抑制器在未切割的支持等級 2 以上提供。
    We have added a support gem called Inhibitor that prevents charges being consumed but increases the damage of the supported skill by 4% for each type of charge you have. Inhibitor is offered at uncut support tier 2+.
  • 癲狂發作現在的持續時間大約是以前的 2.5 倍。
    Delirium encounters now last approximately 2.5 times longer.
  • Delirium Fog 的前方現在可以在執行其他機制的同時繼續擴展,雖然霧的後方仍會暫停。這樣可以避免在處於霧的邊緣時暫停霧而意外結束 Delirium 的情況。
    The front of the Delirium Fog can now continue expanding while doing other mechanics, though the back of the fog will still pause. This prevents scenarios where you pause the fog while on the edge of it and accidentally end the Delirium.
  • 強化箱在打開時會暫停癲狂霧,除了在完成時已有的暫停功能外,現在還新增了這個功能。
    Strongboxes now pause Delirium fog when they are opened, in addition to the pause they already had on completion.
  • 許多人類怪物,包括 Freythorn 中的邪教徒、Faridun 和第三幕中的部落人類,具備可在玩家在攻擊過程中移動過遠時中斷近戰攻擊的行為,尤其是對於像左掃到右掃進行多次打擊的攻擊。這些中斷事件主要被移除,特別是對於那些攻擊速度非常快的怪物,因為這會使它們能夠不斷追擊並攻擊你,讓你沒有時間在它們的攻擊之間進行交代或使用技能。
    Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks.
  • Haste Aura 血量修飾符不再出現在已經快速的怪物身上。
    The Haste Aura Monster modifier no longer appears on monsters that are already fast.
  • 狼人潛行者和觸手潛行者在進行近戰動作後,現在會進入行走姿態(而不是跑步)。他們只有在你與他們之間的距離達到一定程度後才會再次開始跑步。這種行為已經應用於許多更快的怪物上。
    Werewolf Prowlers and Tendril Prowlers now will enter a walking stance (as opposed to running) after performing a melee action, they will only begin running again if you get a certain distance away from them. This behaviour has been applied to many faster monsters.
  • 饑餓追蹤者的生命值和傷害降低了 12%,它們本來就相對較弱,但我們進一步降低了它們的強度,以考量它們的高移動速度和攻擊速度。它們的設計目的是快速接近並攻擊,但本身較弱,容易被擊殺。
    Hungering Stalkers now have 12% less Life and Damage, they were already relatively weak but we have lowered it a bit further to account for their high movement speed and attack speed. They are intended to engage and attack quickly, but be weak and die fast.
  • 降低了在紅谷中找到的花朵蛇的數量。
    Reduced the number of Bloom Serpents found in The Red Vale.
  • 將狩獵區的有毒螃蟹和有毒螃蟹母體數量減半。
    Halved the number of Venomous Crabs and Venomous Crab Matriarchs in the Hunting Grounds.
  • 弗雷索恩的邪教徒在他們的攻擊中不再有上述所描述的中斷事件。
    The Cultists in Freythorn no longer have interrupt events on their attacks as described above.
  • 在弗雷索恩的邪教徒 wielding 斧頭和鈍器,現在在執行一次近戰動作後可以行走,只有當你超過一定距離後才會再次奔跑。
    The Cultists in Freythorn wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance.
  • 稍微減少了弗雷索恩中的邪教徒數量。
    Slightly decreased the number of Cultists in Freythorn.
  • 血液白痴的死亡血池持續時間從6秒減少到4秒,並修正了效果範圍以更接近視覺效果。
    Blood Cretins on death Blood Pools have had their duration decreased from 6 seconds to 4 seconds, and fixed the area of effect to match the visual more closely.
  • 降低了奧甘莊園中更具挑戰性的怪物的整體密度。
    Reduced the overall density of more challenging monsters in Ogham Manor.
  • 在泰坦之谷中,石凍蟻已被復生的瑪拉基斯所取代。此區域的怪物密度也已進行調整。
    Boulder Ants have been replaced by Risen Maraketh in the Valley of the Titans. The density of Monsters in this area has also been adjusted.
  • 法里敦族的所有改造都已經移除了其攻擊上的中斷事件,如上所述。
    The Faridun have all been modified to remove the interrupt events on their attacks as described above.
  • Diretusk Boar和Antlion Charger在衝撞你時現在更可能將你推向一旁,而不是與它們一起推進。
    Diretusk Boar and Antlion Charger's are now more likely to push you to the side instead of pushing you along with them when they charge you.
  • 《失落之城》的怪物包組成已調整,以減少遠程怪物的數量。
    The Lost City monster pack composition has been adjusted to result in less ranged monsters.
  • 大幅調整了阿札克沼澤,首先是前述的中斷事件變更,還有該區域的怪物組成也進行了調整,減少了遠程和精英怪物的數量。
    Massively adjusted the Azak Bog, firstly by the aforementioned changes to interrupt events, but also changed the monster composition of the area to have less Ranged and Elite monsters.
  • 修正了一個問題,即在毒液墓穴中,Slitherspitter 的毒霧噴射意外地造成混沌傷害,而不是物理傷害。
    Fixed an issue where the Slitherspitter's poison spray in Venom Crypts was dealing Chaos Damage instead of Physical Damage unintentionally.
  • 在蛇蝮娜帕特茲戰鬥中,減少了混沌雨(紫色的)的數量和大小,並加快清除後遺留的視覺效果,以使後續掉落位置更加明顯。
    Lowered the amount and size of Chaos Rains (the purple ones) in the Viper Napuatzi fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious.
  • Uxmal,獸王在空中時無法再重新充能能量護盾,使用火焰吐息的頻率也變得更少,並且在戰鬥中改變位置的次數也有所減少。
    Uxmal, the Beastlord can no longer recharge Energy Shield while they are in the air, uses his Flame Breath less often, and has had the number of times they can change locations through the fight reduced.
  • Xyclucian 的競技場已經清除了地面的植被,以使他的效果更為明顯。
    The arena of Xyclucian has had its ground foliage removed in order to make his effects more visible.
  • 我們已經更改了小兵復活計時器的運作方式。當你的第一隻小兵死亡時,復活計時器會設置為 7.5 秒,與之前相同,但每當後續的小兵死亡時,計時器的增長幅度會逐漸減少(仍然限制在最多 7.5 秒)。這應該能大幅減少當你的大多數小兵死亡時,復活計時器不斷重置為 7.5 秒的情況。
    We have changed the way that minion revive timers work. When your first minion dies, it sets the revive timer to 7.5 seconds as before, but each successive minion that dies increases it by less and less (still capped to a max of 7.5 seconds). This should heavily mitigate the situation where most of your minions are dead, but the revive timer keeps resetting to 7.5 seconds over and over.
  • 解除綁定「束縛幽靈」或「馴獸」寶石將會解除其綁定,使您能夠再次使用它們。
    Disenchanting a Bind Spectre or Tame Beast gem will unbind them, allowing you to use them again.
  • 已馴化的獸類現在可以通過與玩家相同大小的間隙。
    Tamed beasts can now fit through gaps of the same size that the player can.
  • 我們現在已經完成了將所有的符文添加到施法者武器上。沙漠、冰川、風暴、鐵、身體、心靈、重生、靈感、石頭和視野符文現在都可以在法杖和法杖上使用,並具有獨特的修飾符。
    We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.
  • 倫利在奧甘村的廢棄商店現在也有一個空白符文,倫利可以將其鍛造成你選擇的任何元素符文,以防你到那時為止還沒有找到任何符文。
    Renly's abandoned shop in Ogham Village now also has a Blank rune which Renly can forge into any elemental rune of your choosing in case you didn't find any up to that point.
  • 在整個活動中新增了12個人工匠之球的固定位置,讓你可以更頻繁地使用它們進行製作。
    Added 12 Artificers Orb's to fixed locations throughout the campaign, allowing you to craft with them more often.
  • 新增了三種屬性符文,讓你可以解決早期遊戲的需求問題:精通、強健和決心。
    Added 3 new typs of runes for attributes allowing you to fix early game requirement issues: Adept, Robust and Resolve.
  • 在遊戲的末期,一個常見的問題是地圖角落裡有一隻稀有怪物而你卻未曾探索到。為了減少這個問題,我們已經更改了稀有怪物的顯示方式,讓它們在小地圖上隨時顯示。
    During endgame a common issue is missing a Rare Monster in the corner of the map that you didn't happen to explore. In order to mitigate this issue, we have changed rares to show up on the minimap at all times.
  • 在泰坦洞窟的固定位置新增了一個符文。
    Added a Rune to a fixed location in The Titan Grotto.
  • 在莫杜恩採石場增加了可找到的盔甲碎片和鍛造磨刀石的數量。
    Increased the number of Armourer's Scraps and Blacksmith's Whetstones that can be found in the Mawdun Quarry.
  • 恐懼僕人的亡靈龍捲風不再受到額外飛彈加成的影響,並且現在傷害發生的頻率大幅減少。
    Dread Servant's undead tornados no longer benefit from additional projectile modifiers, and now deal damage far less frequently.
  • Antlion Charger 的衝撞現在比較可能將你推向側面,而不是將你拖著走。當它們出現在地圖區域時,數量也減少了 Antlion,增加了更多的食物。
    Antlion Charger's charge is now more likely to push you to the sides as opposed to dragging you along with it. They also now have less Antlion's and more fodder when found in Map areas.
  • Rathbreaker 和鬣狗之王 Caedron 的傷害已經降低。
    Rathbreaker and Caedron, the Hyena Lord have had their damage reduced.
  • 為了降低迷失追蹤消亡者的可能性,已對消亡者增加了照明效果。
    Added lighting to Rogue Exiles to reduce the likelihood of losing track of them.
  • 對各種怪物的侵略性進行進一步改進(換句話說:減少侵略性)。
    Further improvements to the pushiness of various monsters (read: less pushing).
  • 修正了一個錯誤:當怪物在死亡時爆炸(例如使用血之先兆時),儀式派系的血沸不會傳播。
    Fixed a bug where Blood Boils from the Ritualist ascendancy didn't propagate if the monster exploded on death, such as when using Herald of Blood.
  • 修正了一個漏洞,神聖寶珠影響了破碎的修飾符。
    Fixed a bug where Divine Orbs were affecting Fractured Modifiers.
  • 修復了一個錯誤,導致影響半徑內被動技能的獨特寶石在小型屬性被動技能或小型職業特定被動技能上無法正確運作。
    Fixed a bug where Unique Jewels that affect Passives in Radius were not functioning correctly with small Attribute Passive Skills, or small class-specific Passive Skills.
  • 修正了一個bug:當您或目標從未完全破壞護甲時,部分護甲破壞具有無限持續時間。
    Fixed a bug where partial Armour Break had an infinite duration, if you or the target never had Fully Broken Armour.
  • 修正了一個漏洞,該漏洞使得由「對抗鋼鐵」科塔瓦昇華被動技能授予的「燃燒」武器技能未能造成傷害。
    Fixed a bug where the Combust from the Temper Weapon Skill, granted by the Against the Anvil Smith of Kitava Ascendancy Passive Skill, was failing to deal damage.
  • 修正了一個錯誤,該錯誤會導致在塞克馬斯試煉中馴服野獸時無法繼續進行戰鬥(這次是真的修好了)。
    Fixed a bug where taming a beast in the Trial of the Sekhemas could prevent you from progressing the encounters (for real this time).
  • 修復了一個 bug:當具現武器距離目標太近時,可能會無法擊中目標。
    Fixed a bug where Manifested Weapons could fail to hit a target if they were too close to them.
  • 修正了一個錯誤,即當受到 Fork 的支持時,旋風槍會隨意消失。
    Fixed a bug where Whirlwind Lance just skedaddled when supported by Fork.
  • 修正了旋風長槍的性能問題。
    Fixed a performance issue with Whirlwind Lance.
  • 修正了一個錯誤,導致使用「蒼白之王的冠冕」和「火花花」獨特物品時,可能會對自己造成荊棘傷害。
    Fixed a bug where it was possible to apply Thorns damage to yourself, such as through using the Crown of the Pale King and Fireflower Unique Items.
  • 修正了一個錯誤,Electrocute 未計入「對敵人造成的每個元素異常」的統計。
    Fixed a bug where Electrocute was not counting towards "per Elemental Ailment on the Enemy".
  • 修正了一個錯誤,之前血獵者的標記可能會有不正確的重擊暈眩增益。
    Fixed a bug where Bloodhound's Mark could have an incorrect Heavy Stun buildup.
  • 修正了一個錯誤,讓「不穩定節奏」可以支持引導技能,儘管在支持時沒有任何效果。
    Fixed a bug where Unsteady Tempo was able to support Channelling Skills, though it had no effect when it did.
  • 修正了一個錯誤,導致寶箱有時無法打開。
    Fixed a bug where strongboxes could sometimes fail to open.
  • 修正了一個問題:在 Ixchel's Torment 獨特強箱的開動畫中取消操作會導致強箱無法打開。
    Fixed an issue where cancelling out of the open animation for the Ixchel's Torment Unique Strongbox would cause it to not open.
  • 修正了一個錯誤,以前「無限之精華」的傷害觸發得過早。
    Fixed a bug where Essence of the Infinite was dealing damage far too early.
  • 修正了一個問題,即沙洲地圖生成了過多的怪物。
    Fixed an issue where the Sandspit Map was generating with too many Monsters.
  • 修正了在《銅之圓頂地圖》中,強制場可能出現在 Boss 競技場中央的錯誤。
    Fixed a bug where a forcefield could appear in the middle of the Boss arena in The Copper Citadel Map.
  • 修正了一個錯誤,當使用高山山脊或流浪者地圖首領檢查點時,玩家可能會卡在不可行走的地形中。
    Fixed a bug where you could become stuck in unwalkable terrain when using the Alpine Ridge or Castaway Map Boss Checkpoints.
  • 修正了一個錯誤:如果德爾溫在場,藏身處地圖將無法完成。
    Fixed a bug where Hideout Maps were unable to be completed if Delwyn was present.
  • 修正了一個在隱匿處嘗試圍繞默認地圖裝置走動時造成脫節的錯誤。
    Fixed a bug that caused desync to occur when trying to walk around the default Map Device in a Hideout.
  • 修正了一個錯誤,當使用控制器在更換區域後,Parry可能會從你的技能欄中解除綁定。
    Fixed a bug where Parry could become unbound from your skill bar after changing areas when using a controller.
  • 修正了一個問題:當使用控制器觀戰派對成員時,如果復活,技能會被禁用。
    Fixed a bug where skills were disabled if you were revived while spectating party members when using a controller.
  • 修正了一個錯誤,當使用控制器時,可能會導致您無法升級您的夥伴。
    Fixed a bug where you could be prevented from levelling up your Companions when using a controller.
  • 修正了一個錯誤,之前的「分裂」關鍵字彈出窗口顯示該技能會對4米內的多個目標發射分裂彈丸,實際半徑應為6米。
    Fixed a bug where the Split keyword popup stated Projectiles that Split fired at a number of targets within 4 metres, when the actual radius is 6 metres.
  • 修復了在多人遊戲中使用祖先戰士圖騰時可能發生的客戶端崩潰問題。
    Fixed a client crash that could occur with Ancestral Warrior Totem in party play.
  • 修復了與應用"刺穿"減益相關的客戶端崩潰問題。
    Fixed a client crash related to applying the Impaled debuff.
  • 修復了另外三個客戶端崩潰的問題。
    Fixed three other client crashes.
  • 修復了兩個實例崩潰的問題。
    Fixed two instance crashes.