Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
輔助使用時消耗暴擊球、狂怒球或耐力球的技能,使其有一定機率不消耗能量球,卻能獲得消耗時的增益效果。
Skills have 25% chance to not remove Charges but still count as consuming them技能有 25% 的機率不會移除能量球,但依然會視為將其消耗