Ready your [Buckler] to parry the next [Strike] or [Projectile] that would [HitDamage|Hit] you, [Block|Blocking] the [HitDamage|Hit] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [Attack] damage for a short duration. Parrying causes you to accumulate [HeavyStunPlayer|Heavy Stun] buildup. You cannot [Evasion|Evade] a [HitDamage|Hit] you could parry, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.