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Fate of the Vaal

Fate of the Vaal moved into the core game in v0.5.0, with a dedicated Atlas tree, a new Atlas location, Temple tablets, and major Temple cleanup.

Fate of the Vaal

Core access

  • You first encounter Fate of the Vaal through six Ancient Beacons in Act 3.
  • A second set of six Ancient Beacons appears in the Interludes.
  • Energising beacons gives Energised Crystals and opens a portal to the Vaal Ruins.
  • The mechanic now has its own Fate of the Vaal Atlas Passive Tree.
  • Atziri's Temple appears on the Atlas in Lira Vaal, north-east of the start.

Temple rework

  • Maps inside Lira Vaal always have Energised Crystals and grant Fate of the Vaal Atlas points.
  • Temple Precursor Tablets can guarantee Vaal Beacons in maps for focused farming.
  • The old room-deletion prevention strategy is gone; required deletions now turn connected rooms into simple path rooms.
  • Temples start with more rooms, making Atziri faster to reach.
  • Rooms can be upgraded to Tier 4 after unlocking the ability on the Temple Atlas Tree.

Item and currency notes

  • Reward rooms from the Architect console were significantly improved.
  • Medallion drop rate now scales with temple paths as well as other rooms.
  • The default storage cap is now 60 Energised Crystals and 6 Medallions.
  • Infusers now come in Armourer's, Blacksmith's, Arcanist's, and Catalysing versions.
  • All Infusers require items at or above 20% quality.