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Breach

Breach gets a new Atlas hub, a revamped passive tree, visible encounter progress, Genesis Tree crafting, and a longer Breach Domain progression chain.

Breach

What changed

  • Breach has a new hub: The Monastery of the Keepers, south of the Atlas start.
  • Maps around the hub always contain Breach and grant Breach Atlas Tree points.
  • The Breach Atlas Passive Tree was completely revamped.
  • Starting a Breach now shows a progress bar with remaining time and kill-based time extension.
  • Reaching 100% starts a Stabilised Breach with new challenges at the starting point.

Genesis Tree crafting

  • The new Genesis Tree consumes Wombgifts and Hiveblood to create jewellery, belts, and currency.
  • Genesis Tree nodes control what items are crafted, and new nodes unlock by using Wombgifts.
  • Six ring bases, four amulet bases, and four belt bases are exclusive to the Genesis Tree.
  • Catalysts no longer drop from monsters and are now obtained only through the Genesis Tree.
  • Twelve new Catalysts can add new quality modifiers to jewels.

Domain progression

  • Breach monsters now drop Hiveblood, Wombgifts, and Breachstone Splinters.
  • Full Breachstone Splinter stacks become a special Wombgift that creates a Breachstone at the Genesis Tree.
  • Breachstones reveal new Breach Domains on the Atlas.
  • Domains contain Breach Hives, Sky Hives, and Sky Fortresses.
  • Sky Fortresses contain Tul and Esh; defeating them grants a key to the Breach pinnacle boss.