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Witchhunter

The Witchhunter specialises in taking down the most deadly of foes. With extra defences against magic, and the ability to break the concentration of his enemies, he is perfectly suited for slaughtering spellcasters.

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1

Weapon Master

20 Passive Skill Points become Weapon Set Skill Points

2

Pitiless Killer

Culling Strike

Culling Strike : Culling Strike kill Normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of their of the Hit is applied.

3

Judge, Jury, and Executioner

Decimating Strike

Decimating Strike: Hits against Full Life Enemies remove between 5% and 30% of life, before the damage of the Hit is applied.

4

Witchbane

Enemies have Maximum Concentration equal to 40% of their Maximum Life. Break enemy Concentration on Hit equal to 100% of Damage Dealt. Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds

Concentration: Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.

5

No Mercy

Deal up to 30% more Damage to Enemies based on their missing Concentration

6

Obsessive Rituals

Grants Skill: Sorcery Ward/ 50% less Armour and Evasion Rating.

Sorcery Ward: Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

7

Ceremonial Ablution

50% increased effect of Sorcery Ward. Sorcery Ward recovers 50% faster.

8

Zealous Inquisition

10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage. Chance is doubled against Undead and Demons.

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