
Mercenary · 傭兵
女巫獵人Witchhunter

昇華天賦Ascendancy Passives
Ceremonial Ablution儀式淨身
Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits祕法護盾可以同時承受來自擊中的物理及混沌傷害
Chaos DamageChaos Damage混沌傷害是五種[DamageTypes|傷害類型]的其中一種。[Resistances|混沌抗性]可以減少此傷害。
混沌傷害是最少見的傷害類型,會在造成傷害時移除兩倍數值的[EnergyShield|能量護盾]。Chaos damage is one of the five [DamageTypes|Damage Types]. It is reduced by [Resistances|Chaos Resistance].
Chaos damage is the least common damage type, and removes twice as much [EnergyShield|Energy Shield] as the damage value when taken.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。
一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front.
[Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].
Judge, Jury, and Executioner法官、陪審團和劊子手
Decimating Strike屠戮打擊
Decimating StrikeDecimating Strike[HitDamage|擊中]滿血狀態的敵人會在造成[HitDamage|擊中]傷害之前移除 5% 至 30% 的生命。[HitDamage|Hits] against Full Life Enemies remove between 5% and 30% of Life, before the damage of the [HitDamage|Hit] is applied.StrikeStrike打擊是透過武器或身體部位直接擊中的[Melee|近戰]攻擊。[Slam|重擊]攻擊不會被視為打擊。A Strike is a [Melee] attack that directly hits with weapons or body parts. [Slam] attacks do not count as Strikes.
No Mercy毫不留情
Deal up to 40% more Damage to Enemies based on their missing Concentration根據敵人失去的專注,最多造成40%更多傷害
ConcentrationConcentration敵人的專注越低,[CooldownRecovery|冷卻時間恢復率]也越低。當專注為 0% 時,[CooldownRecovery|冷卻時間恢復率]便會降低 50%。Enemies have less [CooldownRecovery|Cooldown Recovery Rate] the lower their Concentration, scaling down to 50% less [CooldownRecovery|Cooldown Recovery Rate] when Concentration is 0%.
Obsessive Rituals執著祭儀
EvasionEvasion閃避會賦予躲避敵人[HitDamage|擊中]的機率,使該次攻擊完全無法[HitDamage|擊中]你。實際的閃避機率同時取決於攻擊者的[Accuracy|命中率]。Evasion Rating grants a chance to Evade enemy [HitDamage|Hits], preventing them from [HitDamage|Hitting] you at all. Exact chance to Evade also depends on the attacker's [Accuracy].ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。
護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage].
Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Pitiless Killer冷酷殺手
Culling Strike撲殺
Culling StrikeCulling Strike撲殺擊中後會立即擊殺生命低於 35% 的普通敵人、20% 的魔法敵人、10% 的稀有敵人和 5% 的傳奇敵人。這些門檻會在[HitDamage|擊中]傷害生效前進行判定。Culling Strikes kill Normal enemies if their life is at 35% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the [HitDamage|Hit] is applied.StrikeStrike打擊是透過武器或身體部位直接擊中的[Melee|近戰]攻擊。[Slam|重擊]攻擊不會被視為打擊。A Strike is a [Melee] attack that directly hits with weapons or body parts. [Slam] attacks do not count as Strikes.
Weapon Master武器大師
Witchbane女巫殺手
Break enemy Concentration on Hit equal to 100% of Damage DealtEnemies have Maximum Concentration equal to 30% of their Maximum LifeEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds擊中敵人時,破壞等同於造成傷害100%的專注敵人有等同於其最大生命30%的專注上限若敵人在過去5秒內沒有失去集中,便恢復10%集中
ConcentrationConcentration敵人的專注越低,[CooldownRecovery|冷卻時間恢復率]也越低。當專注為 0% 時,[CooldownRecovery|冷卻時間恢復率]便會降低 50%。Enemies have less [CooldownRecovery|Cooldown Recovery Rate] the lower their Concentration, scaling down to 50% less [CooldownRecovery|Cooldown Recovery Rate] when Concentration is 0%.MaximumMaximum此詞綴的最大值套用於整個詞綴,包含固定部分。The maximum value of this modifier is applied to the whole modifier, including the constant part.LimitLimit特定的技能同時只能讓數量有限的效果生效。
若在效果數量達上限時製造新的效果,最舊的效果將會消失。
特定的輔助寶石和物品可以修改技能效果上限。Certain skills can only have a limited number of effects active at once.
If a new effect is created while at the maximum number of effects, the oldest effect will dissapear.
Certain support gems and items can modify skill effect limits.
Zealous Inquisition狂熱裁決
10% chance for Enemies you Kill to Explode, dealing 100%\nof their maximum Life as Physical Damage\nChance is doubled against Undead and Demons你擊殺的敵人有10%機率爆炸,造成等同於\n其最大生命100%的物理傷害\n對於不死族和惡魔,該機率加倍
Physical DamagePhysical Damage物理傷害是五種[DamageTypes|傷害類型]的其中一種。這是最普遍的類型,也是唯一可以透過[Armour|護甲]而非[Resistances|抗性]減少傷害的類型。
大多數的物理傷害來自[MartialWeapon|武器][Attack|攻擊],但某些[Spell|法術]也會造成物理傷害。[Bleeding|流血]也可以造成物理持續傷害。Physical damage is one of the five [DamageTypes|Damage Types]. It is the most common and the only one reduced by [Armour], rather than by a [Resistances|Resistance].
Most physical damage comes from [MartialWeapon|Weapon] [Attack|Attacks], but some [Spell|Spells] and other skills deal physical damage as well. Physical damage over time can be inflicted with [Bleeding].