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Titan
Warrior · 戰士

泰坦Titan

8 notable17 passives

昇華天賦Ascendancy Passives

Ancestral Empowerment先祖威能
Every second Slam Skill you use yourself is Ancestrally Boosted你自己使用的每第二次重擊技能都會受到先祖強化
Ancestral BoostAncestral Boost先祖強化後的[Slam|重擊]具有 30% 更多傷害和增加 25% 範圍效果,而先祖強化後的[Strike|打擊]會以 2 個額外敵人為目標。[Trigger|觸發技能]無法受到先祖強化。先祖強化的[Attack|攻擊] 視為受到 [Empowered|強化].An Ancestrally Boosted [Slam] has 30% more damage and 25% increased area of effect, and an Ancestrally Boosted [Strike] will target 2 additional Enemies. [Trigger|Triggered Skills] cannot be Ancestrally Boosted. Ancestrally Boosted [Attack|Attacks] count as being [Empowered].EmpowermentEmpowerment強化一個[MapBoss|地圖頭目]使其升級成[PowerfulMapBoss|強大地圖頭目]Empowering a [MapBoss|Map Boss] upgrades it to a [PowerfulMapBoss|Powerful Map Boss]SlamsSlams重擊是具有範圍傷害效果的[Melee|近戰][Attack|攻擊],而不是直接使用你的武器[Strike|打擊]敵人。重擊的傷害依然為[Melee|近戰]傷害。Slams are [Melee] [Attack|Attacks] that cause damaging areas of effect, rather than [Strike|Striking] enemies with your weapon directly. Damage from Slams is still [Melee] damage.
Colossal Capacity巨量承載
Carry a Chest which adds 20 Inventory Slots裝備一個具有20個背包欄位的箱子
EquipmentEquipment裝備是可以被視為[Equipped|已裝備]的物品Equipment are items that can be [Equipped]
Crushing Impacts輾壓痛擊
Your Hits are Crushing Blows25% more Damage against Heavy Stunned Enemies你的擊中為粉碎重擊增加25%對遭沉重暈眩的敵人的傷害
Crushing BlowsCrushing Blows粉碎重擊會對[PrimedStun|可暈眩]的敵人造成[HeavyStun|沉重暈眩]。Crushing Blows cause a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun].Heavy StunHeavy Stun[HeavyStun|沉重暈眩]在目標的[Stun|暈眩]進度條填滿時發生,中斷目標當下的行動,並阻止其採取行動、持續數秒。[HitDamage|擊中]時依據傷害量造成沉重暈眩累積。玩家及其[Minion|召喚物]通常無法受[HeavyStun|沉重暈眩],但玩家在採取特別提及的特定行動時(如舉起[Shield|盾牌]、以[Buckler|輕盾]招架,或是騎乘坐騎),會獲得[HeavyStun|沉重暈眩]累積。 敵人遭沉重暈眩時無法行動,且視為[Immobilised|受禁錮]。造成沉重暈眩後,在一小段時間內更難對其造成沉重暈眩。 [Physical|物理]傷害以及玩家(而非怪物)的[Melee|近戰]傷害具有 50% 更多的[HeavyStun|沉重暈眩]累積。玩家的加成效果會互相加乘。[HeavyStun|Heavy Stuns] occur when a target's [Stun] bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. [HitDamage|Hits] cause Heavy Stun buildup based on the damage dealt. Players and their [Minion|Minions] usually cannot be [HeavyStun|Heavily Stunned], but players can receive [HeavyStun|Heavy Stun] buildup where specifically mentioned while taking specific actions (such as raising their [Shield], Parrying with a [Buckler], or riding a mount). While an enemy is Heavy Stunned, they cannot act and count as [Immobilised]. It will also be harder to Heavy Stun them again for a short time afterwards. [Physical] damage, and player (but not monster) [Melee] Damage, each cause 50% more [HeavyStun|Heavy Stun] buildup. For players, these bonuses are multiplicative with each other.ShatterShatter[Frozen|冰凍]的敵人被擊殺時會粉碎,並摧毀他們的屍體。[Frozen] enemies Shatter when killed, destroying their corpse.SlamsSlams重擊是具有範圍傷害效果的[Melee|近戰][Attack|攻擊],而不是直接使用你的武器[Strike|打擊]敵人。重擊的傷害依然為[Melee|近戰]傷害。Slams are [Melee] [Attack|Attacks] that cause damaging areas of effect, rather than [Strike|Striking] enemies with your weapon directly. Damage from Slams is still [Melee] damage.StunsStuns怪物的[Stun|暈眩]累積增加 100%Monster has 100% increased [Stun] buildup.StunStun[HitDamage|擊中]任何目標時,視造成傷害量,可能會對該目標造成暈眩。使目標暈眩會中斷其當下行動,並在一小段時間內阻止其採取行動。暈眩可分為兩種: [LightStun|輕微暈眩]持續不到一秒,但可經常引發。任何[HitDamage|擊中]都有機會造成[LightStun|輕微暈眩],其機率以造成的傷害為依據。[HitDamage|擊中]對目標造成其 100% 最大生命的傷害時,具有最高 100% 的基礎機率。機率低於 15% 時,視為 0%。 [HeavyStun|沉重暈眩]在目標的暈眩累積條填滿時發生,且會持續數秒。[HitDamage|擊中]時依據傷害量造成沉重暈眩累積。玩家及其[Minion|召喚物]通常無法受[HeavyStun|沉重暈眩],但玩家在採取特別提及的特定行動時(如舉起[Shield|盾牌]、以[Buckler|輕盾]招架,或是騎乘坐騎),會獲得[HeavyStun|沉重暈眩]累積。 玩家的[Physical|物理]傷害和[Melee|近戰]傷害具有 50% 更多的[LightStun|輕微暈眩]機率以及[HeavyStun|沉重暈眩]累積。這些加成效果會互相加乘。 怪物的[Physical|物理]傷害和[Melee|近戰]傷害有 100% 更多的[LightStun|輕微暈眩]機率,以及 33% 更多的[HeavyStun|沉重暈眩]累積。這些加成效果會互相加乘。[HitDamage|Hits] against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun: [LightStun|Light Stuns] last a fraction of a second but can be inflicted frequently. Any [HitDamage|Hit] has a chance to cause a [LightStun|Light Stun]. The chance is based on the damage dealt, up to 100% base chance for [HitDamage|Hits] that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%. [HeavyStun|Heavy Stuns] occur when a target's Stun bar is filled and last multiple seconds. [HitDamage|Hits] cause Heavy Stun buildup based on the damage dealt. Players and their [Minion|Minions] usually cannot be [HeavyStun|Heavily Stunned], but players can receive [HeavyStun|Heavy Stun] buildup where specifically mentioned while taking specific actions (such as raising their [Shield], Parrying with a [Buckler], or riding a mount). Player [Physical] damage and [Melee] Damage each have 50% more [LightStun|Light Stun] chance and [HeavyStun|Heavy Stun] buildup. These bonuses are multiplicative with each other. Monster [Physical] damage and [Melee] Damage have 100% more and 33% more [LightStun|Light Stun] chance and [HeavyStun|Heavy Stun] buildup respectively. These bonuses are multiplicative with each other.
Earthbreaker天崩地裂
25% chance for Slam Skills you use yourself to cause an additional Aftershock你自身使用的重擊技能有25%機率造成額外一次餘震
AftershocksAftershocks餘震是在技能初次衝擊後產生爆發的範圍傷害。若沒有特別註明,餘震會在相同的區域造成與初次衝擊相同的傷害。只有攻擊傷害可以造成餘震。Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area. Only Attack damage can cause Aftershocks.SlamsSlams重擊是具有範圍傷害效果的[Melee|近戰][Attack|攻擊],而不是直接使用你的武器[Strike|打擊]敵人。重擊的傷害依然為[Melee|近戰]傷害。Slams are [Melee] [Attack|Attacks] that cause damaging areas of effect, rather than [Strike|Striking] enemies with your weapon directly. Damage from Slams is still [Melee] damage.
Hulking Form壓倒性的身姿
50% increased effect of Small Passive Skills增加50%小型天賦效果
Small PassivesSmall Passives小型天賦為任何不是核心天賦、關鍵天賦、昇華天賦和[Attributes|能力]選擇點的天賦。Small Passive Skills are Passives that are not Notables, Keystones, Ascendancy Passive Skills or Passive Skills where you can select an [Attributes|Attribute].
Mountain Splitter劈山碎石
Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area你自身使用的不會產生裂隙的猛擊技能每第三次使用時,會在初始區域前方和兩側各造成3個額外的餘震
AftershocksAftershocks餘震是在技能初次衝擊後產生爆發的範圍傷害。若沒有特別註明,餘震會在相同的區域造成與初次衝擊相同的傷害。只有攻擊傷害可以造成餘震。Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area. Only Attack damage can cause Aftershocks.
Mysterious Lineage神秘血脈
15% more Maximum Life15%更多最大生命
MaximumMaximum此詞綴的最大值套用於整個詞綴,包含固定部分。The maximum value of this modifier is applied to the whole modifier, including the constant part.
Stone Skin頑石鋼膚
50% more Armour from Equipped Body Armour來自已裝備的身體護甲有50%更多護甲值
EquipmentEquipment裝備是可以被視為[Equipped|已裝備]的物品Equipment are items that can be [Equipped]EquippedEquipped在背包面板中,武器、[EquipArmour|護甲]、腰帶和[Jewellery|飾品]物品對角色來說為已裝備。藥劑、技能寶石和珠寶則永遠不會算在已裝備的範疇。Weapon, [EquipArmour|Armour], Belt, and [Jewellery] Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped.ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.