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Tactician
Mercenary · 傭兵

智勇軍師Tactician

10 notable21 passives

昇華天賦Ascendancy Passives

A Solid Plan可靠的計畫
Persistent Buffs have 50% less Reservation持續增益效果具有50%更少占用
ReservationReservation保留效果可以防止特定資源(通常是[Spirit|精魂],但也可以是生命或魔力)的一部分在作用時被用於其他目的上。保留一種資源不會改變該資源的上限值。Reservation effects prevent a portion of a given resource — usually [Spirit], though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.BuffsBuffs增益效果是可以強化玩家或怪物數值的效果,其效果會持續一段時間,或直到某條件達成為止。 除非另有說明,否則相同類型的增益效果不會疊加──只有效果最強的那個會生效。Buffs are effects that boost a player or monster's stats for a duration or while a condition is met. Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Cannons, Ready!砲彈準備好了!
Skills used by Totems have 30% more Skill SpeedTotems only use Skills when you fire an Attack Projectile+1 to maximum number of Summoned Totems圖騰所使用的技能有30%更多技能速度當你射出攻擊投射物時,圖騰才會使用技能+1召喚圖騰最大數量
Skill SpeedSkill Speed影響使用所有技能的速度。技能速度的增加與減少與[Attack|攻擊]速度、[Spell|施放]速度、[Warcry|戰吼]速度及類似屬性的增加與減少會相加堆疊。Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to [Attack] Speed, [Spell|Cast] Speed, [Warcry] Speed, and similar stats.ProjectileProjectile投射物是會移動的[Attack|攻擊]或[Spell|法術],擊中目標時通常會造成衝擊。 若多個投射物皆由同一來源同時射出,除非技能另有說明,否則該組投射物中的每個投射物只能分別擊中一個目標。A Projectile is a moving [Attack] or [Spell] that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.AttacksAttacks一般來說,攻擊是直接使用你裝備的[MartialWeapon|軍用武器]來打擊敵人的技能。[Spell|法術]並非攻擊。 攻擊的基礎傷害、攻擊速度和[Critical|暴擊]率會根據你所使用的[MartialWeapon|武器]數值決定,除非該技能有特別說明。 攻擊不一定會造成[Physical|物理]傷害——而是可以造成任何類型的傷害。Attacks are skills that directly damage enemies, usually using your equipped [MartialWeapon|Martial Weapon]. [Spell|Spells] are not Attacks. The base damage, attack speed and [Critical|critical hit] chance of an attack are determined using your [MartialWeapon|Martial Weapon]'s stats unless the skill says otherwise. Attacks do not necessarily deal [Physical] damage — they can deal any damage type.TotemsTotems圖騰是會為你使用技能的[Allies|友方]創造物。圖騰不是[Minion|召喚物],它們的技能會受益於你的數值,不過它們擁有自己的防禦數值,且會受到傷害或被擊殺。 預設狀態下,不同類型的圖騰會共享圖騰限制。Totems are [Allies|allied] constructs which use skills for you. Totems are not [Minion|Minions] and their skills benefit from your stats, though they have their own defensive stats and can be damaged or killed. Totem Limit is shared between different types of Totem by default.
Polish That Gear為齒輪拋光
Gain Deflection Rating equal to 20% of ArmourGain 100% of Evasion Rating as extra Ailment Threshold獲得等同20%護甲值的偏斜值獲得等同於100%閃避值的額外異常狀態門檻
AilmentsAilments異常狀態是與特定傷害類型相關的常見[Debuff|減益效果]。異常狀態的種類有:[Bleeding|流血]、[Ignite|點燃]、[Chill|冰緩]、[Freeze|冰凍]、[Shock|感電]、[Electrocute|觸電]和[Poison|中毒].Ailments are a family of common [Debuff|Debuffs] associated with specific damage types. The list of Ailments is: [Bleeding], [Ignite], [Chill], [Freeze], [Shock], [Electrocute], and [Poison].DeflectDeflect偏斜值提供一定機率使受到的[HitDamage|擊中]傷害偏斜,防止其40%的傷害。實際的偏斜機率同時取決於攻擊者的[Accuracy|命中率]。Deflection Rating provides a chance to Deflect damage from [HitDamage|Hits], preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's [Accuracy].EvasionEvasion閃避會賦予躲避敵人[HitDamage|擊中]的機率,使該次攻擊完全無法[HitDamage|擊中]你。實際的閃避機率同時取決於攻擊者的[Accuracy|命中率]。Evasion Rating grants a chance to Evade enemy [HitDamage|Hits], preventing them from [HitDamage|Hitting] you at all. Exact chance to Evade also depends on the attacker's [Accuracy].ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Right Where We Want Them位置正好
Pinned enemies cannot perform actionsProjectile Damage builds Pin被釘身的敵人無法行動投射物傷害累積釘身
ProjectileProjectile投射物是會移動的[Attack|攻擊]或[Spell|法術],擊中目標時通常會造成衝擊。 若多個投射物皆由同一來源同時射出,除非技能另有說明,否則該組投射物中的每個投射物只能分別擊中一個目標。A Projectile is a moving [Attack] or [Spell] that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.PinnedPinned特定技能與效果可以使傷害累積釘身。累積超過敵人的釘身門檻時,敵人會受到釘身,使他們無法移動、被移動或[Evasion|閃避],持續 3 秒。敵人受釘身時,也會[LightStun|被輕微暈眩]。 受釘身目標會被視為[Immobilised|受禁錮]。Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or [Evasion|Evading] for 3 seconds. They are also [LightStun|Light Stunned] when they become Pinned. Pinned targets count as [Immobilised].
Stay Light, Use Cover保持警覺,善用掩護
Defend with 200% of ArmourEnemies have an Accuracy Penalty against you based on DistanceMaximum Chance to Evade is 50%Maximum Physical Damage Reduction is 50%以200%護甲值防禦敵人對你具有視距離而定的命中懲罰最大閃避機率為50%最大物理傷害減免為50%
Physical DamagePhysical Damage物理傷害是五種[DamageTypes|傷害類型]的其中一種。這是最普遍的類型,也是唯一可以透過[Armour|護甲]而非[Resistances|抗性]減少傷害的類型。 大多數的物理傷害來自[MartialWeapon|武器][Attack|攻擊],但某些[Spell|法術]也會造成物理傷害。[Bleeding|流血]也可以造成物理持續傷害。Physical damage is one of the five [DamageTypes|Damage Types]. It is the most common and the only one reduced by [Armour], rather than by a [Resistances|Resistance]. Most physical damage comes from [MartialWeapon|Weapon] [Attack|Attacks], but some [Spell|Spells] and other skills deal physical damage as well. Physical damage over time can be inflicted with [Bleeding].AccuracyAccuracy命中為[Attack|攻擊]擊中目標的依據,且會與目標的[Evasion|閃避]進行核對以決定該機率。 玩家的[Attack|攻擊]會產生命中懲罰,根據從傷害來源到目標的距離而定,2 公尺內的目標無懲罰,而 9 公尺外的目標最多會降低 90% 命中。Accuracy is used to hit a target with an [Attack|Attack], and is checked against the targets [Evasion] to determine that chance. Player [Attack|Attacks] incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.AccurateAccurate怪物增加 200% [Accuracy|命中]值。Monster has 200% increased [Accuracy] Rating.EvasionEvasion閃避會賦予躲避敵人[HitDamage|擊中]的機率,使該次攻擊完全無法[HitDamage|擊中]你。實際的閃避機率同時取決於攻擊者的[Accuracy|命中率]。Evasion Rating grants a chance to Evade enemy [HitDamage|Hits], preventing them from [HitDamage|Hitting] you at all. Exact chance to Evade also depends on the attacker's [Accuracy].MaximumMaximum此詞綴的最大值套用於整個詞綴,包含固定部分。The maximum value of this modifier is applied to the whole modifier, including the constant part.ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Strategic Embankments戰術陣地
Totems you place grant Embankment Auras你設置的圖騰賦予陣地光環
Embankment AurasEmbankment Auras你設置的[Totem|圖騰]會賦予陣地光環。依據[Totem|圖騰]種類,會給予範圍內玩家不同的光環[Buff|增益效果]: 火砲砲塔賦予增加 20% [SkillSpeed|技能速度]。 攻城炮台賦予增加 25% 對[Immobilised|受禁錮]敵人的傷害。 迫擊砲所賦予為[Gain|獲得]相當於 15% 傷害的額外[Fire|火焰]傷害。 震波圖騰賦予增加 30% 範圍效果。 先祖戰士圖騰賦予增加 40% [Glory|榮耀]生成。 黑暗雕像賦予增加 40% 持續傷害。 法術圖騰賦予增加50%[Critical|暴擊率]。[Totem|Totems] you place which grant Embankment Auras give a different Aura [Buff] to Players in range depending on the kind of [Totem], as follows: Artillery Ballista grants 20% increased [SkillSpeed|Skill Speed]. Siege Ballista grants 25% more Damage against [Immobilised] Enemies. Mortar Cannon grants 25% of Damage [Gain|Gained] as extra [Fire]. Shockwave Totem grants 30% increased Area of Effect. Ancestral Warrior Totem grants 40% increased [Glory] Generation. Dark Effigy grants 40% increased Damage over Time. Spell Totem grants 50% increased [Critical|Critical Hit Chance].TotemsTotems圖騰是會為你使用技能的[Allies|友方]創造物。圖騰不是[Minion|召喚物],它們的技能會受益於你的數值,不過它們擁有自己的防禦數值,且會受到傷害或被擊殺。 預設狀態下,不同類型的圖騰會共享圖騰限制。Totems are [Allies|allied] constructs which use skills for you. Totems are not [Minion|Minions] and their skills benefit from your stats, though they have their own defensive stats and can be damaged or killed. Totem Limit is shared between different types of Totem by default.AurasAuras光環會對範圍內的[Allies|友方]套用[Buff|增益]效果,或對來源範圍內的敵方施加[Debuff|減益]效果。Auras apply [Buff|Buffs] to [Allies|Allies] within a radius, or [Debuff|Debuffs] to enemies within a radius of the source of the Aura.
Suppressing Fire火力抑制
40% more Immobilisation buildup40%更多禁錮累積
ImmobilisedImmobilised無法移動的目標會變為禁錮狀態,例如受到[Frozen|冰凍]、[Pinned|釘身]、[HeavyStun|沉重暈眩]或[Electrocute|觸電]等效果影響。A target is immobilised if it cannot move, for example due to being [Frozen], [Pinned], [HeavyStun|Heavy Stunned], or [Electrocute|Electrocuted].
Watch How I Do It看看我怎麼辦事的
Allies in your Presence gain added Attack Damage equal\nto 25% of your main hand Weapon's damage你存在範圍內的友方獲得等同於\n你主手武器傷害25%的附加攻擊傷害
PresencePresence存在範圍是圍繞你角色周圍,可以套用特定效果(像是許多[Aura|光環])的區域。在預設情況下,存在範圍的範圍是 4 公尺。此區域的大小可以透過存在範圍詞綴調整,但無法透過技能範圍詞綴調整。Your Presence is an area around your character within which certain effects (such as many [Aura|Auras]) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.AttacksAttacks一般來說,攻擊是直接使用你裝備的[MartialWeapon|軍用武器]來打擊敵人的技能。[Spell|法術]並非攻擊。 攻擊的基礎傷害、攻擊速度和[Critical|暴擊]率會根據你所使用的[MartialWeapon|武器]數值決定,除非該技能有特別說明。 攻擊不一定會造成[Physical|物理]傷害——而是可以造成任何類型的傷害。Attacks are skills that directly damage enemies, usually using your equipped [MartialWeapon|Martial Weapon]. [Spell|Spells] are not Attacks. The base damage, attack speed and [Critical|critical hit] chance of an attack are determined using your [MartialWeapon|Martial Weapon]'s stats unless the skill says otherwise. Attacks do not necessarily deal [Physical] damage — they can deal any damage type.AlliesAllies你的友方包含其他玩家、[Minion|召喚物]和其他與你並肩作戰且擁有自身數值的生物。 你的友方不包含你自身。Your allies include other players, [Minion|Minions], and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.
Whoever Pays Best待價而沽
There is no Limit on the number of Banners you can placeBanners gain 5 Glory per second你可以放置的旗幟數量沒有上限旗幟每秒獲得5榮耀
GloryGlory榮耀是一種使用強力特定技能時必須消耗的資源。這些技能有各自產生榮耀的方式,對敵人採取行動時會產生相當於怪物[Power|強度]的榮耀值。不同的技能會獨立獲得和失去榮耀,且每個技能對同一隻怪物,每0.5秒只能產生一次榮耀。 不同的技能有不同的榮耀需求。若這些技能在過去 15 秒內沒有獲得榮耀,則每秒會失去 2 榮耀。當技能有任何生效中的效果時,你無法為該技能獲得榮耀,除非該技能為[Banner|旗幟],但不同的技能可以透過相同的榮耀行動產生榮耀。Glory is a resource that must be spent to use certain powerful Skills. These Skills each have a method of generating Glory, and actions taken against enemies will generate Glory equal to the monster's [Power]. Different Skills gain and lose Glory separately, and each Skill can only generate Glory once every 0.5 seconds per monster. Different Skills have different Glory requirements. Skills lose 2 Glory per second if they haven't gained Glory in the past 15 seconds. You cannot gain Glory for a Skill while any instance of that Skill is active unless that Skill is a [Banner], but different Skills can generate Glory from the same Glorious action.LimitLimit特定的技能同時只能讓數量有限的效果生效。 若在效果數量達上限時製造新的效果,最舊的效果將會消失。 特定的輔助寶石和物品可以修改技能效果上限。Certain skills can only have a limited number of effects active at once. If a new effect is created while at the maximum number of effects, the oldest effect will dissapear. Certain support gems and items can modify skill effect limits.