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Stormweaver
Sorceress · 女術者

風暴編織者Stormweaver

10 notable21 passives

昇華天賦Ascendancy Passives

Constant Gale不變勁風
You have Arcane Surge你擁有秘能波動
Arcane SurgeArcane Surge秘能波動賦予加快 10% 施放速度和 20% 更多魔力回復速度的效果。Arcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate.Arcane SurgeArcane Surge秘能波動賦予增加 15% 施放速度和 20% 更多魔力回復率的效果。 此效果在預設狀況下會持續 4 秒。Arcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate. It lasts for 4 seconds by default.
Force of Will意志之力
20% increased Effect of Arcane Surge on you per ten percent missing Mana20% of Damage is taken from Mana before Life每損失10%魔力,增加20%你身上的秘能波動效果生命值所受的20%傷害由魔力扣除
Arcane SurgeArcane Surge秘能波動賦予加快 10% 施放速度和 20% 更多魔力回復速度的效果。Arcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate.Arcane SurgeArcane Surge秘能波動賦予增加 15% 施放速度和 20% 更多魔力回復率的效果。 此效果在預設狀況下會持續 4 秒。Arcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate. It lasts for 4 seconds by default.
Heavy Snows狂風暴雪
Targets can be affected by two of your Chills at the same time25% less Magnitude of Chill you inflictYour Chills can Slow targets by up to a maximum of 35%目標可同時受到你的兩種冰緩影響你所施加之冰緩具有25%更少幅度你的冰緩最多可以緩速目標35%
ChillChill冰緩是一種會[Slow|緩速]受影響目標的[Ailments|異常狀態],預設下對玩家持續 2 秒,對非玩家持續 8 秒。冰緩[BuffMagnitude|幅度]取決於所造成的冰緩傷害與目標的[AilmentThreshold|元素異常狀態門檻]的相對關係,最低值為 30%,預設最高值為 50%。 [HitDamage|擊中]的[Cold|冰冷]傷害預設下可以造成冰緩,且不需要一個機率即可造成冰緩。然而,小於 30% 的冰緩將會被無視,因此小型的[HitDamage|擊中]可能會無法冰緩。Chill is an [Ailments|Ailment] that [Slow|Slows] the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill [BuffMagnitude|Magnitude] depends on the Chilling damage dealt relative to the target's [AilmentThreshold|Elemental Ailment Threshold], with a minimum of 30% and a default maximum of 50%. [Cold] damage from [HitDamage|Hits] can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small [HitDamage|Hits] can fail to Chill.SlowSlow緩速是會使動作變慢的[Debuff|減益效果]修正。緩速可以作用於特定數值(例如攻擊速度或移動速度)──若未指定特定的緩速類型,緩速效果則會套用至該受影響個體的所有行動。不同的緩速效果之間會以相乘的方式疊加。 [Rarity|稀有度]較高的敵人受緩速的影響較小: 魔法怪物承受 15% 更少緩速效果 稀有怪物承受 30% 更少緩速效果 傳奇怪物承受 50% 更少緩速效果 此外,該區域每有多一名玩家存在,所有怪物受到的緩速效果會額外減少 10%,且怪物無法被緩速至其基礎速度的 25% 以下。Slows are modifiers from [Debuff|Debuffs] that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other. Higher [Rarity] enemies are less affected by Slows: 15% less Slow effect on Magic monsters 30% less Slow effect on Rare monsters 50% less Slow effect on Unique monsters Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed.
Multiplying Squalls頻繁暴雨
+2 to Limit for Elemental Skills元素技能的上限+2
LimitLimit特定的技能同時只能讓數量有限的效果生效。 若在效果數量達上限時製造新的效果,最舊的效果將會消失。 特定的輔助寶石和物品可以修改技能效果上限。Certain skills can only have a limited number of effects active at once. If a new effect is created while at the maximum number of effects, the oldest effect will dissapear. Certain support gems and items can modify skill effect limits.
Refracted Infusion拆射灌注
When collecting an Elemental Infusion, gain another different Elemental Infusion拾取元素灌注時,會獲得另一個不同的元素灌注
Elemental InfusionsElemental Infusions有些技能在達成條件後會生成元素灌注的[Remnant|痕跡]。拾起[Remnant|痕跡]會賦予你灌注效果 20 秒,或是直到被其他技能消耗為止。預設情況下,你每種灌注最多可擁有 3 個。 可消耗灌注的技能會提及其可消耗的灌注種類及效果。如果技能重複或再次發生,它們必須各自消耗一個灌注才能獲得效果。Some Skills create Elemental Infusion [Remnant|Remnants] when specific conditions are met. Picking up the [Remnant] grants you the Infusion for 20 seconds or until it is Consumed by another Skill. You can have up to 3 of each Infusion by default. Skills that can Consume Infusions specifically mention the type(s) of Infusion they can Consume and the benefits for doing so. If a Skill repeats or reoccurs, each of them must Consume an Infusion separately to gain the effect.
Shaper of Storms風暴雕塑者
All Damage from Hits Contributes to Shock Chance擊中的所有傷害貢獻至感電機率
ShockShock感電是使目標受到 20% 額外傷害的[Ailments|異常狀態],預設下對玩家持續 4 秒,對非玩家持續 8 秒。 [HitDamage|擊中]的[Lightning|閃電]傷害會[Contributes|貢獻]至使敵人感電的機率。造成的[Lightning|閃電]傷害越高,機率就越高。預設情況下,[HitDamage|擊中]每造成目標[AilmentThreshold|異常狀態門檻]的 4%,就有 1% 機率感電。Shock is an [Ailments|Ailment] that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. [Lightning] damage from [HitDamage|Hits] [Contributes] to chance to Shock enemies. The higher the [Lightning] damage dealt, the higher the chance. By default a [HitDamage|Hit] has 1% chance to Shock for every 4% of the target's [AilmentThreshold|Ailment Threshold] dealt.
Shaper of Winter寒冬雕塑者
All Damage from Hits Contributes to Chill Magnitude擊中的所有傷害貢獻至冰緩幅度
ChillChill冰緩是一種會[Slow|緩速]受影響目標的[Ailments|異常狀態],預設下對玩家持續 2 秒,對非玩家持續 8 秒。冰緩[BuffMagnitude|幅度]取決於所造成的冰緩傷害與目標的[AilmentThreshold|元素異常狀態門檻]的相對關係,最低值為 30%,預設最高值為 50%。 [HitDamage|擊中]的[Cold|冰冷]傷害預設下可以造成冰緩,且不需要一個機率即可造成冰緩。然而,小於 30% 的冰緩將會被無視,因此小型的[HitDamage|擊中]可能會無法冰緩。Chill is an [Ailments|Ailment] that [Slow|Slows] the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill [BuffMagnitude|Magnitude] depends on the Chilling damage dealt relative to the target's [AilmentThreshold|Elemental Ailment Threshold], with a minimum of 30% and a default maximum of 50%. [Cold] damage from [HitDamage|Hits] can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small [HitDamage|Hits] can fail to Chill.
Storm's Recollection風暴回憶
Remnants you create reappear once, 3 seconds after being collectedRemnants can be collected from 50% further away你創造的痕跡在撿拾後3秒會再出現一次痕跡可從50%更遠距離撿拾
RemnantsRemnants痕跡為殘留在世間的物體,一般來說會由玩家技能所製造。當玩家可以透過從痕跡上走過來拾取痕跡,會根據痕跡類型獲得不同的加成效果。在通常情況下,痕跡會在沒被拾取的一段時間後消失。Remnants are lingering objects in the world which are generally created by player Skills. Walking over a Remnant collects it to grant a bonus based on the type of Remnant. Remnants will generally disappear if not collected for some time.
Strike Twice二重打擊
Targets can be affected by two of your Shocks at the same time25% less Magnitude of Shock you inflict目標可同時受到你的兩種感電影響你所造成之感電具有25%更少幅度
ShockShock感電是使目標受到 20% 額外傷害的[Ailments|異常狀態],預設下對玩家持續 4 秒,對非玩家持續 8 秒。 [HitDamage|擊中]的[Lightning|閃電]傷害會[Contributes|貢獻]至使敵人感電的機率。造成的[Lightning|閃電]傷害越高,機率就越高。預設情況下,[HitDamage|擊中]每造成目標[AilmentThreshold|異常狀態門檻]的 4%,就有 1% 機率感電。Shock is an [Ailments|Ailment] that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. [Lightning] damage from [HitDamage|Hits] [Contributes] to chance to Shock enemies. The higher the [Lightning] damage dealt, the higher the chance. By default a [HitDamage|Hit] has 1% chance to Shock for every 4% of the target's [AilmentThreshold|Ailment Threshold] dealt.
Tempest Caller暴風召喚者
Critical HitsCritical Hits暴擊造成 +100% 額外傷害。暴擊傷害加成可以進一步調整此數值。 [Attack|攻擊]通常會使用武器的基礎暴擊率,而 [Spell|法術]則會在技能敘述中顯示其基礎暴擊率。 大多數的暴擊率詞綴會以百分比進行計算。比方說,假如基礎暴擊率為 7%,獲得 100% 的暴擊率提升會使最終暴擊率達到 14%。Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. [CriticalDamageBonus|Critical Damage Bonuses] can further modify this value. [Attack|Attacks] usually use your weapon's base Critical Hit Chance, while [Spell|Spells] and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.SpellsSpells法術是使用純粹魔法摧毀敵人的技能。[Attack|攻擊]並不算法術。 法術會擁有自己的基礎傷害和施法速度,並根據技能決定[Critical|暴擊]的機率。他們不會受益於武器的固有傷害、攻擊速度或[Critical|暴擊]率。Spells are skills that use raw magic to destroy your enemies. [Attack|Attacks] are not Spells. Spells have their own base damage, cast speed and [Critical|Critical Hit] chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or [Critical|Critical Hit] chance.