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Spirit Walker
Huntress · 女獵人

魂靈行者Spirit Walker

9 notable18 passives

昇華天賦Ascendancy Passives

Idolatry偶像崇敬
2% increased Reservation Efficiency of Skills per Idol in your EquipmentCompanions deal 10% increased damage per Idol in your Equipment-4% to all Elemental Resistances per non-Idol Augment in your Equipment裝備中每擁有一個魔偶,即增加2%保留效率裝備中每擁有一個魔偶,即增加10%盟友造成的傷害裝備中每擁有一個非魔偶的增幅,即-4%全元素抗性
ReservationReservation保留效果可以防止特定資源(通常是[Spirit|精魂],但也可以是生命或魔力)的一部分在作用時被用於其他目的上。保留一種資源不會改變該資源的上限值。Reservation effects prevent a portion of a given resource — usually [Spirit], though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.ResistancesResistances抗性會減少相應傷害類型承受的傷害,分別為[Fire|火焰]、[Cold|冰冷]、[Lightning|閃電]以及[Chaos|混沌],直至達到[MaximumResistances|上限]。[Fire|火焰]、[Cold|冰冷]和[Lightning|閃電]抗性為元素抗性。抗性可以透過裝備、天賦和任務物品提高。 玩家的元素抗性會隨著遊戲進度的推進而降低。元素抗性是重要的防禦工具,若你在生存上遇到困難,這應是首先檢查的事項之一。Resistances reduce damage taken of the corresponding damage type — [Fire], [Cold], [Lightning] or [Chaos] — up to a [MaximumResistances|Maximum]. [Fire], [Cold] and [Lightning] Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.CompanionsCompanions盟友是一種可[Reviving|復甦]的[Minion|召喚物],比一般的[Minion|召喚物]還要複雜和強大。預設下,你同一時間只能召喚一種盟友。Companions are a type of [Reviving] [Minion] that are more complex and powerful than typical [Minion|Minions]. By default you can only have one Companion of any type summoned at a time.EfficiencyEfficiency被效率詞綴影響的數值將會除以效率詞綴。例如:增加 50% 的保留效率會使你的保留量變為基礎值的 67%。增加 100% 的保留效率會使你的保留量變為基礎值的 50%。以此類推。若減少保留效率,被效率詞綴影響的數值反而會增加,而非減少。Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased Reservation Efficiency causes your Reservations to be 67% of their base value, 100% increased Reservation Efficiency causes your Reservations to be 50% of their base value, and so on. Reduced Reservation Efficiency will cause the modified stat to grow larger instead of smaller.EquipmentEquipment裝備是可以被視為[Equipped|已裝備]的物品Equipment are items that can be [Equipped]AugmentAugment增幅為可以放入帶有增幅插槽中的一種物品,插槽通常可以在[Equipment|裝備]上找到。當被鑲嵌時,他們可以被其他增幅覆蓋,但無法以普通方式移除。 一枚增幅可以被鑲嵌的[Equipment|裝備] 種類和所提供對應的增益會條列於物品上。Augments are items which can be placed into Augment sockets, usually on [Equipment] items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of [Equipment] which an Augment can be placed into and the corresponding benefit provided are listed on the item.IdolIdol魔偶為阿茲莫里所崇拜的偶像,運作方式等同[Augment|增幅]。Idols are a type of [Augment|Augment] fashioned by the Azmeri.
Primal Bounty原始賞金
Grants Skill: Primal Bounty · 原始賞金Primal Bounty · 原始賞金[Empowered|強化]下一個由你使用的[Projectile|投射物]技能,使其創造額外[Projectile|投射物]並飛的更快。[Empowered|Empowers] the next [Projectile] Skill you use, causing it to create additional [Projectile|Projectiles] and fly faster.Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3\nExpend an Owl Feather when you Dodge to trigger Primal Bounty翻滾最多可消耗1片貓頭鷹羽毛,每消耗一片羽毛,賦予\n原始賞金100%更多強化效果
EmpowermentEmpowerment強化一個[MapBoss|地圖頭目]使其升級成[PowerfulMapBoss|強大地圖頭目]Empowering a [MapBoss|Map Boss] upgrades it to a [PowerfulMapBoss|Powerful Map Boss]
Sacred Unity聖潔一統
Bear Spirit gains Embrace of the WildCentral Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring GroundVivid Stags leap towards enemies熊靈獲得荒野之擁受貓頭鷹羽毛強化技能的中心投射物會留下一道怒號地面靈鹿會躍向敵人
Embrace of the WildEmbrace of the Wild巨熊之魂守護[Presence|存在範圍]內的[Allies|友方],賦予他們等同於2%最大生命的每秒生命回復,並使他們承受傷害的8%改為由巨熊之魂承受。Protects the Bear Spirit's [Allies] while they are in its [Presence], granting them 2% of maximum Life regenerated per second and causing 8% of the damage they would take to be taken by the Bear Spirit instead.Empowered SkillsEmpowered Skills強化技能本身沒有任何固有加成,但許多數值與詞綴僅會適用於強化技能。Empowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills.Soaring GroundSoaring Ground怒號地面會在你或[Allies|友方]站立其中時增加30%[Evasion|閃避]值、增加40%滿血時所造成的傷害、和獲得[Onslaught|猛攻],這些效果持續1秒。 怒號地面除非有特別標註,否則有6秒的基礎持續時間。Soaring Ground grants 30% increased [Evasion] Rating, 40% increased damage while on Full Life, and [Onslaught] to you or [Allies] standing on it. These effects Linger for 1 second. Soaring Ground has a 6 second base duration unless otherwise specified.EmpowermentEmpowerment強化一個[MapBoss|地圖頭目]使其升級成[PowerfulMapBoss|強大地圖頭目]Empowering a [MapBoss|Map Boss] upgrades it to a [PowerfulMapBoss|Powerful Map Boss]ProjectileProjectile投射物是會移動的[Attack|攻擊]或[Spell|法術],擊中目標時通常會造成衝擊。 若多個投射物皆由同一來源同時射出,除非技能另有說明,否則該組投射物中的每個投射物只能分別擊中一個目標。A Projectile is a moving [Attack] or [Spell] that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.EmpoweredEmpowered怪物增加 25% 的傷害和 50% 的生命Monster has 25% increased Damage and 50% increased LifeSpiritSpirit精魂是可用於啟動並維持具永久效果技能所保留的能量。精魂相關的技能可以在技能面板中進行管理。 兩組[WeaponSets|武器套裝]可能因為武器賦予的精魂(如[Sceptre|權杖])、[WeaponSetPassiveSkillPoints|武器套裝天賦點]或在特定[WeaponSets|武器套裝]中生效的[Persistent|持續]技能,導致可用的精魂數量不同。Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. [WeaponSets|Weapon Sets] can have differing amounts of available Spirit, due to weapons with Spirit (such as [Sceptre|Sceptres]), [WeaponSetPassiveSkillPoints|Weapon Set Passive Skills], or [Persistent] Skills that are active in specific [WeaponSets|Weapon Sets].
The Catha's Balance凱莎的平衡
Companions gain added Attack damage equal to 60% of your main hand Weapon's damage盟友造成等同於60%你主手武器傷害的額外攻擊傷害
CompanionsCompanions盟友是一種可[Reviving|復甦]的[Minion|召喚物],比一般的[Minion|召喚物]還要複雜和強大。預設下,你同一時間只能召喚一種盟友。Companions are a type of [Reviving] [Minion] that are more complex and powerful than typical [Minion|Minions]. By default you can only have one Companion of any type summoned at a time.AttacksAttacks一般來說,攻擊是直接使用你裝備的[MartialWeapon|軍用武器]來打擊敵人的技能。[Spell|法術]並非攻擊。 攻擊的基礎傷害、攻擊速度和[Critical|暴擊]率會根據你所使用的[MartialWeapon|武器]數值決定,除非該技能有特別說明。 攻擊不一定會造成[Physical|物理]傷害——而是可以造成任何類型的傷害。Attacks are skills that directly damage enemies, usually using your equipped [MartialWeapon|Martial Weapon]. [Spell|Spells] are not Attacks. The base damage, attack speed and [Critical|critical hit] chance of an attack are determined using your [MartialWeapon|Martial Weapon]'s stats unless the skill says otherwise. Attacks do not necessarily deal [Physical] damage — they can deal any damage type.
The Mhacha's Gift姆哈查之贈
Dodging can expend up to 2 Owl Feathers, granting Primal Bounty 100% more\nEmpowerment effect per additional Feather expendedGain Owl Feathers 50% faster翻滾最多可消耗2片貓頭鷹羽毛,每消耗一片羽毛,賦予\n原始賞金100%更多強化效果加速50%獲得貓頭鷹羽毛的速度
EmpowermentEmpowerment強化一個[MapBoss|地圖頭目]使其升級成[PowerfulMapBoss|強大地圖頭目]Empowering a [MapBoss|Map Boss] upgrades it to a [PowerfulMapBoss|Powerful Map Boss]
The Mórrigan's Guidance莫里根的指引
Gain a Vivid Wisp when Vivid Stampede endsStags deal 20% more damage per leapStags have 20% more Shock Magnitude per leap靈現奔竄結束時獲得靈現靈火公鹿每次躍擊造成20%更多傷害公鹿每次躍擊擁有20%更多感電幅度
ShockShock感電是使目標受到 20% 額外傷害的[Ailments|異常狀態],預設下對玩家持續 4 秒,對非玩家持續 8 秒。 [HitDamage|擊中]的[Lightning|閃電]傷害會[Contributes|貢獻]至使敵人感電的機率。造成的[Lightning|閃電]傷害越高,機率就越高。預設情況下,[HitDamage|擊中]每造成目標[AilmentThreshold|異常狀態門檻]的 4%,就有 1% 機率感電。Shock is an [Ailments|Ailment] that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. [Lightning] damage from [HitDamage|Hits] [Contributes] to chance to Shock enemies. The higher the [Lightning] damage dealt, the higher the chance. By default a [HitDamage|Hit] has 1% chance to Shock for every 4% of the target's [AilmentThreshold|Ailment Threshold] dealt.
The Natural Order自然秩序
Tame Beast can capture Unique Beasts\nCan have up to one Unique Tamed Beast summonedUnique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 secondsUnique Tamed Beasts have 30% increased movement speed馴獸可以捕獲傳奇野獸\n可以召喚至多一隻傳奇馴獸傳奇被馴服的野獸每秒隨機被一個阿茲莫里魂靈附身,每20秒更換一次增加30%傳奇被馴服野獸的移動速度
Azmeri SpiritAzmeri Spirit阿茲莫里魂靈是各種阿茲莫里動物守護者的靈魂。 阿茲莫里魂靈會以妖精的形象現身,並在你靠近時逃離。魂靈接觸到的[Rarity|普通或魔法]怪物會受到[SpiritTouched|魂靈掌控],使其變得更強大。 有時魂靈會接觸並[SpiritPossessed|附身]在[Rarity|稀有或傳奇]怪物的身上,使其強度和獎勵大幅增加,同時偶爾會根據其代表的動物魂靈類型來召喚靈體動物。 被[SpiritPossessed|附身]的怪物會根據玩家在追蹤時擊敗的[SpiritTouched|魂靈掌控]怪物數量而提供更多獎勵。Azmeri Spirits are the spirits of various Azmeri Animal Guardians. Azmeri Spirits appear as wisps that flee as you approach them. [Rarity|Normal or Magic] Monsters the Spirit comes into contact with become [SpiritTouched|Spirit-Influenced], making them more powerful. Sometimes the Spirit will reach and [SpiritPossessed|Possess] a [Rarity|Rare or Unique] monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent. [SpiritPossessed|Possessed] monsters are more rewarding depending on how many [SpiritTouched|Spirit-Influenced] monsters were defeated leading up to possession.PossessedPossessed被附身的怪物是一種[Rarity|稀有或傳奇]怪物,並受到[AzmeriSpirit|阿茲莫里魂靈]的強化。被附身的怪物會受到魂靈的強化,並根據魂靈的類型獲得不同增益效果。被附身的怪物時常會根據他們所代表的動物類型召喚出魂靈動物。 被附身的怪物會根據找到怪物前殺掉多少[SpiritTouched|魂靈掌控]的怪物,來決定獎勵的豐富度。A Possessed monster is a [Rarity|Rare or Unique] monster that has had an [AzmeriSpirit|Azmeri Spirit] enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many [SpiritTouched|Spirit-Influenced] monsters were defeated leading up to possession.PossessedPossessed被阿茲莫里魂靈附身的玩家會根據附身的靈獸來獲得強力的增益效果。靈獸會時不時被召喚來協助玩家。玩家一次僅能被一種魂靈附身。Players possessed by Spirits of the Azmeri gain powerful buffs depending on what Spirit Animal has possessed them. Spiritual beasts will occasionally be summoned to aid the player. Players can only be possessed by one Spirit at a time.SpiritSpirit精魂是可用於啟動並維持具永久效果技能所保留的能量。精魂相關的技能可以在技能面板中進行管理。 兩組[WeaponSets|武器套裝]可能因為武器賦予的精魂(如[Sceptre|權杖])、[WeaponSetPassiveSkillPoints|武器套裝天賦點]或在特定[WeaponSets|武器套裝]中生效的[Persistent|持續]技能,導致可用的精魂數量不同。Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. [WeaponSets|Weapon Sets] can have differing amounts of available Spirit, due to weapons with Spirit (such as [Sceptre|Sceptres]), [WeaponSetPassiveSkillPoints|Weapon Set Passive Skills], or [Persistent] Skills that are active in specific [WeaponSets|Weapon Sets].
Vivid Stampede靈現奔竄
AttacksAttacks一般來說,攻擊是直接使用你裝備的[MartialWeapon|軍用武器]來打擊敵人的技能。[Spell|法術]並非攻擊。 攻擊的基礎傷害、攻擊速度和[Critical|暴擊]率會根據你所使用的[MartialWeapon|武器]數值決定,除非該技能有特別說明。 攻擊不一定會造成[Physical|物理]傷害——而是可以造成任何類型的傷害。Attacks are skills that directly damage enemies, usually using your equipped [MartialWeapon|Martial Weapon]. [Spell|Spells] are not Attacks. The base damage, attack speed and [Critical|critical hit] chance of an attack are determined using your [MartialWeapon|Martial Weapon]'s stats unless the skill says otherwise. Attacks do not necessarily deal [Physical] damage — they can deal any damage type.LimitLimit特定的技能同時只能讓數量有限的效果生效。 若在效果數量達上限時製造新的效果,最舊的效果將會消失。 特定的輔助寶石和物品可以修改技能效果上限。Certain skills can only have a limited number of effects active at once. If a new effect is created while at the maximum number of effects, the oldest effect will dissapear. Certain support gems and items can modify skill effect limits.