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Smith of Kitava
Warrior · 戰士

奇塔弗工匠Smith of Kitava

18 notable24 passives

昇華天賦Ascendancy Passives

Coal Stoker添煤工
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {}% of their value火焰抗性詞綴也會依其數值{}%的效果賦予冰冷和閃電抗性
ResistancesResistances抗性會減少相應傷害類型承受的傷害,分別為[Fire|火焰]、[Cold|冰冷]、[Lightning|閃電]以及[Chaos|混沌],直至達到[MaximumResistances|上限]。[Fire|火焰]、[Cold|冰冷]和[Lightning|閃電]抗性為元素抗性。抗性可以透過裝備、天賦和任務物品提高。 玩家的元素抗性會隨著遊戲進度的推進而降低。元素抗性是重要的防禦工具,若你在生存上遇到困難,這應是首先檢查的事項之一。Resistances reduce damage taken of the corresponding damage type — [Fire], [Cold], [Lightning] or [Chaos] — up to a [MaximumResistances|Maximum]. [Fire], [Cold] and [Lightning] Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
Dedication to Kitava奇塔弗奉獻
Body Armour grants +100% of Armour also applies to Chaos Damage身體護甲所賦予護甲值的+100%也會套用至混沌傷害
Chaos DamageChaos Damage混沌傷害是五種[DamageTypes|傷害類型]的其中一種。[Resistances|混沌抗性]可以減少此傷害。 混沌傷害是最少見的傷害類型,會在造成傷害時移除兩倍數值的[EnergyShield|能量護盾]。Chaos damage is one of the five [DamageTypes|Damage Types]. It is reduced by [Resistances|Chaos Resistance]. Chaos damage is the least common damage type, and removes twice as much [EnergyShield|Energy Shield] as the damage value when taken.ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Flowing Metal流體金屬
Body Armour grants +50% of Armour also applies to Elemental Damage身體護甲所賦予護甲值的+50%也會套用至元素傷害
ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Forged in Flame烈焰鑄造
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance最大火焰抗性詞綴也會賦予最大冰冷和閃電抗性
ResistancesResistances抗性會減少相應傷害類型承受的傷害,分別為[Fire|火焰]、[Cold|冰冷]、[Lightning|閃電]以及[Chaos|混沌],直至達到[MaximumResistances|上限]。[Fire|火焰]、[Cold|冰冷]和[Lightning|閃電]抗性為元素抗性。抗性可以透過裝備、天賦和任務物品提高。 玩家的元素抗性會隨著遊戲進度的推進而降低。元素抗性是重要的防禦工具,若你在生存上遇到困難,這應是首先檢查的事項之一。Resistances reduce damage taken of the corresponding damage type — [Fire], [Cold], [Lightning] or [Chaos] — up to a [MaximumResistances|Maximum]. [Fire], [Cold] and [Lightning] Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.MaximumMaximum此詞綴的最大值套用於整個詞綴,包含固定部分。The maximum value of this modifier is applied to the whole modifier, including the constant part.
Heatproofing火焰隔絕
Body Armour grants Unaffected by Damaging Ailments身體護甲獲得不受傷害型異常狀態影響
Damaging AilmentsDamaging Ailments造成傷害的[Ailments|異常狀態]包括[Bleeding|流血]、[Ignite|點燃]和[Poison|中毒]。[Ailments] that deal damage are [Bleeding], [Ignite], and [Poison].UnaffectedUnaffected對你沒影響的[Debuff|減益效果]仍可以施加在你身上,但不會發揮效果。[Debuff|Debuffs] you are Unaffected by can still be placed on you, but will not actually apply their effect.AilmentsAilments異常狀態是與特定傷害類型相關的常見[Debuff|減益效果]。異常狀態的種類有:[Bleeding|流血]、[Ignite|點燃]、[Chill|冰緩]、[Freeze|冰凍]、[Shock|感電]、[Electrocute|觸電]和[Poison|中毒].Ailments are a family of common [Debuff|Debuffs] associated with specific damage types. The list of Ailments is: [Bleeding], [Ignite], [Chill], [Freeze], [Shock], [Electrocute], and [Poison].ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Internal Layer內裡
Body Armour grants Hits against you have 100% reduced Critical Damage Bonus減少100%身體護甲賦予對你擊中時的暴擊傷害加成
Critical Damage BonusCritical Damage Bonus使[Critical|暴擊]造成的傷害倍增。預設值為 +100%(即造成雙倍傷害)。Multiplies the damage dealt by [Critical|Critical Hits]. Default value is +100% (i.e. twice as much damage).Critical HitsCritical Hits暴擊造成 +100% 額外傷害。暴擊傷害加成可以進一步調整此數值。 [Attack|攻擊]通常會使用武器的基礎暴擊率,而 [Spell|法術]則會在技能敘述中顯示其基礎暴擊率。 大多數的暴擊率詞綴會以百分比進行計算。比方說,假如基礎暴擊率為 7%,獲得 100% 的暴擊率提升會使最終暴擊率達到 14%。Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. [CriticalDamageBonus|Critical Damage Bonuses] can further modify this value. [Attack|Attacks] usually use your weapon's base Critical Hit Chance, while [Spell|Spells] and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Kitavan Engraving奇塔弗雕紋
Body Armour grants 15% increased maximum Life增加15%身體護甲所賦予最大生命
ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Kitavan Imprint奇塔弗銘刻
Body Armour grants 60% increased Glory generation增加60%身體護甲賦予榮耀獲得速度
ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.GloryGlory榮耀是一種使用強力特定技能時必須消耗的資源。這些技能有各自產生榮耀的方式,對敵人採取行動時會產生相當於怪物[Power|強度]的榮耀值。不同的技能會獨立獲得和失去榮耀,且每個技能對同一隻怪物,每0.5秒只能產生一次榮耀。 不同的技能有不同的榮耀需求。若這些技能在過去 15 秒內沒有獲得榮耀,則每秒會失去 2 榮耀。當技能有任何生效中的效果時,你無法為該技能獲得榮耀,除非該技能為[Banner|旗幟],但不同的技能可以透過相同的榮耀行動產生榮耀。Glory is a resource that must be spent to use certain powerful Skills. These Skills each have a method of generating Glory, and actions taken against enemies will generate Glory equal to the monster's [Power]. Different Skills gain and lose Glory separately, and each Skill can only generate Glory once every 0.5 seconds per monster. Different Skills have different Glory requirements. Skills lose 2 Glory per second if they haven't gained Glory in the past 15 seconds. You cannot gain Glory for a Skill while any instance of that Skill is active unless that Skill is a [Banner], but different Skills can generate Glory from the same Glorious action.
Leather Bindings皮帶
Body Armour grants regenerate 3% of maximum Life per second身體護甲賦予每秒回復3%生命
ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Molten Symbol熔化標誌
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage身體護甲賦予將所承受擊中物理傷害的25%視為火焰傷害
Physical DamagePhysical Damage物理傷害是五種[DamageTypes|傷害類型]的其中一種。這是最普遍的類型,也是唯一可以透過[Armour|護甲]而非[Resistances|抗性]減少傷害的類型。 大多數的物理傷害來自[MartialWeapon|武器][Attack|攻擊],但某些[Spell|法術]也會造成物理傷害。[Bleeding|流血]也可以造成物理持續傷害。Physical damage is one of the five [DamageTypes|Damage Types]. It is the most common and the only one reduced by [Armour], rather than by a [Resistances|Resistance]. Most physical damage comes from [MartialWeapon|Weapon] [Attack|Attacks], but some [Spell|Spells] and other skills deal physical damage as well. Physical damage over time can be inflicted with [Bleeding].Fire DamageFire Damage火焰傷害是五種[DamageTypes|傷害類型]的其中一種。[Resistances|火焰抗性]可以減少此傷害。火焰擊中時會根據造成的火焰傷害量累積[Flammability|易燃],其會增加[Ignite|點燃]機率。Fire damage is one of the five [DamageTypes|Damage Types]. It is reduced by [Resistances|Fire Resistance]. Fire [HitDamage|Hits] inflict [Flammability] based on how much Fire damage is dealt, which provides a chance to [Ignite].ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Smith's Masterwork鐵匠傑作
Can only use a Normal Body Armour+200 to Armour for each Connected Notable Passive Skill Allocated只能使用一件普通身體護甲每一配置的相連天賦點+200護甲
ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Spiked Plates尖刺鎧甲
Body Armour grants 100% increased Thorns damage增加100%身體護甲賦予荊棘傷害
ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.ThornsThorns荊棘傷害是一種你可以造成的[HitDamage|擊中]傷害。荊棘傷害不屬於[Attack|攻擊]傷害或[Spell|法術]傷害,且不受其詞綴影響。 如果你具有荊棘傷害,則會固定對[Melee|近戰][Attack|攻擊][HitDamage|擊中]給予[ThornsRetaliation|反擊],對[HitDamage|擊中]你的敵人造成荊棘傷害。 某些技能和其他效果也可能在其他時機對敵人造成你的荊棘傷害。Thorns damage is a kind of [HitDamage|Hit] Damage you can deal. Thorns damage is not [Attack] damage or [Spell] damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently [ThornsRetaliation|Retaliate] against [Melee] [Attack] [HitDamage|Hits], dealing your Thorns damage to the enemy that [HitDamage|Hit] you. Some skills and other effects may also deal your thorns damage to enemies at other times.
Support Straps支撐綁帶
Body Armour grants 20% increased Strength增加20%身體護甲所賦予力量
StrengthStrength力量是穿戴大多數賦予[Armour|護甲]的裝備、各種近戰武器和技能所需的[Attributes|能力值]。 每 1 點力量會賦予 +2 點最大生命的固有加成。 除非特別註明,否則力量不會賦予傷害給技能或任何其他效益。Strength is an [Attributes|Attribute] required to equip most equipment that grants [Armour], as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Tantalum Alloy鉭合金
Body Armour grants +75% to Fire Resistance身體護甲賦予+75%火焰抗性
ResistancesResistances抗性會減少相應傷害類型承受的傷害,分別為[Fire|火焰]、[Cold|冰冷]、[Lightning|閃電]以及[Chaos|混沌],直至達到[MaximumResistances|上限]。[Fire|火焰]、[Cold|冰冷]和[Lightning|閃電]抗性為元素抗性。抗性可以透過裝備、天賦和任務物品提高。 玩家的元素抗性會隨著遊戲進度的推進而降低。元素抗性是重要的防禦工具,若你在生存上遇到困難,這應是首先檢查的事項之一。Resistances reduce damage taken of the corresponding damage type — [Fire], [Cold], [Lightning] or [Chaos] — up to a [MaximumResistances|Maximum]. [Fire], [Cold] and [Lightning] Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.
Tribute to Utula烏圖拉的貢禮
Body Armour grants 30% increased Spirit增加30%身體護甲賦予精魂
ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。 護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage]. Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.SpiritSpirit精魂是可用於啟動並維持具永久效果技能所保留的能量。精魂相關的技能可以在技能面板中進行管理。 兩組[WeaponSets|武器套裝]可能因為武器賦予的精魂(如[Sceptre|權杖])、[WeaponSetPassiveSkillPoints|武器套裝天賦點]或在特定[WeaponSets|武器套裝]中生效的[Persistent|持續]技能,導致可用的精魂數量不同。Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. [WeaponSets|Weapon Sets] can have differing amounts of available Spirit, due to weapons with Spirit (such as [Sceptre|Sceptres]), [WeaponSetPassiveSkillPoints|Weapon Set Passive Skills], or [Persistent] Skills that are active in specific [WeaponSets|Weapon Sets].