
Druid · 德魯伊
狂徒薩滿Shaman

昇華天賦Ascendancy Passives
Avatar of Evolution演化化身
Adaptations have a duration of 5 seconds5% of Physical Damage taken as Lightning Damage5% of Physical Damage taken as Cold Damage5% of Physical Damage taken as Fire DamageDouble Adaptation Effect適應有5秒的持續時間5%的物理傷害承受為閃電傷害承受的5%物理傷害視為冰冷傷害5%的物理傷害承受為火焰傷害適應的效果加倍
Lightning DamageLightning Damage閃電傷害是五種[DamageTypes|傷害類型]的其中一種。[Resistances|閃電抗性]可以減少此傷害。閃電擊中會根據造成的閃電傷害量,有機率造成[Shock|感電]。Lightning damage is one of the five [DamageTypes|Damage Types]. It is reduced by [Resistances|Lightning Resistance]. Lightning hits have a chance to [Shock] based on how much Lightning damage is dealt.Physical DamagePhysical Damage物理傷害是五種[DamageTypes|傷害類型]的其中一種。這是最普遍的類型,也是唯一可以透過[Armour|護甲]而非[Resistances|抗性]減少傷害的類型。
大多數的物理傷害來自[MartialWeapon|武器][Attack|攻擊],但某些[Spell|法術]也會造成物理傷害。[Bleeding|流血]也可以造成物理持續傷害。Physical damage is one of the five [DamageTypes|Damage Types]. It is the most common and the only one reduced by [Armour], rather than by a [Resistances|Resistance].
Most physical damage comes from [MartialWeapon|Weapon] [Attack|Attacks], but some [Spell|Spells] and other skills deal physical damage as well. Physical damage over time can be inflicted with [Bleeding].Cold DamageCold Damage冰冷傷害是五種[DamageTypes|傷害類型]的其中一種。[Resistances|冰冷抗性]可以減少此傷害。冰冷擊中會施加[Chill|冰緩]並累積[Freeze|冰凍],但無法累積[HeavyStun|沉重暈眩]。Cold damage is one of the five [DamageTypes|Damage Types]. It is reduced by [Resistances|Cold Resistance]. Cold hits apply [Chill] and build up [Freeze], but cannot build up [HeavyStun|Heavy Stun].Fire DamageFire Damage火焰傷害是五種[DamageTypes|傷害類型]的其中一種。[Resistances|火焰抗性]可以減少此傷害。火焰擊中時會根據造成的火焰傷害量累積[Flammability|易燃],其會增加[Ignite|點燃]機率。Fire damage is one of the five [DamageTypes|Damage Types]. It is reduced by [Resistances|Fire Resistance]. Fire [HitDamage|Hits] inflict [Flammability] based on how much Fire damage is dealt, which provides a chance to [Ignite].AdaptationAdaptation適應是一種會使你從接下來的[HitDamage|擊中]中根據適應種類而承受更少傷害的[Buff|增益效果]。
除非特別說明,否則你可以同時擁有5層適應,且適應沒有持續時間。Adaptations are gained by taking [ElementalDamage|Elemental Damage] from [HitDamage|Hits] and cause you to take less damage of that [ElementalDamage|Type] from subsequent [HitDamage|Hits].
Unless otherwise specified, you can have 3 Adaptations at a time, and Adaptations do not have a duration.
Druidic Champion德魯伊之冠
Every 2 Rage also grants 1% more Spell damage每2盛怒同時給予1%更多法術傷害
SpellsSpells法術是使用純粹魔法摧毀敵人的技能。[Attack|攻擊]並不算法術。
法術會擁有自己的基礎傷害和施法速度,並根據技能決定[Critical|暴擊]的機率。他們不會受益於武器的固有傷害、攻擊速度或[Critical|暴擊]率。Spells are skills that use raw magic to destroy your enemies. [Attack|Attacks] are not Spells.
Spells have their own base damage, cast speed and [Critical|Critical Hit] chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or [Critical|Critical Hit] chance.RageRage每獲得 1 盛怒賦予 1% 更多[Attack|攻擊]傷害。默認狀態下,你擁有最多 30盛怒,且每 0.2 秒失去 1 盛怒。當透過除盛怒回復以外的方式獲得盛怒,或是承受傷害時,將暫停損失盛怒4秒。
每 0.5 秒僅有一次[HitDamage|擊中]能使你獲得盛怒。Rage grants 1% more [Attack|Attack] damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one [HitDamage|Hit] every 0.5 seconds can cause you to gain Rage.
Furious Wellspring狂怒源泉
Regenerate 6% of your maximum Rage per secondIncreases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration RateSkills have +5 to Rage cost+7 to Maximum RageNo Inherent loss of Rage每秒回復你6%的最大盛怒魔力回復率的增減也會套用於盛怒回復率技能+5盛怒消耗+7層最大盛怒盛怒不會固定流失
MaximumMaximum此詞綴的最大值套用於整個詞綴,包含固定部分。The maximum value of this modifier is applied to the whole modifier, including the constant part.RageRage每獲得 1 盛怒賦予 1% 更多[Attack|攻擊]傷害。默認狀態下,你擁有最多 30盛怒,且每 0.2 秒失去 1 盛怒。當透過除盛怒回復以外的方式獲得盛怒,或是承受傷害時,將暫停損失盛怒4秒。
每 0.5 秒僅有一次[HitDamage|擊中]能使你獲得盛怒。Rage grants 1% more [Attack|Attack] damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one [HitDamage|Hit] every 0.5 seconds can cause you to gain Rage.
Reactive Growth反應性生長
Adapt to the highest Elemental Damage Type of each Hit you take10% less Damage taken of each Elemental Damage Type per matching Adaptation10% less Elemental Damage taken根據承受的每一擊中適應最高的元素傷害種類每一適應賦予10%更少相應元素傷害類型的承受傷害承受10%更少元素傷害
Elemental Damage TypesElemental Damage Types三種元素傷害類型分別為[Fire|火焰]、[Cold|冰冷]和[Lightning|閃電]。The three Elemental damage types are [Fire|Fire], [Cold|Cold], and [Lightning|Lightning].Damage TypesDamage Types傷害類型分為[Physical|物理]、[Fire|火焰]、[Cold|冰冷]、[Lightning|閃電]和[Chaos|混沌]。The damage types are [Physical], [Fire], [Cold], [Lightning] and [Chaos].AdaptationAdaptation適應是一種會使你從接下來的[HitDamage|擊中]中根據適應種類而承受更少傷害的[Buff|增益效果]。
除非特別說明,否則你可以同時擁有5層適應,且適應沒有持續時間。Adaptations are gained by taking [ElementalDamage|Elemental Damage] from [HitDamage|Hits] and cause you to take less damage of that [ElementalDamage|Type] from subsequent [HitDamage|Hits].
Unless otherwise specified, you can have 3 Adaptations at a time, and Adaptations do not have a duration.
Sacred Flow神聖流向
+40 to Spirit for each of your empty Charm slots每個空的護符欄位+40精魂
CharmsCharms護符是保護性的飾品。在你裝備之後若達成特定條件,便會自動觸發一個防禦性效果。與[Flask|藥劑]相似,護符需要充能才能觸發。護符可透過殺死怪物來獲得充能,而獲得的充能等同於怪物一半的[Power|強度]。啟動[Checkpoint|記錄點]和[Wells|水井]之後會為護符完全充能。
護符欄位數量最多為 3 個。Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to [Flask|Flasks], Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's [Power]. [Checkpoint|Checkpoints] and [Wells] completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.SpiritSpirit精魂是可用於啟動並維持具永久效果技能所保留的能量。精魂相關的技能可以在技能面板中進行管理。
兩組[WeaponSets|武器套裝]可能因為武器賦予的精魂(如[Sceptre|權杖])、[WeaponSetPassiveSkillPoints|武器套裝天賦點]或在特定[WeaponSets|武器套裝]中生效的[Persistent|持續]技能,導致可用的精魂數量不同。Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
[WeaponSets|Weapon Sets] can have differing amounts of available Spirit, due to weapons with Spirit (such as [Sceptre|Sceptres]), [WeaponSetPassiveSkillPoints|Weapon Set Passive Skills], or [Persistent] Skills that are active in specific [WeaponSets|Weapon Sets].
Turning of the Seasons季節循環
Enemies in your Presence have ExposureGain 10% of Damage as Extra Damage of a random Element你存在中的敵人有曝曬獲得10%傷害的額外隨機元素傷害
ExposureExposure曝曬是一種會降低受影響敵人[Resistances|元素抗性][Total|總值]的[Debuff|減益效果]。預設情況下,它會使[Resistances|抗性] -20%,持續 4 秒,不過部分的曝曬來源會覆蓋這些數值。與大部分降低[Resistances|抗性]的來源一樣,這會使敵人的[Resistances|抗性]變為負值。
[Rarity|稀有度]較高的敵人受曝曬的影響較小:
魔法怪物承受 15% 更少曝曬效果
稀有怪物承受 30% 更少曝曬效果
傳奇怪物承受 50% 更少曝曬效果Exposure is a type of [Debuff] that lowers the affected enemy's [Total] [Resistances|Elemental Resistances]. By default it lowers [Resistances] by -20% and lasts for 4 seconds, though some sources of exposure can override these values. Like most sources of lowering [Resistances], this can cause the enemy's [Resistances|Resistance] to become negative.
Higher [Rarity] enemies are less affected by Exposure:
15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monstersPresencePresence存在範圍是圍繞你角色周圍,可以套用特定效果(像是許多[Aura|光環])的區域。在預設情況下,存在範圍的範圍是 4 公尺。此區域的大小可以透過存在範圍詞綴調整,但無法透過技能範圍詞綴調整。Your Presence is an area around your character within which certain effects (such as many [Aura|Auras]) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
Wisdom of the Maji聖賢智慧
Gain the benefits of Bonded modifiers on Runes and Idols獲得符文和魔偶上的羈絆詞綴
IdolIdol魔偶為阿茲莫里所崇拜的偶像,運作方式等同[Augment|增幅]。Idols are a type of [Augment|Augment] fashioned by the Azmeri.RuneRune符文為源於卡葛爾人的鍛造物,運作方式等同[Augment|增幅]。Runes are [Augment|Augments] of Kalguuran origin and make.