
Huntress · 女獵人
儀式行者Ritualist

昇華天賦Ascendancy Passives
Corrupted Lifeforce腐化生命力
Intricate Sigils精妙符印
20% more Charm Charges gained+1 Charm Slot獲得20%更多護符充能+1護符欄位
ChargesCharges能量球可從一些技能、天賦以及其他效果獲得。其本身不會賦予任何固有效益,但可以作為許多技能和效果的能源來消耗。在預設情況下,能量球的持續時間為 15 秒,並會在你獲得相同類型的另一顆能量球後刷新。
能量球一共分為三種類型──耐力球、狂怒球和暴擊球。玩家在預設情況下,最多可以同時擁有 3 顆各個類型的能量球。Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type.
There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.CharmsCharms護符是保護性的飾品。在你裝備之後若達成特定條件,便會自動觸發一個防禦性效果。與[Flask|藥劑]相似,護符需要充能才能觸發。護符可透過殺死怪物來獲得充能,而獲得的充能等同於怪物一半的[Power|強度]。啟動[Checkpoint|記錄點]和[Wells|水井]之後會為護符完全充能。
護符欄位數量最多為 3 個。Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to [Flask|Flasks], Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's [Power]. [Checkpoint|Checkpoints] and [Wells] completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.
Mind Phylacteries心靈護符
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges護符的充能不足時,可改為消耗25%最大魔力觸發之
CharmsCharms護符是保護性的飾品。在你裝備之後若達成特定條件,便會自動觸發一個防禦性效果。與[Flask|藥劑]相似,護符需要充能才能觸發。護符可透過殺死怪物來獲得充能,而獲得的充能等同於怪物一半的[Power|強度]。啟動[Checkpoint|記錄點]和[Wells|水井]之後會為護符完全充能。
護符欄位數量最多為 3 個。Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to [Flask|Flasks], Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's [Power]. [Checkpoint|Checkpoints] and [Wells] completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.
Mystic Attunement神秘同調
25% increased bonuses gained from Equipped Rings and Amulets增加25%自已裝備戒指和項鍊獲得的加成
EquipmentEquipment裝備是可以被視為[Equipped|已裝備]的物品Equipment are items that can be [Equipped]EquippedEquipped在背包面板中,武器、[EquipArmour|護甲]、腰帶和[Jewellery|飾品]物品對角色來說為已裝備。藥劑、技能寶石和珠寶則永遠不會算在已裝備的範疇。Weapon, [EquipArmour|Armour], Belt, and [Jewellery] Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped.
Unfurled Finger展露之指
+1 Ring Slot戒指欄位+1
Wildwood Persistence荒林堅毅
10% increased Life Recovery rate per 5% missing Unreserved Life每損失5%未保留生命,增加10%生命回復率
ReservationReservation保留效果可以防止特定資源(通常是[Spirit|精魂],但也可以是生命或魔力)的一部分在作用時被用於其他目的上。保留一種資源不會改變該資源的上限值。Reservation effects prevent a portion of a given resource — usually [Spirit], though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.