
Druid · 德魯伊
天啟先知Oracle

昇華天賦Ascendancy Passives
Entwined Realities虛實交織
Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree天賦樹中在已配置的關鍵天賦中型範圍內未連結的非關鍵天賦仍然可以配置
Forced Outcome強制結果
Inevitable Critical Hits絕對暴擊
Inevitable Critical HitsInevitable Critical Hits可以[Critical|暴擊]但沒有骰出[Critical|暴擊]的[HitDamage|擊中]會重骰一次[Critical|暴擊]機率直到成功骰出暴擊。
擊中每重骰一次[Critical|暴擊]機率,就會降低30%[CriticalDamageBonus|暴擊傷害加成]。[HitDamage|Hits] which could potentially be a [Critical|Critical Hit] but do not roll a [Critical|Critical Hit] will re-roll [Critical|Critical Hit] chance until they succeed.
Hits have 30% less [CriticalDamageBonus|Critical Damage Bonus] for each time [Critical|Critical Hit] chance was re-rolled.Critical HitsCritical Hits暴擊造成 +100% 額外傷害。暴擊傷害加成可以進一步調整此數值。
[Attack|攻擊]通常會使用武器的基礎暴擊率,而 [Spell|法術]則會在技能敘述中顯示其基礎暴擊率。
大多數的暴擊率詞綴會以百分比進行計算。比方說,假如基礎暴擊率為 7%,獲得 100% 的暴擊率提升會使最終暴擊率達到 14%。Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. [CriticalDamageBonus|Critical Damage Bonuses] can further modify this value.
[Attack|Attacks] usually use your weapon's base Critical Hit Chance, while [Spell|Spells] and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
Harmony Within心宇和諧
Hit damage is taken from Mana before Life if your current Mana is higher than your current Life15% less maximum Life15% less maximum Mana如果你當前魔力高於當前生命,承受的擊中傷害會先從魔力扣除15%更少最大生命15%更少最大魔力
Hit DamageHit Damage任何非持續傷害的傷害均被視為擊中傷害。
由擊中所造成的[DamagingAilments|傷害型異常狀態]會依據該擊中來計算其傷害,且後續的傷害詞綴不會直接對其套用。因此,提高擊中傷害會固定產生更強力的傷害型異常狀態。Any damage that isn't damage over time is Hit damage.
[DamagingAilments|Damaging Ailments] which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
The Lesser Harm微小損害
Damage of Enemies Hitting you is UnluckyEnemy Critical Hit Chance against you is Unlucky敵人對你的擊中傷害不幸敵人對你的暴擊率不幸
Critical HitsCritical Hits暴擊造成 +100% 額外傷害。暴擊傷害加成可以進一步調整此數值。
[Attack|攻擊]通常會使用武器的基礎暴擊率,而 [Spell|法術]則會在技能敘述中顯示其基礎暴擊率。
大多數的暴擊率詞綴會以百分比進行計算。比方說,假如基礎暴擊率為 7%,獲得 100% 的暴擊率提升會使最終暴擊率達到 14%。Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. [CriticalDamageBonus|Critical Damage Bonuses] can further modify this value.
[Attack|Attacks] usually use your weapon's base Critical Hit Chance, while [Spell|Spells] and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.Hit DamageHit Damage任何非持續傷害的傷害均被視為擊中傷害。
由擊中所造成的[DamagingAilments|傷害型異常狀態]會依據該擊中來計算其傷害,且後續的傷害詞綴不會直接對其套用。因此,提高擊中傷害會固定產生更強力的傷害型異常狀態。Any damage that isn't damage over time is Hit damage.
[DamagingAilments|Damaging Ailments] which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.UnluckyUnlucky不幸會令各種隨機數值計算兩次,並取最低值做為結果。Unlucky things are rolled twice and the worse result used.
The Unseen Path未見之道
Walk the Paths Not Taken踏上未屢之道
Paths Not TakenPaths Not Taken你能看見事物的本質和可能性。在昇華為天啟先知後揭露一系列先知專屬的天賦樹節點。
在配置「未見之道」昇華天賦後,即可選擇這些天賦點。You see what is and what might have been. Reveal a suite of Oracle-only passive tree nodes after Ascending as an Oracle.
On taking The Unseen Path Ascendancy Notable, gain the ability to allocate these nodes.
Unnamed Heartwood無名心木
+1 to maximum number of Summoned TotemsTotems die 6 seconds after their Life is reduced to 0+1召喚圖騰最大數量圖騰在生命值降為0後6秒死亡
TotemsTotems圖騰是會為你使用技能的[Allies|友方]創造物。圖騰不是[Minion|召喚物],它們的技能會受益於你的數值,不過它們擁有自己的防禦數值,且會受到傷害或被擊殺。
預設狀態下,不同類型的圖騰會共享圖騰限制。Totems are [Allies|allied] constructs which use skills for you. Totems are not [Minion|Minions] and their skills benefit from your stats, though they have their own defensive stats and can be damaged or killed.
Totem Limit is shared between different types of Totem by default.