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Lich
Witch · 女巫

巫妖Lich

8 notable18 passives

昇華天賦Ascendancy Passives

Blackened Heart黑化之心
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana每100最大魔力,增加4%你所賦予的不潔之力增益效果幅度
Unholy MightUnholy Might不潔之力為一種[Buff|增益效果],賦予相當於所有傷害 30% 的[Gain|額外][Chaos|混沌傷害]。Unholy Might is a [Buff] that grants 30% of all damage as [Gain|extra] [Chaos|Chaos Damage].BuffsBuffs增益效果是可以強化玩家或怪物數值的效果,其效果會持續一段時間,或直到某條件達成為止。 除非另有說明,否則相同類型的增益效果不會疊加──只有效果最強的那個會生效。Buffs are effects that boost a player or monster's stats for a duration or while a condition is met. Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Crystalline Phylactery晶化護符
100% increased Effect of bonuses gained from Socketed JewelCan Socket a non-Unique Basic Jewel into the Phylactery50% more Mana Cost of Skills if you have no Energy Shield增加100%來自插槽中的珠寶的加成效果可鑲嵌一個非傳奇的基礎珠寶如果你沒有能量護盾,具有50%更多魔力消耗
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。 [Chaos|混沌]傷害會移除兩倍的能量護盾量。 [Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time. [Chaos] damage removes twice as much Energy Shield. Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.Basic JewelBasic Jewel基礎珠寶不會影響一個範圍內的節點。 基礎珠寶為紅寶石、綠寶石、藍寶石和鑽石。Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。 一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front. [Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。 能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value. Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.JewelsJewels珠寶是可放入天賦樹上的珠寶插槽來賦予加成的物品。基礎珠寶只會賦予你列出的屬性,而部分其他的珠寶可能具有更加複雜的效果,例如修改附近的其他天賦。Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.
Eldritch Empowerment異能賦予
Sacrifice 5% of maximum Energy Shield when you Cast a Spell\nSpells for which this Sacrifice was fully made deal 30% more DamageSacrificing Energy Shield does not interrupt Recharge當你施放法術時,犧牲5%最大能量護盾\n犧牲完成後該法術造成5%更多傷害獻祭能量護盾不會中斷充能
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。 [Chaos|混沌]傷害會移除兩倍的能量護盾量。 [Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time. [Chaos] damage removes twice as much Energy Shield. Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.SacrificeSacrifice獻祭為一種不視為承受傷害的資源損失(一般為生命、魔力,或[EnergyShield|能量護盾])。你無法獻祭自己沒有的資源。獻祭生命無法將生命降至低於 1,但對其他對象的獻祭(如獻祭[Minion|召喚物]生命)可導致其死亡。Sacrificing is loss of a resource (commonly Life, Mana or [EnergyShield|Energy Shield]) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing [Minion] Life) can lead to their death.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。 一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front. [Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。 能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value. Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.SpellsSpells法術是使用純粹魔法摧毀敵人的技能。[Attack|攻擊]並不算法術。 法術會擁有自己的基礎傷害和施法速度,並根據技能決定[Critical|暴擊]的機率。他們不會受益於武器的固有傷害、攻擊速度或[Critical|暴擊]率。Spells are skills that use raw magic to destroy your enemies. [Attack|Attacks] are not Spells. Spells have their own base damage, cast speed and [Critical|Critical Hit] chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or [Critical|Critical Hit] chance.
Eternal Life永生
Your Life cannot change while you have Energy Shield你擁有能量護盾時,生命不會發生變化
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。 [Chaos|混沌]傷害會移除兩倍的能量護盾量。 [Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time. [Chaos] damage removes twice as much Energy Shield. Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。 一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front. [Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。 能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value. Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.
Incessant Cacophony不斷爭吵
You can apply an additional CurseCurses you inflict have infinite Duration你可以施加1個額外的詛咒你所施加的詛咒有無限的持續時間
CursesCurses詛咒會對受影響的目標施加強大的[Debuff|減益效果]。在預設情況下,一個目標身上同時只能有一個詛咒。 [Rarity|稀有度]較高的敵人受詛咒的影響較小: 魔法怪物承受 15% 更少詛咒效果 稀有怪物承受 30% 更少詛咒效果 傳奇怪物承受 50% 更少詛咒效果Curses significantly [Debuff] affected targets. By default a target can have one Curse on them at a time. Higher [Rarity] enemies are less affected by Curses: 15% less Curse effect on Magic monsters 30% less Curse effect on Rare monsters 50% less Curse effect on Unique monsters
Necromantic Conduit靈能導體
Lose 5% of maximum Mana per SecondWhile you are not on Low Mana, you and Allies in your Presence have Unholy Might每秒失去5%魔力當你不在貧魔狀態時,你與你存在範圍內的盟友獲得不潔之力
Unholy MightUnholy Might不潔之力為一種[Buff|增益效果],賦予相當於所有傷害 30% 的[Gain|額外][Chaos|混沌傷害]。Unholy Might is a [Buff] that grants 30% of all damage as [Gain|extra] [Chaos|Chaos Damage].CompanionsCompanions盟友是一種可[Reviving|復甦]的[Minion|召喚物],比一般的[Minion|召喚物]還要複雜和強大。預設下,你同一時間只能召喚一種盟友。Companions are a type of [Reviving] [Minion] that are more complex and powerful than typical [Minion|Minions]. By default you can only have one Companion of any type summoned at a time.Low ManaLow Mana魔力低於最大魔力的 35% 時為貧魔狀態。You are on Low Mana if you have 35% of your Maximum Mana or less.PresencePresence存在範圍是圍繞你角色周圍,可以套用特定效果(像是許多[Aura|光環])的區域。在預設情況下,存在範圍的範圍是 4 公尺。此區域的大小可以透過存在範圍詞綴調整,但無法透過技能範圍詞綴調整。Your Presence is an area around your character within which certain effects (such as many [Aura|Auras]) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.AlliesAllies你的友方包含其他玩家、[Minion|召喚物]和其他與你並肩作戰且擁有自身數值的生物。 你的友方不包含你自身。Your allies include other players, [Minion|Minions], and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.
Price of Power力量的代價
Spells consume a Power Charge if able to deal 40% more Damage如果可以,法術會消耗一顆暴擊球以造成40%更多傷害
Critical HitsCritical Hits暴擊造成 +100% 額外傷害。暴擊傷害加成可以進一步調整此數值。 [Attack|攻擊]通常會使用武器的基礎暴擊率,而 [Spell|法術]則會在技能敘述中顯示其基礎暴擊率。 大多數的暴擊率詞綴會以百分比進行計算。比方說,假如基礎暴擊率為 7%,獲得 100% 的暴擊率提升會使最終暴擊率達到 14%。Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. [CriticalDamageBonus|Critical Damage Bonuses] can further modify this value. [Attack|Attacks] usually use your weapon's base Critical Hit Chance, while [Spell|Spells] and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.SpellsSpells法術是使用純粹魔法摧毀敵人的技能。[Attack|攻擊]並不算法術。 法術會擁有自己的基礎傷害和施法速度,並根據技能決定[Critical|暴擊]的機率。他們不會受益於武器的固有傷害、攻擊速度或[Critical|暴擊]率。Spells are skills that use raw magic to destroy your enemies. [Attack|Attacks] are not Spells. Spells have their own base damage, cast speed and [Critical|Critical Hit] chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or [Critical|Critical Hit] chance.PowerPower電力會由相連的電力房間提供。電力通路會為相鄰的房間提供電力。 電力房間為:發電機房、恩賜神殿、和日耀匯流之間。 鑄造師、合膚實驗室、超凡營房、和魔像工坊可以透過獲取電力來[IncursionRoomUpgrades|提升]房間階級。Power is provided to connected Paths by Generator rooms. Powered Paths provide Power to adjacent rooms. The Generator rooms are Dynamo, Shrine of Empowerment, Solar Nexus and Infinite Horizon. The Smithy, Synthflesh Lab, Transcendent Barracks and Golem Works rooms can be [IncursionRoomUpgrades|Upgraded] by receiving Power.
Rupture the Soul割裂靈魂
Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage被你或你存在範圍內的友方擊殺的受詛咒的敵人有33%機率爆炸,造成等同於其最大生命四分之一的混沌傷害
Chaos DamageChaos Damage混沌傷害是五種[DamageTypes|傷害類型]的其中一種。[Resistances|混沌抗性]可以減少此傷害。 混沌傷害是最少見的傷害類型,會在造成傷害時移除兩倍數值的[EnergyShield|能量護盾]。Chaos damage is one of the five [DamageTypes|Damage Types]. It is reduced by [Resistances|Chaos Resistance]. Chaos damage is the least common damage type, and removes twice as much [EnergyShield|Energy Shield] as the damage value when taken.PresencePresence存在範圍是圍繞你角色周圍,可以套用特定效果(像是許多[Aura|光環])的區域。在預設情況下,存在範圍的範圍是 4 公尺。此區域的大小可以透過存在範圍詞綴調整,但無法透過技能範圍詞綴調整。Your Presence is an area around your character within which certain effects (such as many [Aura|Auras]) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.AlliesAllies你的友方包含其他玩家、[Minion|召喚物]和其他與你並肩作戰且擁有自身數值的生物。 你的友方不包含你自身。Your allies include other players, [Minion|Minions], and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.CursesCurses詛咒會對受影響的目標施加強大的[Debuff|減益效果]。在預設情況下,一個目標身上同時只能有一個詛咒。 [Rarity|稀有度]較高的敵人受詛咒的影響較小: 魔法怪物承受 15% 更少詛咒效果 稀有怪物承受 30% 更少詛咒效果 傳奇怪物承受 50% 更少詛咒效果Curses significantly [Debuff] affected targets. By default a target can have one Curse on them at a time. Higher [Rarity] enemies are less affected by Curses: 15% less Curse effect on Magic monsters 30% less Curse effect on Rare monsters 50% less Curse effect on Unique monsters
Soulless Form無魂型態
Regenerate Mana equal to 6% of maximum Life per secondNo inherent Mana Regeneration10% of Damage taken bypasses Energy Shield每秒回復等同於6%最大生命的魔力無固有魔力回復所受傷害的10%會穿透能量護盾
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。 [Chaos|混沌]傷害會移除兩倍的能量護盾量。 [Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time. [Chaos] damage removes twice as much Energy Shield. Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。 一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front. [Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。 能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value. Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.PiercePierce穿透[Projectile|投射物]會在造成傷害的同時繼續穿過目標。[Projectile|Projectiles] that Pierce can pass through a target while still damaging them.