
Sorceress · 女術者
瓦拉什塔門徒Disciple of Varashta

昇華天賦Ascendancy Passives
Baryanic Leylines巴雅地脈
Non-Unique Time-Lost Jewels have 40% increased radius增加40%非傳奇時迭珠寶的半徑範圍
JewelsJewels珠寶是可放入天賦樹上的珠寶插槽來賦予加成的物品。基礎珠寶只會賦予你列出的屬性,而部分其他的珠寶可能具有更加複雜的效果,例如修改附近的其他天賦。Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.
Instruments of Power力量之器
You can equip a Focus while wielding a Staff50% reduced bonuses gained from Equipped Focus你可以在手持長杖時裝備法器減少50%來自裝備中法器的增益效果
EquipmentEquipment裝備是可以被視為[Equipped|已裝備]的物品Equipment are items that can be [Equipped]EquippedEquipped在背包面板中,武器、[EquipArmour|護甲]、腰帶和[Jewellery|飾品]物品對角色來說為已裝備。藥劑、技能寶石和珠寶則永遠不會算在已裝備的範疇。Weapon, [EquipArmour|Armour], Belt, and [Jewellery] Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped.StavesStaves長杖是[Two-Handed|雙手]的[Spell|法術施放]武器,需要[Intelligence|智慧]才能裝備。
長杖無法用於[Attack|攻擊]。不過,它們會根據長杖類型賦予內建的[Spell|法術],並賦予法術強力加成。Staves are [Two-Handed] [Spell|Spellcasting] weapons that require [Intelligence] to equip.
Staves cannot be used to [Attack]. However, they grant inbuilt [Spell|Spells] based on the staff type and powerful bonuses to spells.BuffsBuffs增益效果是可以強化玩家或怪物數值的效果,其效果會持續一段時間,或直到某條件達成為止。
除非另有說明,否則相同類型的增益效果不會疊加──只有效果最強的那個會生效。Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.FociFoci法器是裝備在副手的護甲類物品,需要[Intelligence|智慧]才能裝備。
法器可以賦予大量[EnergyShield|能量護盾],並賦予你的[Spell|法術]強力加成。Foci are armour items that are equipped in your off hand and require [Intelligence] to equip.
Foci can grant significant amounts of [EnergyShield|Energy Shield] and powerful bonuses to your [Spell|Spells].
Kelari's Deception克拉里的欺瞞
Kelari's Judgment克拉里的審判
Navira's Fracturing納維拉的分裂
Navira's Oasis納維拉綠洲
Navira's Well納維拉之井
Ruzhan's Fury魯兹安的狂怒
Ruzhan's Reckoning魯兹安的清算
Ruzhan's Trap魯兹安的陷阱
Sacred Rituals神聖儀式
60% of your current Energy Shield is added to your Armour for\ndetermining your Physical Damage Reduction from Armour當你判定來自護甲的物理傷害減免時\n將你當前能量護盾的60%加入護甲值進行計算
Physical DamagePhysical Damage物理傷害是五種[DamageTypes|傷害類型]的其中一種。這是最普遍的類型,也是唯一可以透過[Armour|護甲]而非[Resistances|抗性]減少傷害的類型。
大多數的物理傷害來自[MartialWeapon|武器][Attack|攻擊],但某些[Spell|法術]也會造成物理傷害。[Bleeding|流血]也可以造成物理持續傷害。Physical damage is one of the five [DamageTypes|Damage Types]. It is the most common and the only one reduced by [Armour], rather than by a [Resistances|Resistance].
Most physical damage comes from [MartialWeapon|Weapon] [Attack|Attacks], but some [Spell|Spells] and other skills deal physical damage as well. Physical damage over time can be inflicted with [Bleeding].Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。
[Chaos|混沌]傷害會移除兩倍的能量護盾量。
[Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time.
[Chaos] damage removes twice as much Energy Shield.
Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。
一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front.
[Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].ArmourArmour護甲值可減少[HitDamage|受到的擊中傷害]。預設情況下,護甲值只會套用至[Physical|物理][HitDamage|傷害]。
護甲值的傷害減免與[HitDamage|傷害]量成正比,且對於減少較小的擊中更有效。Armour reduces [HitDamage|Damage taken from Hits]. By default, Armour only applies to [Physical] [HitDamage|Damage].
Damage reduction from Armour is proportional to the amount of [HitDamage|Damage], and is more effective at reducing smaller hits.EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。
能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value.
Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.
The Fourth Teaching第四教誨
40% more Energy Shield Recharge Rate while on Low Energy Shield-1 second to base Energy Shield Recharge delay你貧能量護盾狀態時擁有40%更多能量護盾充能率基礎能量護盾回復延遲-1秒
Energy Shield Recharge RateEnergy Shield Recharge Rate影響你的最大[EnergyShield|能量護盾]開始[ESRecharge|充能]後的恢復速度。Affects how quickly [EnergyShield|Energy Shield] is recovered by [ESRecharge|Recharge] once it starts Recharging.Energy Shield RechargeEnergy Shield Recharge失去的[EnergyShield|能量護盾]會在 4 秒基礎延遲後以每秒12.5%的速度開始充能。後續再失去[EnergyShield|能量護盾]時會重置此延遲並中斷充能。Lost [EnergyShield|Energy Shield] will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of [EnergyShield|Energy Shield] resets this delay, interrupting Recharge.Low Energy ShieldLow Energy Shield能量護盾低於35%時為貧能量護盾狀態。You are on Low Energy Shield if you have 35% of your Maximum Energy Shield or less.Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。
[Chaos|混沌]傷害會移除兩倍的能量護盾量。
[Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time.
[Chaos] damage removes twice as much Energy Shield.
Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。
一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front.
[Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。
能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value.
Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.
Varashta's Intuition瓦拉什塔的直覺
100% of Elemental Damage is taken from Mana before Life承受的100%元素傷害在減少生命之前會先減少魔力