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Deadeye
Ranger · 遊俠

銳眼Deadeye

8 notable19 passives

昇華天賦Ascendancy Passives

Avidity貪慾
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge當你獲得一顆狂怒球時,有50%機率獲得一顆額外的狂怒球
EnragedEnraged狂怒是一種[Buff|增益效果],可提升 25% [Toughness|堅韌]並增加 25% 傷害。Enraged is a [Buff] that grants 25% [Toughness] and 25% increased damage.EnragedEnraged怪物受到激怒,增加 30% 傷害、25% [SkillSpeed|技能]和移動速度,且承受 33% 更少傷害。Monster is Enraged; gaining 30% increased Damage, 25% increased [SkillSpeed|Skill] and Movement Speed and 33% less damage taken.
Bullseye靶心
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them對敵人消耗印記時,施加10層暴擊弱點
Critical WeaknessCritical Weakness暴擊弱點會使對受影響目標的擊中有 +0.5% [Critical|暴擊]率,最多疊加 20 次。如無另外說明,每一層持續 4 秒。Critical Weakness causes hits against affected targets to have +0.5% to [Critical|Critical Hit] Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.Critical HitsCritical Hits暴擊造成 +100% 額外傷害。暴擊傷害加成可以進一步調整此數值。 [Attack|攻擊]通常會使用武器的基礎暴擊率,而 [Spell|法術]則會在技能敘述中顯示其基礎暴擊率。 大多數的暴擊率詞綴會以百分比進行計算。比方說,假如基礎暴擊率為 7%,獲得 100% 的暴擊率提升會使最終暴擊率達到 14%。Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. [CriticalDamageBonus|Critical Damage Bonuses] can further modify this value. [Attack|Attacks] usually use your weapon's base Critical Hit Chance, while [Spell|Spells] and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.MarkMark印記是對單一敵人施加的強大[Debuff|減益效果],通常只會持續一段時間。同一時間可以有多個被施加印記的敵人,但每個敵人身上最多只能同時帶有一個印記。Marks are a family of [Debuff|Debuffs] that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once. Marks can be [MarkActivate|Activated] when specific conditions occur, which will case some extra effect and then [Consume] the Mark.
Endless Munitions無限彈藥
Skills fire an additional Projectile技能發射額外1個投射物
ProjectileProjectile投射物是會移動的[Attack|攻擊]或[Spell|法術],擊中目標時通常會造成衝擊。 若多個投射物皆由同一來源同時射出,除非技能另有說明,否則該組投射物中的每個投射物只能分別擊中一個目標。A Projectile is a moving [Attack] or [Spell] that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
Gathering Winds集風
Gain Tailwind on Skill useLose all Tailwind when Hit使用技能時獲得流順之風遭擊中時,失去所有流順之風
TailwindTailwind流順之風是一種可疊加的[Buff|增益效果],每一層增加 1% 行動速度、3% [SkillSpeed|技能速度]、 10% [Evasion|閃避]值、和防止1%承受的[Deflect|偏斜][Deflect|擊中]傷害,持續 10 秒。最多疊加至 10 層。Tailwind is a stacking [Buff] which grants 1% increased movement speed, 2% increased [SkillSpeed|Skill Speed], 10% increased [Evasion] Rating and prevent 1% of Damage from [Deflect|Deflected] [HitDamage|Hits] per stack. Maximum 10 stacks.
Projectile Proximity Specialisation投射物近接專精
Thrilling Chase驚險追逐
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled消耗狂怒球使你的技能獲得的增益有50%機率加倍
ChargesCharges能量球可從一些技能、天賦以及其他效果獲得。其本身不會賦予任何固有效益,但可以作為許多技能和效果的能源來消耗。在預設情況下,能量球的持續時間為 15 秒,並會在你獲得相同類型的另一顆能量球後刷新。 能量球一共分為三種類型──耐力球、狂怒球和暴擊球。玩家在預設情況下,最多可以同時擁有 3 顆各個類型的能量球。Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.EnragedEnraged狂怒是一種[Buff|增益效果],可提升 25% [Toughness|堅韌]並增加 25% 傷害。Enraged is a [Buff] that grants 25% [Toughness] and 25% increased damage.EnragedEnraged怪物受到激怒,增加 30% 傷害、25% [SkillSpeed|技能]和移動速度,且承受 33% 更少傷害。Monster is Enraged; gaining 30% increased Damage, 25% increased [SkillSpeed|Skill] and Movement Speed and 33% less damage taken.