
Monk · 僧侶
夏烏拉侍僧Acolyte of Chayula

昇華天賦Ascendancy Passives
Chayula's Gift夏烏拉之禮
Chaos Resistance is doubled+10% to Maximum Chaos Resistance混沌抗性加倍+10%最大混沌抗性
ResistancesResistances抗性會減少相應傷害類型承受的傷害,分別為[Fire|火焰]、[Cold|冰冷]、[Lightning|閃電]以及[Chaos|混沌],直至達到[MaximumResistances|上限]。[Fire|火焰]、[Cold|冰冷]和[Lightning|閃電]抗性為元素抗性。抗性可以透過裝備、天賦和任務物品提高。
玩家的元素抗性會隨著遊戲進度的推進而降低。元素抗性是重要的防禦工具,若你在生存上遇到困難,這應是首先檢查的事項之一。Resistances reduce damage taken of the corresponding damage type — [Fire], [Cold], [Lightning] or [Chaos] — up to a [MaximumResistances|Maximum]. [Fire], [Cold] and [Lightning] Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items.
Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.MaximumMaximum此詞綴的最大值套用於整個詞綴,包含固定部分。The maximum value of this modifier is applied to the whole modifier, including the constant part.
Deepening Shadows加深陰影
1% increased maximum Darkness per 1% Chaos Resistance每有1%混沌抗性增加1%最大黑暗
ResistancesResistances抗性會減少相應傷害類型承受的傷害,分別為[Fire|火焰]、[Cold|冰冷]、[Lightning|閃電]以及[Chaos|混沌],直至達到[MaximumResistances|上限]。[Fire|火焰]、[Cold|冰冷]和[Lightning|閃電]抗性為元素抗性。抗性可以透過裝備、天賦和任務物品提高。
玩家的元素抗性會隨著遊戲進度的推進而降低。元素抗性是重要的防禦工具,若你在生存上遇到困難,這應是首先檢查的事項之一。Resistances reduce damage taken of the corresponding damage type — [Fire], [Cold], [Lightning] or [Chaos] — up to a [MaximumResistances|Maximum]. [Fire], [Cold] and [Lightning] Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items.
Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
Embrace the Darkness靈魂昇華
+10 to Maximum Darkness per LevelDarkness Reservation lasts for 5 secondsYou have no Spirit\nBase Maximum Darkness is 100\nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield每一級的最大黑暗+10黑暗的占用會持續5秒你沒有精魂\n基礎最大黑暗為100\n受到的傷害由黑暗保留,再由生命或能量護盾承受
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。
[Chaos|混沌]傷害會移除兩倍的能量護盾量。
[Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time.
[Chaos] damage removes twice as much Energy Shield.
Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.ReservationReservation保留效果可以防止特定資源(通常是[Spirit|精魂],但也可以是生命或魔力)的一部分在作用時被用於其他目的上。保留一種資源不會改變該資源的上限值。Reservation effects prevent a portion of a given resource — usually [Spirit], though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.MaximumMaximum此詞綴的最大值套用於整個詞綴,包含固定部分。The maximum value of this modifier is applied to the whole modifier, including the constant part.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。
一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front.
[Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。
能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value.
Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.SpiritSpirit精魂是可用於啟動並維持具永久效果技能所保留的能量。精魂相關的技能可以在技能面板中進行管理。
兩組[WeaponSets|武器套裝]可能因為武器賦予的精魂(如[Sceptre|權杖])、[WeaponSetPassiveSkillPoints|武器套裝天賦點]或在特定[WeaponSets|武器套裝]中生效的[Persistent|持續]技能,導致可用的精魂數量不同。Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
[WeaponSets|Weapon Sets] can have differing amounts of available Spirit, due to weapons with Spirit (such as [Sceptre|Sceptres]), [WeaponSetPassiveSkillPoints|Weapon Set Passive Skills], or [Persistent] Skills that are active in specific [WeaponSets|Weapon Sets].
Inner Turmoil內心動盪
Gain 1 Volatility on inflicting an Elemental AilmentTake no Damage from Volatility造成元素異常狀態時獲得1層易爆不會受到易爆傷害
Elemental AilmentsElemental Ailments元素[Ailments|異常狀態]包括[Ignite|點燃]、[Chill|冰緩]、[Freeze|冰凍]、[Shock|感電]和[Electrocute|觸電]。Elemental [Ailments] are [Ignite], [Chill], [Freeze], [Shock], and [Electrocute|Electrocute].VolatilityVolatility易爆在 4 秒後便會爆炸,每一層易爆會對你造成 100 [Physical|物理]傷害。爆炸過了 10 秒後,你會獲得不穩定的力量,每一層爆炸的易爆會使你[Gain|獲得]相當於傷害 1% 的[Chaos|混沌]傷害。爆炸計時器在獲得另一層易爆後會重置。
每隔 0.1 秒便能獲得易爆,且你身上同時可以擁有的易爆疊層預設上限為 200。Volatility explodes after 4 seconds, dealing 100 [Physical] Damage to you per Volatility. For 10 seconds after explosion, you will gain Volatile Power, [Gain|Gaining] 1% of Damage as [Chaos] for each Volatility which exploded. The explosion timer will reset on gaining another stack of Volatility.
Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.AilmentsAilments異常狀態是與特定傷害類型相關的常見[Debuff|減益效果]。異常狀態的種類有:[Bleeding|流血]、[Ignite|點燃]、[Chill|冰緩]、[Freeze|冰凍]、[Shock|感電]、[Electrocute|觸電]和[Poison|中毒].Ailments are a family of common [Debuff|Debuffs] associated with specific damage types. The list of Ailments is: [Bleeding], [Ignite], [Chill], [Freeze], [Shock], [Electrocute], and [Poison].
Lucid Dreaming清晰夢境
Sap of Nightmares惡夢樹液
Leech recovers based on Chaos Damage as well as Physical Damage偷取的恢復以混沌傷害及物理傷害為依據
Physical DamagePhysical Damage物理傷害是五種[DamageTypes|傷害類型]的其中一種。這是最普遍的類型,也是唯一可以透過[Armour|護甲]而非[Resistances|抗性]減少傷害的類型。
大多數的物理傷害來自[MartialWeapon|武器][Attack|攻擊],但某些[Spell|法術]也會造成物理傷害。[Bleeding|流血]也可以造成物理持續傷害。Physical damage is one of the five [DamageTypes|Damage Types]. It is the most common and the only one reduced by [Armour], rather than by a [Resistances|Resistance].
Most physical damage comes from [MartialWeapon|Weapon] [Attack|Attacks], but some [Spell|Spells] and other skills deal physical damage as well. Physical damage over time can be inflicted with [Bleeding].Chaos DamageChaos Damage混沌傷害是五種[DamageTypes|傷害類型]的其中一種。[Resistances|混沌抗性]可以減少此傷害。
混沌傷害是最少見的傷害類型,會在造成傷害時移除兩倍數值的[EnergyShield|能量護盾]。Chaos damage is one of the five [DamageTypes|Damage Types]. It is reduced by [Resistances|Chaos Resistance].
Chaos damage is the least common damage type, and removes twice as much [EnergyShield|Energy Shield] as the damage value when taken.LeechLeech偷取可持續恢復[LifeLeech|生命]、[ManaLeech|魔力]、[EnergyShieldLeech|能量護盾]或[RageLeech|盛怒],通常為[HitDamage|擊中]敵人並根據該[HitDamage|擊中]的傷害所產生的結果,恢復時間為一秒。
每種資源一次只能有一個來源的偷取提供恢復。Leech recovers an amount of [LifeLeech|Life], [ManaLeech|Mana], [EnergyShieldLeech|Energy Shield], or [RageLeech|Rage] over one second, usually as a result of [HitDamage|Hitting] an enemy and based on the damage of the [HitDamage|Hit].
Only one instance of Leech for each resource can provide recovery at a time.
Unravelling收心
Grants Unravelling賦予紛亂
UnravellingUnravelling受紛亂影響時,你的[Chaos|混沌]傷害也會隨機貢獻至 [Freeze|冰凍]累積、 [Flammability|易燃]及[Ignite|點燃] [BuffMagnitude|幅度],或是[Shock|感電]機率,每 2 秒改變一次其貢獻的效果。While affected by Unravelling, your [Chaos] Damage randomly either also contributes to [Freeze] buildup, [Flammability] and [Ignite] [BuffMagnitude|Magnitudes], or [Shock] chance - changing which it contributes to every two seconds.