
Witch · 女巫
深淵妖巫Abyssal Lich

昇華天賦Ascendancy Passives
Crystalline Phylactery晶化護符
100% increased Effect of bonuses gained from Socketed JewelCan Socket a non-Unique Basic Jewel into the Phylactery50% more Mana Cost of Skills if you have no Energy Shield增加100%來自插槽中的珠寶的加成效果可鑲嵌一個非傳奇的基礎珠寶如果你沒有能量護盾,具有50%更多魔力消耗
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。
[Chaos|混沌]傷害會移除兩倍的能量護盾量。
[Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time.
[Chaos] damage removes twice as much Energy Shield.
Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.Basic JewelBasic Jewel基礎珠寶不會影響一個範圍內的節點。
基礎珠寶為紅寶石、綠寶石、藍寶石和鑽石。Basic Jewels do not affect nodes in a radius.
Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。
一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front.
[Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。
能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value.
Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.JewelsJewels珠寶是可放入天賦樹上的珠寶插槽來賦予加成的物品。基礎珠寶只會賦予你列出的屬性,而部分其他的珠寶可能具有更加複雜的效果,例如修改附近的其他天賦。Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.
Eldritch Empowerment異能賦予
Sacrifice 5% of maximum Energy Shield when you Cast a Spell\nSpells for which this Sacrifice was fully made deal 30% more DamageSacrificing Energy Shield does not interrupt Recharge當你施放法術時,犧牲5%最大能量護盾\n犧牲完成後該法術造成5%更多傷害獻祭能量護盾不會中斷充能
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。
[Chaos|混沌]傷害會移除兩倍的能量護盾量。
[Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time.
[Chaos] damage removes twice as much Energy Shield.
Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.SacrificeSacrifice獻祭為一種不視為承受傷害的資源損失(一般為生命、魔力,或[EnergyShield|能量護盾])。你無法獻祭自己沒有的資源。獻祭生命無法將生命降至低於 1,但對其他對象的獻祭(如獻祭[Minion|召喚物]生命)可導致其死亡。Sacrificing is loss of a resource (commonly Life, Mana or [EnergyShield|Energy Shield]) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing [Minion] Life) can lead to their death.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。
一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front.
[Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。
能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value.
Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.SpellsSpells法術是使用純粹魔法摧毀敵人的技能。[Attack|攻擊]並不算法術。
法術會擁有自己的基礎傷害和施法速度,並根據技能決定[Critical|暴擊]的機率。他們不會受益於武器的固有傷害、攻擊速度或[Critical|暴擊]率。Spells are skills that use raw magic to destroy your enemies. [Attack|Attacks] are not Spells.
Spells have their own base damage, cast speed and [Critical|Critical Hit] chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or [Critical|Critical Hit] chance.
Eternal Life永生
Your Life cannot change while you have Energy Shield你擁有能量護盾時,生命不會發生變化
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。
[Chaos|混沌]傷害會移除兩倍的能量護盾量。
[Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time.
[Chaos] damage removes twice as much Energy Shield.
Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。
一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front.
[Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。
能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value.
Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.
Incessant Cacophony不斷爭吵
You can apply an additional CurseCurses you inflict have infinite Duration你可以施加1個額外的詛咒你所施加的詛咒有無限的持續時間
CursesCurses詛咒會對受影響的目標施加強大的[Debuff|減益效果]。在預設情況下,一個目標身上同時只能有一個詛咒。
[Rarity|稀有度]較高的敵人受詛咒的影響較小:
魔法怪物承受 15% 更少詛咒效果
稀有怪物承受 30% 更少詛咒效果
傳奇怪物承受 50% 更少詛咒效果Curses significantly [Debuff] affected targets. By default a target can have one Curse on them at a time.
Higher [Rarity] enemies are less affected by Curses:
15% less Curse effect on Magic monsters
30% less Curse effect on Rare monsters
50% less Curse effect on Unique monsters
Rupture the Flesh割裂血肉
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage被你或你存在範圍內的友方擊殺的受詛咒的敵人有33%機率爆炸,造成等同於其最大生命四分之一的物理傷害
Physical DamagePhysical Damage物理傷害是五種[DamageTypes|傷害類型]的其中一種。這是最普遍的類型,也是唯一可以透過[Armour|護甲]而非[Resistances|抗性]減少傷害的類型。
大多數的物理傷害來自[MartialWeapon|武器][Attack|攻擊],但某些[Spell|法術]也會造成物理傷害。[Bleeding|流血]也可以造成物理持續傷害。Physical damage is one of the five [DamageTypes|Damage Types]. It is the most common and the only one reduced by [Armour], rather than by a [Resistances|Resistance].
Most physical damage comes from [MartialWeapon|Weapon] [Attack|Attacks], but some [Spell|Spells] and other skills deal physical damage as well. Physical damage over time can be inflicted with [Bleeding].PresencePresence存在範圍是圍繞你角色周圍,可以套用特定效果(像是許多[Aura|光環])的區域。在預設情況下,存在範圍的範圍是 4 公尺。此區域的大小可以透過存在範圍詞綴調整,但無法透過技能範圍詞綴調整。Your Presence is an area around your character within which certain effects (such as many [Aura|Auras]) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.AlliesAllies你的友方包含其他玩家、[Minion|召喚物]和其他與你並肩作戰且擁有自身數值的生物。
你的友方不包含你自身。Your allies include other players, [Minion|Minions], and any other entity that fights alongside you and has its own stats.
You do not count as your own Ally.CursesCurses詛咒會對受影響的目標施加強大的[Debuff|減益效果]。在預設情況下,一個目標身上同時只能有一個詛咒。
[Rarity|稀有度]較高的敵人受詛咒的影響較小:
魔法怪物承受 15% 更少詛咒效果
稀有怪物承受 30% 更少詛咒效果
傳奇怪物承受 50% 更少詛咒效果Curses significantly [Debuff] affected targets. By default a target can have one Curse on them at a time.
Higher [Rarity] enemies are less affected by Curses:
15% less Curse effect on Magic monsters
30% less Curse effect on Rare monsters
50% less Curse effect on Unique monsters
Soulless Form無魂型態
Regenerate Mana equal to 6% of maximum Life per secondNo inherent Mana Regeneration10% of Damage taken bypasses Energy Shield每秒回復等同於6%最大生命的魔力無固有魔力回復所受傷害的10%會穿透能量護盾
Energy ShieldEnergy Shield能量護盾會代為承受傷害來避免生命的損失。若你在短時間內未失去能量護盾,它將會快速[ESRecharge|充能]。
[Chaos|混沌]傷害會移除兩倍的能量護盾量。
[Bleeding|流血]和[Poison|中毒]的傷害會無視能量護盾,並直接移除生命。Energy Shield protects your Life by taking damage instead. Rapidly [ESRecharge|Recharges] if you don't lose Energy Shield for a short time.
[Chaos] damage removes twice as much Energy Shield.
Damage from [Bleeding] and [Poison] bypasses Energy Shield to remove Life directly.ShieldsShields盾牌是裝備在副手的防禦型物品,通常會賦予[Armour|護甲]。手持盾牌時,你有機率被動[Block|格擋]。大多數盾牌也可以被舉起並[Block|格擋]來自正面的[Strike|打擊]和[Projectile|投射物]。
一共有多種不同盾牌,包含[Buckler|輕盾]和[TargeShield|圓盾]等。Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively [Block]. Most Shields can also be raised to [Block] all incoming [Strike|Strikes] and [Projectile|Projectiles] from the front.
[Buckler|Bucklers] are a special type of Shield that do not grant any [Armour] and can Parry enemy skills instead of being raised to [Block].EnergyEnergy許多[Meta|主要]技能會產生和使用能量,而產生的能量專為其所屬技能而計。大多數效果運用能量來[Trigger|觸發]其他效果或技能,視受觸發技能的使用時間而定。在透過技能的使用時間計算能量獲得或消耗時,使用時間[Total|總和]的詞綴視為數值加倍。
能量無法從[Trigger|被觸發]技能的直接效果獲得。Several [Meta] Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to [Trigger] other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to [Total] use time are treated as though they were double the value.
Energy cannot be gained from direct effects of [Trigger|Triggered] Skills.PiercePierce穿透[Projectile|投射物]會在造成傷害的同時繼續穿過目標。[Projectile|Projectiles] that Pierce can pass through a target while still damaging them.
Steward of Kulemak骷髏馬克的管家
Critical HitsCritical Hits暴擊造成 +100% 額外傷害。暴擊傷害加成可以進一步調整此數值。
[Attack|攻擊]通常會使用武器的基礎暴擊率,而 [Spell|法術]則會在技能敘述中顯示其基礎暴擊率。
大多數的暴擊率詞綴會以百分比進行計算。比方說,假如基礎暴擊率為 7%,獲得 100% 的暴擊率提升會使最終暴擊率達到 14%。Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. [CriticalDamageBonus|Critical Damage Bonuses] can further modify this value.
[Attack|Attacks] usually use your weapon's base Critical Hit Chance, while [Spell|Spells] and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.SpellsSpells法術是使用純粹魔法摧毀敵人的技能。[Attack|攻擊]並不算法術。
法術會擁有自己的基礎傷害和施法速度,並根據技能決定[Critical|暴擊]的機率。他們不會受益於武器的固有傷害、攻擊速度或[Critical|暴擊]率。Spells are skills that use raw magic to destroy your enemies. [Attack|Attacks] are not Spells.
Spells have their own base damage, cast speed and [Critical|Critical Hit] chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or [Critical|Critical Hit] chance.AbyssAbyss深淵為一座通往地底深處的坑洞,其中有多道分支的裂縫。深淵附近生成的任何怪物會受其弱化。
擊敗這些受弱化的怪物會導致裂縫關閉。
通往巨坑的所有裂縫都關閉後,坑洞便會啟動,並生成大量的深淵怪物。擊敗這些怪物會使坑洞關閉。
每個關閉的巨坑有一定機率生成深淵寶庫,其給予[Abyssalify|保存良好的骨頭],可用於對物品進行工藝製作。區域內的最後一個深淵有機率開啟一個通道,通往名為[AbyssalDepths|無盡深淵]的地底地牢。
一共有三個不同種群的深淵怪物:黯光者、黑血者以及巨坑軍團,每個區域一般含有其中一個群體。
生成怪物的稀有度取決於擊殺弱化怪物的稀有度,而出現的深淵怪物會偷取其部分或全部詞綴。
稀有深淵怪物偷取的任何詞綴都可升級為[AbyssalModifiers|深淵詞綴]。An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove which can grant pieces of [Abyssalify|Preserved Bone] to craft onto your Items. The final Abyss in the area has a chance to instead open an underground dungeon called an [AbyssalDepths|Abyssal Depths].
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
Any of the modifiers stolen by Rare Abyssal can be upgraded to [AbyssalModifiers|Abyssal Modifiers].PowerPower電力會由相連的電力房間提供。電力通路會為相鄰的房間提供電力。
電力房間為:發電機房、恩賜神殿、和日耀匯流之間。
鑄造師、合膚實驗室、超凡營房、和魔像工坊可以透過獲取電力來[IncursionRoomUpgrades|提升]房間階級。Power is provided to connected Paths by Generator rooms. Powered Paths provide Power to adjacent rooms.
The Generator rooms are Dynamo, Shrine of Empowerment, Solar Nexus and Infinite Horizon.
The Smithy, Synthflesh Lab, Transcendent Barracks and Golem Works rooms can be [IncursionRoomUpgrades|Upgraded] by receiving Power.
Umbral Well幽影之井
Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created每有一個你本來會創造的召喚物,你可創造的骷髏召喚物改為賦予你幽暗之魂
Umbral SoulsUmbral Souls幽暗之魂會根據被取代的骷髏[Minion|召喚物]種類提供不同的[Buff|增益效果],具體如下:
幽暗之魂取代:
骷髏戰士:增加 15% [Attack|攻擊]傷害。
骷髏狙擊手:增加 15% [Projectile|投射物]速度。
骷髏牧師:增加 30% [ESRecharge|能量護盾充能率]。
骷髏縱火者:增加 15% 範圍效果。
骷髏風暴法師:增加 25% 法術傷害。
骷髏霜寒法師:增加 35% 最大能量護盾。
骷髏巨獸:增加 60% [Stun|暈眩]累積。
骷髏掠奪者:增加 6% 技能速度。Umbral Souls grant varying [Buff|Buffs] depending on the kind of Skeletal [Minion] being replaced, as follows -
Umbral Souls from:
• Skeletal Warriors grant 15% increased [Attack] Damage.
• Skeletal Snipers grant 15% increased [Projectile] Speed.
• Skeletal Clerics grant 30% increased [ESRecharge|Energy Shield Recharge Rate].
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased [Stun] buildup.
• Skeletal Reavers grant 6% increased Skill Speed.MinionsMinions召喚物是被召喚出來、會和你一起並肩作戰的[Allies|友方]。[Persistent|持續]召喚物在生效期間會保留一部分的[Spirit|精魂]。Minions are summoned [Allies] which will accompany and fight alongside you. [Persistent] Minions will reserve a portion of [Spirit] while active.
Unwilling Offering不情願的獻祭
Your Offerings can target Enemies in Culling rangeYour Offerings affect you instead of your MinionsOfferings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy你的奉獻可以對撲殺範圍內的敵人使用你的奉獻會施加於你而不是你的召喚物透過撲殺對敵人施放的奉獻會根據有被撲殺的敵人每一點強度增加1%效果
Culling StrikeCulling Strike撲殺擊中後會立即擊殺生命低於 35% 的普通敵人、20% 的魔法敵人、10% 的稀有敵人和 5% 的傳奇敵人。這些門檻會在[HitDamage|擊中]傷害生效前進行判定。Culling Strikes kill Normal enemies if their life is at 35% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the [HitDamage|Hit] is applied.MinionsMinions召喚物是被召喚出來、會和你一起並肩作戰的[Allies|友方]。[Persistent|持續]召喚物在生效期間會保留一部分的[Spirit|精魂]。Minions are summoned [Allies] which will accompany and fight alongside you. [Persistent] Minions will reserve a portion of [Spirit] while active.PowerPower電力會由相連的電力房間提供。電力通路會為相鄰的房間提供電力。
電力房間為:發電機房、恩賜神殿、和日耀匯流之間。
鑄造師、合膚實驗室、超凡營房、和魔像工坊可以透過獲取電力來[IncursionRoomUpgrades|提升]房間階級。Power is provided to connected Paths by Generator rooms. Powered Paths provide Power to adjacent rooms.
The Generator rooms are Dynamo, Shrine of Empowerment, Solar Nexus and Infinite Horizon.
The Smithy, Synthflesh Lab, Transcendent Barracks and Golem Works rooms can be [IncursionRoomUpgrades|Upgraded] by receiving Power.